Albrecht Kurze

Orcid: 0000-0002-3032-5725

According to our database1, Albrecht Kurze authored at least 40 papers between 2011 and 2024.

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Bibliography

2024
Just the Normal Fluff: The Wheel Of Plush as an Example for Human Centric Data Normalization.
Proceedings of the Mensch und Computer 2024, 2024

Ich sehe das, was Du nicht siehst: Spuren einfacher Sensordaten im smarten Zuhause erleben und reflektieren.
Proceedings of the Mensch und Computer 2024, 2024

Understanding and addressing user needs for annotation of simple sensor data: Bridging the gap between human sensemaking and machine interpretation.
Proceedings of the 54. Jahrestagung der Gesellschaft für Informatik, 2024

Partizipative Ansätze in der Entwicklung smarter und privatsphärefreundlicher Technik für das Zuhause.
Proceedings of the 54. Jahrestagung der Gesellschaft für Informatik, 2024

Ohne Big Brother und Cloud, aber nicht ohne Probleme: Fallbeispiele zu Implikationen smarter Technik mit einfachen Sensoren im Zuhause.
Proceedings of the 54. Jahrestagung der Gesellschaft für Informatik, 2024

Wheel of Plush: A Co-Design Toolkit for Exploring the Design Space of Smart Soft Toy Materiality.
Proceedings of the Designing Interactive Systems Conference, 2024

2023
Synesthetic Dice: Sensors, Actuators, And Mappings.
CoRR, 2023

Emotional Interaction Qualities: Vocabulary, Modalities, Actions, And Mapping.
CoRR, 2023

Bitplush: Unleashing the Paws-ibilities of Smart Materials in Smart Plush Toys.
Proceedings of the Mensch und Computer 2023, 2023

Data-I - Interactive Experience of IoT Data: A Practical Tool for IoT Sensor Data in Interdisciplinary Human-Computer Interaction Education.
Proceedings of the 5th Annual Symposium on HCI Education, 2023

SIG on Data as Human-Centered Design Material.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Accidentally Evil: On Questionable Values in Smart Home Co-Design.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
Collaborative Speculations on Future Themes for Participatory Design in Germany.
i-com, 2022

Playing The Ethics Card: Ethical Aspects In Design Tools For Inspiration And Education.
CoRR, 2022

Scented Dice: New interaction qualities for ideating connected devices.
CoRR, 2022

Wicked Implications for Human Interaction with IoT Sensor Data.
CoRR, 2022

Senseful Sensors: Learnings and Optimizations for IoT Sensors in HCI Research.
Proceedings of the IEEE 9th International Conference on Computational Intelligence and Virtual Environments for Measurement Systems and Applications, 2022

Virtual and in-person co-design workshops: from alternative to complementary approaches.
Proceedings of the C&C '22: Creativity and Cognition, Venice, Italy, June 20 - 23, 2022, 2022

2021
Poster: Interaction Qualities For Interactions With, Between, And Through IoT Devices.
Proceedings of the IoT '21: 11th International Conference on the Internet of Things, St. Gallen, Switzerland, November 8, 2021

2020
Guess the Data: Data Work to Understand How People Make Sense of and Use Simple Sensor Data from Homes.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

2019
From Ideation to Implications: Directions for the Internet of Things in the Home.
CoRR, 2019

A Collaborative Landscaping Exercise of IoT Design Methods.
Proceedings of the OZCHI'19: 31st Australian Conference on Human-Computer-Interaction, 2019

The Inflatable Cat: Idiosyncratic Ideation of Smart Objects for the Home.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Sensorstation: Exploring Simple Sensor Data in the Context of a Shared Apartment.
Proceedings of the 2019 on Designing Interactive Systems Conference, DIS 2019, San Diego, 2019

Sensing Home: Participatory Exploration of Smart Sensors in the Home.
Proceedings of the Social Internet of Things - Technology, Communications and Computing, 2019

2018
Sensing Home: Designing an Open Tool That Lets People Collect and Interpret Simple Sensor Data from Their Homes.
i-com, 2018

Machtförmige Praktiken durch Sensordaten in Wohnungen.
Proceedings of the Mensch und Computer 2018, 2018

Living Labs zur Initiierung von Partizipation in der HCI.
Proceedings of the Mensch und Computer 2018, 2018

Bricks, Blocks, Boxes, Cubes, and Dice: On the Role of Cubic Shapes for the Design of Tangible Interactive Devices.
Proceedings of the 2018 on Designing Interactive Systems Conference 2018, 2018

2017
Demo hour.
Interactions, 2017

Wicked, Open, Collaborative: Why Research through Design Matters for HCI Research.
i-com, 2017

Sensor-Probes zur partizipativen Entwicklung für das Internet der Dinge.
Proceedings of the Mensch und Computer 2017, 2017

"Sensing Home".
Proceedings of the 47. Jahrestagung der Gesellschaft für Informatik, 2017

Partizipatives Entwerfen Soziotechnischer Systeme.
Proceedings of the 47. Jahrestagung der Gesellschaft für Informatik, 2017

2016
Loaded Dice: Exploring the Design Space of Connected Devices with Blind and Visually Impaired People.
Proceedings of the 9th Nordic Conference on Human-Computer Interaction, Gothenburg, Sweden, October 23, 2016

Smart Connected Sensations: Co-Creating Smart Connected Applications through Distributed Serendipity.
Proceedings of the 9th Nordic Conference on Human-Computer Interaction, Gothenburg, Sweden, October 23, 2016

Loaded Dice: Ein Co-Design Werkzeug zum Entwerfen mit blinden und sehbehinderten Partizipanten im IoT.
Proceedings of the 46. Jahrestagung der Gesellschaft für Informatik, 2016

Exploring the Playfulness of Tools for Co-Designing Smart Connected Devices: A Case Study with Blind and Visually Impaired Students.
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, 2016

2011
Bausteine des personalisierten Video Publishing.
i-com, 2011

Produce. annotate. archive. repurpose -: accelerating the composition and metadata accumulation of tv content.
Proceedings of the 2011 ACM international workshop on Automated media analysis and production for novel TV services, 2011


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