Alejandro Ortega-Arranz

Orcid: 0000-0002-8167-7157

According to our database1, Alejandro Ortega-Arranz authored at least 22 papers between 2017 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

Online presence:

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Bibliography

2024
Correction: Video Analytics in Digital Learning Environments: Exploring Student Behaviour Across Different Learning Contexts.
Technol. Knowl. Learn., December, 2024

Video Analytics in Digital Learning Environments: Exploring Student Behaviour Across Different Learning Contexts.
Technol. Knowl. Learn., December, 2024

Collaborative activities in hybrid learning environments: Exploring teacher orchestration load and students' perceptions.
Comput. Educ., 2024

2023
Implementing a data-driven framework for measuring digital readiness across European universities.
Proceedings of European University Information Systems Congress 2023, 2023

2022
GamiTool: Supporting Instructors in the Gamification of MOOCs.
IEEE Access, 2022

Supporting instructors in the design of actionable feedback for MOOCs.
Proceedings of the IEEE Global Engineering Education Conference, 2022

e-FeeD4Mi: Automating Tailored LA-Informed Feedback in Virtual Learning Environments.
Proceedings of the Educating for a New Future: Making Sense of Technology-Enhanced Learning Adoption, 2022

Scenario for Analysing Student Interactions and Orchestration Load in Collaborative and Hybrid Learning Environments.
Proceedings of the Collaboration Technologies and Social Computing, 2022

2021
"Houston, we have a problem": Revealing MOOC practitioners' experiences regarding feedback provision to learners facing difficulties.
Comput. Appl. Eng. Educ., 2021

CoFeeMOOC-v.2: Designing Contingent Feedback for Massive Open Online Courses.
Proceedings of the 7th European MOOCs Stakeholders Summit, 2021

2020
Towards rewards-based gamification in collaborative learning flow patterns based on learning analytics.
Proceedings of the Learning Analytics Summer Institute Spain 2020: Learning Analytics. Time for Adoption?, 2020

Design of Conversational Agents for CSCL: Comparing Two Types of Agent Intervention Strategies in a University Classroom.
Proceedings of the Addressing Global Challenges and Quality Education, 2020

2019
Understanding student behavior and perceptions toward earning badges in a gamified MOOC.
Univers. Access Inf. Soc., 2019

To reward and beyond: Analyzing the effect of reward-based strategies in a MOOC.
Comput. Educ., 2019

A data value chain to support the processing of multimodal evidence in authentic learning scenarios.
Proceedings of the Learning Analytics Summer Institute Spain 2019: Learning Analytics in Higher Education, 2019

Exploring the Problems Experienced by Learners in a MOOC Implementing Active Learning Pedagogies.
Proceedings of the Digital Education: At the MOOC Crossroads Where the Interests of Academia and Business Converge, 2019

"Error 404- Struggling Learners Not Found" Exploring the Behavior of MOOC Learners.
Proceedings of the Transforming Learning with Meaningful Technologies, 2019

2018
Creating engaging experiences in MOOCs through in-course redeemable rewards.
Proceedings of the 2018 IEEE Global Engineering Education Conference, 2018

2017
From Low-Scale to Collaborative, Gamified and Massive-Scale Courses: Redesigning a MOOC.
Proceedings of the Digital Education: Out to the World and Back to the Campus, 2017

Gamifying Collaborative Activities in MOOCs.
Proceedings of Work in Progress Papers of the Experience and Research Tracks and Position Papers of the Policy Track at EMOOCs 2017 co-located with the EMOOCs 2017 Conference, 2017

Marco para el Análisis de la Colaboración y la Gamificación en MOOC.
Proceedings of the Actas de la Jornada de MOOCs en Español en EMOOCs 2017, 2017

How Gamification Is Being Implemented in MOOCs? A Systematic Literature Review.
Proceedings of the Data Driven Approaches in Digital Education, 2017


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