Alena Denisova
Orcid: 0000-0002-1497-5808
According to our database1,
Alena Denisova
authored at least 27 papers
between 2015 and 2024.
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Bibliography
2024
From Pixels to Play: Opportunities and Challenges of a Diverse and Democratized Games Industry.
Interactions, 2024
The Basic Needs in Games Scale (BANGS): A new tool for investigating positive and negative video game experiences.
Int. J. Hum. Comput. Stud., 2024
"It's a terrible choice to make but also a necessary one": Exploring player experiences with moral decision making mechanics in video games.
Comput. Hum. Behav., 2024
Proceedings of the 19th International Conference on the Foundations of Digital Games, 2024
Evaluating Interactive AI: Understanding and Controlling Placebo Effects in Human-AI Interaction.
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024
2023
Keep Calm and Aim for the Head: Biofeedback-Controlled Dynamic Difficulty Adjustment in a Horror Game.
IEEE Trans. Games, September, 2023
Proceedings of the 18th International Conference on the Foundations of Digital Games, 2023
Proceedings of the 18th International Conference on the Foundations of Digital Games, 2023
ChallengeDetect: Investigating the Potential of Detecting In-Game Challenge Experience from Physiological Measures.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
Comparing Measures of Perceived Challenge and Demand in Video Games: Exploring the Conceptual Dimensions of CORGIS and VGDS.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
2022
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
2021
"Whatever the Emotional Experience, It's Up to Them": Insights from Designers of Emotionally Impactful Games.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
2020
Measuring perceived challenge in digital games: Development & validation of the challenge originating from recent gameplay interaction scale (CORGIS).
Int. J. Hum. Comput. Stud., 2020
Proceedings of the 41st Annual Conference of the European Association for Computer Graphics, 2020
A Palette of Deepened Emotions: Exploring Emotional Challenge in Virtual Reality Games.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020
2019
Int. J. Hum. Comput. Interact., 2019
Player experience and deceptive expectations of difficulty adaptation in digital games.
Entertain. Comput., 2019
Power-Ups in Digital Games: The Rewarding Effect of Phantom Game Elements on Player Experience.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2019
2017
Proceedings of the Advances in Visual Informatics, 2017
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
2016
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, 2016
2015
Adaptation in Digital Games: The Effect of Challenge Adjustment on Player Performance and Experience.
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015
The Placebo Effect in Digital Games: Phantom Perception of Adaptive Artificial Intelligence.
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015
First Person vs. Third Person Perspective in Digital Games: Do Player Preferences Affect Immersion?
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015