Alec G. Moore

Orcid: 0000-0002-5778-2280

According to our database1, Alec G. Moore authored at least 19 papers between 2015 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Links

On csauthors.net:

Bibliography

2024
The Full-scale Assembly Simulation Testbed (FAST) Dataset.
CoRR, 2024

Cross-Domain Gender Identification Using VR Tracking Data.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2024

2023
Identifying Virtual Reality Users Across Domain-Specific Tasks: A Systematic Investigation of Tracked Features for Assembly.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2023

2021
A Preliminary Embodiment Short Questionnaire.
Frontiers Virtual Real., 2021

Exploration of Feature Representations for Predicting Learning and Retention Outcomes in a VR Training Scenario.
Big Data Cogn. Comput., 2021

Personal Identifiability of User Tracking Data During VR Training.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021

Personal Identifiability and Obfuscation of User Tracking Data From VR Training Sessions.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2021

2020
CARAI: A Formative Evaluation Methodology for VR Simulations.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

A Formative Evaluation Methodology for VR Training Simulations.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

The Effects of Delayed Interaction Cues in Virtual Reality Training.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

Evaluating Interaction Cue Purpose and Timing for Learning and Retaining Virtual Reality Training.
Proceedings of the SUI '20: Symposium on Spatial User Interaction, Virtual Event, Canada, October 31, 2020

Extracting Velocity-Based User-Tracking Features to Predict Learning Gains in a Virtual Reality Training Application.
Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality, 2020

The Effects of Body Tracking Fidelity on Embodiment of an Inverse-Kinematic Avatar for Male Participants.
Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality, 2020

2019
The Importance of Intersection Disambiguation for Virtual Hand Techniques.
Proceedings of the 2019 IEEE International Symposium on Mixed and Augmented Reality, 2019

2018
VOTE: A ray-casting study of vote-oriented technique enhancements.
Int. J. Hum. Comput. Stud., 2018

2016
A reproducible olfactory display for exploring olfaction in immersive media experiences.
Multim. Tools Appl., 2016

VUME: The voluntary-use methodology for evaluations.
Proceedings of the 2016 IEEE Symposium on 3D User Interfaces, 2016

2015
The effects of olfaction on training transfer for an assembly task.
Proceedings of the 2015 IEEE Virtual Reality, 2015

Wedge: A musical interface for building and playing composition-appropriate immersive environments.
Proceedings of the 2015 IEEE Symposium on 3D User Interfaces, 2015


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