Alejandro Catalá

Orcid: 0000-0002-3677-672X

Affiliations:
  • University of Santiago de Compostela, CiTIUS, Santiago de Compostela, Spain
  • University of Twente, Enschede, The Netherlands (former)


According to our database1, Alejandro Catalá authored at least 67 papers between 2007 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Online presence:

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Bibliography

2024
How to Build Self-Explaining Fuzzy Systems: From Interpretability to Explainability [AI-eXplained].
IEEE Comput. Intell. Mag., February, 2024

Enriching interactive explanations with fuzzy temporal constraint networks.
Int. J. Approx. Reason., 2024

Operationalizing Explainable Artificial Intelligence in the European Union Regulatory Ecosystem.
IEEE Intell. Syst., 2024

Information-seeking dialogue for explainable artificial intelligence: Modelling and analytics.
Argument Comput., 2024

Trust in a Human-Computer Collaborative Task With or Without Lexical Alignment.
Proceedings of the Adjunct Proceedings of the 32nd ACM Conference on User Modeling, 2024

A Software Solution for Building Fuzzy-Grounded Interactive Dialogue-Based Explanations.
Proceedings of the IEEE International Conference on Fuzzy Systems, 2024

2023
Guidance in storytelling tables supports emotional development in kindergartners.
Multim. Tools Appl., April, 2023

The Role of Lexical Alignment in Human Understanding of Explanations by Conversational Agents.
Proceedings of the 28th International Conference on Intelligent User Interfaces, 2023

Adapting the Emobook Life Story Book App for Reminiscence Focused Music Therapy in Dementia Care: An Interdisciplinary Participatory Design Approach.
Proceedings of the ArtsIT, Interactivity and Game Creation, 2023

2022
An empirical study on how humans appreciate automated counterfactual explanations which embrace imprecise information.
Inf. Sci., 2022

Smart Toys, Smart Tangibles, Robots and other Smart Things for Children.
Int. J. Child Comput. Interact., 2022

Guidelines for Bimodal Virtual Assistants.
Proceedings of the NordiCHI '22: Adjunct Proceedings of the Nordic Human-Computer Interaction Conference, Aarhus, Denmark, October 8, 2022

2021
A Survey of Contrastive and Counterfactual Explanation Generation Methods for Explainable Artificial Intelligence.
IEEE Access, 2021

Smart Toys++: Exploiting the Social Connectedness for Playing and Learning.
Proceedings of the IDC '21: Interaction Design and Children, 2021

2020
Towards a non-functional requirements discovery approach for persuasive systems.
Proceedings of the SAC '20: The 35th ACM/SIGAPP Symposium on Applied Computing, online event, [Brno, Czech Republic], March 30, 2020

Emobook: A Multimedia Life Story Book App for Reminiscence Intervention.
Proceedings of the MobileHCI '20: 22nd International Conference on Human-Computer Interaction with Mobile Devices and Services: Expanding the Horizon of Mobile Interaction, 2020

Understanding Implicit User Feedback from Multisensorial and Physiological Data: A case study.
Proceedings of the ICSE '20: 42nd International Conference on Software Engineering, Workshops, Seoul, Republic of Korea, 27 June, 2020

Generation and Evaluation of Factual and Gounterfaetual Explanations for Decision Trees and Fuzzy Rule-based Classifiers.
Proceedings of the 29th IEEE International Conference on Fuzzy Systems, 2020

Smart toys, smart tangibles, robots and other smart things for children.
Proceedings of the Extended Abstracts Proceedings of the 19th ACM International Conference on Interaction Design and Children, 2020

2019
A Nichesourcing Framework applied to Software Sustainability Requirements.
Proceedings of the 13th International Conference on Research Challenges in Information Science, 2019

Designing a Smart Toy Interactive Setting for Creating Stories - From Free Play to Story Structure and Reflection Support.
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2019

2018
Towards Real-Time Automatic Stress Detection for Office Workplaces.
Proceedings of the Information Management and Big Data, 5th International Conference, 2018

Discovering requirements of behaviour change software systems from negative user experience.
Proceedings of the 40th International Conference on Software Engineering: Companion Proceeedings, 2018

Designing a Playful Robot Application for Second Language Learning.
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2018

Rethinking children's co-creation processes beyond the design of TUIs.
Proceedings of the 17th ACM Conference on Interaction Design and Children, 2018

2017
Evaluating Multitouch Semiotics to Empower Prekindergarten Instruction with Interactive Surfaces.
Interact. Comput., 2017

Assessing machine learning classifiers for the detection of animals' behavior using depth-based tracking.
Expert Syst. Appl., 2017

My Tablet Is Moving Around, Can I Touch It?
Proceedings of the Tenth International Conference on Tangible, 2017

Towards Future Interactive Intelligent Systems for Animals: Study and Recognition of Embodied Interactions.
Proceedings of the 22nd International Conference on Intelligent User Interfaces, 2017

Exploring Children's Use of a Remotely Controlled Surfacebot Character for Storytelling.
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2017

Bringing Together Interactive Digital Storytelling with Tangible Interaction: Challenges and Opportunities.
Proceedings of the Interactive Storytelling, 2017

Storytelling as a Creative Activity in the Classroom.
Proceedings of the 2017 ACM SIGCHI Conference on Creativity and Cognition, 2017

2016
Involving multiple fingers in exploring a haptic surface: an evaluation study.
Vis. Comput., 2016

MarkAirs: Around-Device Interactions with Tablets Using Fiducial Markers - An Evaluation of Precision Tasks.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

2015
Customizing smart environments: A tabletop approach.
J. Ambient Intell. Smart Environ., 2015

Multi-touch gestures for pre-kindergarten children.
Int. J. Hum. Comput. Stud., 2015

Towards Creative Smart Learning Environments: Experiences and Challenges.
Int. J. Creative Interfaces Comput. Graph., 2015

Airsteroids: Re-designing the Arcade Game Using MarkAirs.
Proceedings of the 2015 International Conference on Interactive Tabletops & Surfaces, 2015

Augmented Tangible Surfaces to Support Cognitive Games for Ageing People.
Proceedings of the Ambient Intelligence - Software and Applications, 2015

Around-Device Interactions: A Usability Study of Frame Markers in Acquisition Tasks.
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015

Intelligent Playful Environments for Animals.
Proceedings of the XVI International Conference on Human Computer Interaction, 2015

Multi-Display Environments to Foster Emotional Intelligence in Hospitalized Children.
Proceedings of the XVI International Conference on Human Computer Interaction, 2015

Text Entry on Tiny QWERTY Soft Keyboards.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

Developing a depth-based tracking system for interactive playful environments with animals.
Proceedings of the 12th International Conference on Advances in Computer Entertainment Technology, 2015

Design and evaluation of a tangible-mediated robot for kindergarten instruction.
Proceedings of the 12th International Conference on Advances in Computer Entertainment Technology, 2015

2014
Improving Pre-Kindergarten Touch Performance.
Proceedings of the Ninth ACM International Conference on Interactive Tabletops and Surfaces, 2014

Exploring Visual Cues for Intuitive Communicability of Touch Gestures to Pre-kindergarten Children.
Proceedings of the Ninth ACM International Conference on Interactive Tabletops and Surfaces, 2014

BoD taps: an improved back-of-device authentication technique on smartphones.
Proceedings of the 16th international conference on Human-computer interaction with mobile devices & services, 2014

Back-of-device authentication with bod taps and bod shapes.
Proceedings of the 16th international conference on Human-computer interaction with mobile devices & services, 2014

WeTab: hacia la construcción de entornos multi-superficie para juegos de sobremesa basados en tabletas.
Proceedings of the Proceedings 1st Congreso de la Sociedad Española para las Ciencias del Videojuego, 2014

Animal Ludens: Building Intelligent Playful Environments for Animals.
Proceedings of the 2014 Workshops on Advances in Computer Entertainment Conference, 2014

2013
A meta-model for dataflow-based rules in smart environments: Evaluating user comprehension and performance.
Sci. Comput. Program., 2013

Evaluating heuristics for tabletop user segmentation based on simultaneous interaction.
Expert Syst. Appl., 2013

A diffusion-based ACO resource discovery framework for dynamic p2p networks.
Proceedings of the IEEE Congress on Evolutionary Computation, 2013

2012
TangiWheel: A Widget for Manipulating Collections on Tabletop Displays Supporting Hybrid Input Modality.
J. Comput. Sci. Technol., 2012

A multicriteria ant colony algorithm for generating music playlists.
Expert Syst. Appl., 2012

Learning semantically-annotated routes for context-aware recommendations on map navigation systems.
Appl. Soft Comput., 2012

TSACO: Extending a Context-Aware Recommendation System with Allen Temporal Operators.
Proceedings of the Ubiquitous Computing and Ambient Intelligence, 2012

Exploring tabletops as an effective tool to foster creativity traits.
Proceedings of the 6th International Conference on Tangible and Embedded Interaction 2012, 2012

2011
Digital ants as the best cicerones for museum visitors.
Appl. Soft Comput., 2011

Towards affection integration on context-aware recommendation of semantically annotated routes.
Proceedings of the Workshop Proceedings of the 7th International Conference on Intelligent Environments, 2011

AGORAS: Exploring Creative Learning on Tangible User Interfaces.
Proceedings of the 35th Annual IEEE International Computer Software and Applications Conference, 2011

2010
An emotionally biased ant colony algorithm for pathfinding in games.
Expert Syst. Appl., 2010

2008
A Model of Affective Entities for Effective Learning Environments.
Proceedings of the Innovations in Hybrid Intelligent Systems, 2008

A Semantic Publish/Subscribe Approach for U-VR Systems Interoperation.
Proceedings of the International Symposium on Ubiquitous Virtual Reality, 2008

A semantic model for reactive entities to support collaborative game design.
Proceedings of the 2008 Conference on Future Play: Research, Play, Share, 2008

2007
Strategies for accelerating ant colony optimization algorithms on graphical processing units.
Proceedings of the IEEE Congress on Evolutionary Computation, 2007


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