Aldo Gordillo
Orcid: 0000-0001-9785-4827Affiliations:
- Technical University of Madrid, Spain
According to our database1,
Aldo Gordillo
authored at least 43 papers
between 2013 and 2024.
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Bibliography
2024
Are Educational Escape Rooms More Effective Than Traditional Lectures for Teaching Software Engineering? A Randomized Controlled Trial.
IEEE Trans. Educ., October, 2024
Multim. Tools Appl., August, 2024
J. Web Eng., 2024
Are Remote Educational Escape Rooms Designed During the Pandemic Useful in a Postpandemic Face-to-Face Setting?
IEEE Internet Comput., 2024
IEEE Internet Comput., 2024
Examining and Comparing the Effectiveness of Virtual Reality Serious Games and LEGO Serious Play for Learning Scrum.
CoRR, 2024
Comparing a LEGO® Serious Play Activity With a Traditional Lecture in Software Engineering Education.
IEEE Access, 2024
Tracking Students' Progress in Educational Escape Rooms Through a Sequence Analysis Inspired Dashboard.
Proceedings of the Technology Enhanced Learning for Inclusive and Equitable Quality Education, 2024
2023
Interact. Learn. Environ., December, 2023
Learning and Motivational Impact of Using a Virtual Reality Serious Video Game to Learn Scrum.
IEEE Trans. Games, September, 2023
Learning and Motivational Impact of Game-Based Learning: Comparing Face-to-Face and Online Formats on Computer Science Education.
IEEE Trans. Educ., August, 2023
Comparing effectiveness of educational video games of different genres in computer science education.
Entertain. Comput., August, 2023
IEEE Softw., 2023
IEEE Computer Graphics and Applications, 2023
Proceedings of the IEEE Frontiers in Education Conference, 2023
A Comparison of the Usefulness of Game-Based Learning and Video-Based Learning for Teaching Software Engineering in Online Environments.
Proceedings of the IEEE Frontiers in Education Conference, 2023
2022
Comparing the Effectiveness of Video-Based Learning and Game-Based Learning Using Teacher-Authored Video Games for Online Software Engineering Education.
IEEE Trans. Educ., 2022
Educational Data Virtual Lab: Connecting the Dots Between Data Visualization and Analysis.
IEEE Computer Graphics and Applications, 2022
Proceedings of the 1st Finnish Learning Analytics and Artificial Intelligence in Education Conference (FLAIEC 2022), 2022
2021
Comparing Traditional Teaching and Game-Based Learning Using Teacher-Authored Games on Computer Science Education.
IEEE Trans. Educ., 2021
Use of a Simulated Social Network as an Educational Tool to Enhance Teacher Digital Competence.
Rev. Iberoam. de Tecnol. del Aprendiz., 2021
IEEE Access, 2021
SGAME: An Authoring Tool to Easily Create Educational Video Games by Integrating SCORM-Compliant Learning Objects.
IEEE Access, 2021
2020
Evaluating an Educational Escape Room Conducted Remotely for Teaching Software Engineering.
IEEE Access, 2020
Ediphy: A modular and extensible open-source web authoring tool for the creation of interactive learning resources.
Proceedings of the 16th International Conference on Intelligent Environments, 2020
Proceedings of the 2020 IEEE Global Engineering Education Conference, 2020
2019
Analyzing Learning Effectiveness and Students' Perceptions of an Educational Escape Room in a Programming Course in Higher Education.
IEEE Access, 2019
Examining the Use of an Educational Escape Room for Teaching Programming in a Higher Education Setting.
IEEE Access, 2019
2017
An easy to use open source authoring tool to create effective and reusable learning objects.
Comput. Appl. Eng. Educ., 2017
2015
Enhancing Web-Based Learning Resources With Existing and Custom Quizzes Through an Authoring Tool.
Rev. Iberoam. de Tecnol. del Aprendiz., 2015
2014
Towards a Learning Object pedagogical quality metric based on the LORI evaluation model.
Proceedings of the IEEE Frontiers in Education Conference, 2014
Enhancing web-based learning resources with quizzes through an authoring tool and an audience response system.
Proceedings of the IEEE Frontiers in Education Conference, 2014
Proceedings of the IEEE Frontiers in Education Conference, 2014
Facilitating the creation of interactive multi-device Learning Objects using an online authoring tool.
Proceedings of the IEEE Frontiers in Education Conference, 2014
The usefulness of usability and user experience evaluation methods on an e-Learning platform development from a developer's perspective: A case study.
Proceedings of the IEEE Frontiers in Education Conference, 2014
2013
Proceedings of the IEEE Frontiers in Education Conference, 2013
An online e-Learning authoring tool to create interactive multi-device learning objects using e-Infrastructure resources.
Proceedings of the IEEE Frontiers in Education Conference, 2013
A model for integrating learning object repository resources into web videoconference services.
Proceedings of the IEEE Frontiers in Education Conference, 2013
Enhanced recommendations for e-Learning authoring tools based on a proactive context-aware recommender.
Proceedings of the IEEE Frontiers in Education Conference, 2013
Proceedings of the IEEE Frontiers in Education Conference, 2013