Alberto Raposo

Orcid: 0000-0001-7279-1823

According to our database1, Alberto Raposo authored at least 53 papers between 2004 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

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PhD thesis 
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Links

On csauthors.net:

Bibliography

2023
Virtual Reality Dance Tracks from Skeletal Animations.
Proceedings of the 25th Symposium on Virtual and Augmented Reality, 2023

Hand gestures for continuous locomotion and snap turn for VR Experiences.
Proceedings of the 25th Symposium on Virtual and Augmented Reality, 2023

2022
Treating Dataset Imbalance in Fetal Echocardiography Classification.
Proceedings of the Communication Papers of the 17th Conference on Computer Science and Intelligence Systems, 2022

2021
Enabling Autonomous Medical Image Data Annotation: A human-in-the-loop Reinforcement Learning Approach.
Proceedings of the 16th Conference on Computer Science and Intelligence Systems, 2021

2020
A lightweight 2D Pose Machine with attention enhancement.
Proceedings of the 33rd SIBGRAPI Conference on Graphics, Patterns and Images, 2020

Training with synthetic images for object detection and segmentation in real machinery images.
Proceedings of the 33rd SIBGRAPI Conference on Graphics, Patterns and Images, 2020

2019
A Distributed Approach for Automatic Speed Adjustment During Navigation in 3D Multiscale Virtual Environments.
Proceedings of the 21st Symposium on Virtual and Augmented Reality, 2019

Terrain Generation Based on Real World Locations for Military Training and Simulation.
Proceedings of the 18th Brazilian Symposium on Computer Games and Digital Entertainment, 2019

A Semi-automatic Technique for Fetus Segmentation in 3D Ultrasound Exams.
Proceedings of the ICCPR '19: 8th International Conference on Computing and Pattern Recognition, 2019

Using Foot and Knee Movement and Posture Information to Mitigate the Probability of Injuries in Functional Training.
Proceedings of the Digital Human Modeling and Applications in Health, Safety, Ergonomics and Risk Management. Human Body and Motion, 2019

2018
Keep my head on my shoulders!: why third-person is bad for navigation in VR.
Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology, 2018

Floating Hamster Ball: A Locomotion Method for Free Flight in Virtual Environments.
Proceedings of the 20th Symposium on Virtual and Augmented Reality, 2018

Adaptive Patches for Mesh Denoising.
Proceedings of the 31st SIBGRAPI Conference on Graphics, Patterns and Images, 2018

A Proposal for Combining Ultrasound, Magnetic Resonance Imaging and Force Feedback Technology, During the Pregnancy, to Physically Feel the Fetus.
Proceedings of the Digital Human Modeling. Applications in Health, Safety, Ergonomics, and Risk Management, 2018

Design and Assessment of Two Handling Interaction Techniques for 3D Virtual Objects Using the Myo Armband.
Proceedings of the Virtual, Augmented and Mixed Reality: Interaction, Navigation, Visualization, Embodiment, and Simulation, 2018

2017
Creepy Tracker Toolkit for Context-aware Interfaces.
Proceedings of the Interactive Surfaces and Spaces, 2017

Virtual Reality as a Support Tool for the Treatment of Flying Phobia: A Pilot Study.
Proceedings of the 19th Symposium on Virtual and Augmented Reality, 2017

Mid-air modeling with Boolean operations in VR.
Proceedings of the 2017 IEEE Symposium on 3D User Interfaces, 2017

2016
Perceiving depth: optical versus video see-through.
Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology, 2016

Effects of speed and transitions on target-based travel techniques.
Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology, 2016

Simulation Training in Oil Platforms.
Proceedings of the XVIII Symposium on Virtual and Augmented Reality, 2016

EnvironRC: Integrating Mobile Communication and Collaboration to Offshore Engineering Virtual Reality Applications.
Proceedings of the XVIII Symposium on Virtual and Augmented Reality, 2016

2014
ComFiM: A Cooperative Serious Game to Encourage the Development of Communicative Skills between Children with Autism.
Proceedings of the 2014 Brazilian Symposium on Computer Games and Digital Entertainment, 2014

Collaborative Strategies in Multitouch Tabletop to Encourage Social Interaction in People with Autism.
Proceedings of the XV International Conference on Human Computer Interaction, 2014

Interaction techniques for laymen in immersive virtual reality.
Proceedings of the 13th Brazilian Symposium on Human Factors in Computing Systems, 2014

Programação com CodeMime: manipulação de conceitos computacionais através de gestos.
Proceedings of the Companion Proceedings of the 13th Brazilian Symposium on Human Factors in Computing Systems, 2014

Study and Evaluation of Separability Techniques and Occlusion in Multitouch Surfaces.
Proceedings of the Human-Computer Interaction. Advanced Interaction Modalities and Techniques, 2014

An Alternative Design Perspective for Technology Supporting Youngsters with Autism.
Proceedings of the Foundations of Augmented Cognition. Advancing Human Performance and Decision-Making through Adaptive Systems, 2014

Beyond Post-It: Structured Multimedia Annotations for Collaborative VEs.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2014

2013
AppRC: a framework for integrating mobile communication to virtual reality applications.
Proceedings of the 12th ACM International Conference on Virtual Reality Continuum and Its Applications in Industry, 2013

A tablet-based 3D interaction tool for virtual engineering environments.
Proceedings of the 12th ACM International Conference on Virtual Reality Continuum and Its Applications in Industry, 2013

A Study of Navigation and Selection Techniques in Virtual Environments Using Microsoft Kinect®.
Proceedings of the Virtual Augmented and Mixed Reality. Designing and Developing Augmented and Virtual Environments, 2013

Evaluating Devices and Navigation Tools in 3D Environments.
Proceedings of the Human-Computer Interaction. Interaction Modalities and Techniques, 2013

PAR: A Collaborative Game for Multitouch Tabletop to Support Social Interaction of Users with Autism.
Proceedings of the 5th International Conference on Software Development for Enhancing Accessibility and Fighting Info-exclusion, 2013

2012
Title of tutorial: Designing immersive VR systems: From bits to bolts.
Proceedings of the 2012 IEEE Virtual Reality, 2012

A VR Framework for Desktop Applications.
Proceedings of the 14th Symposium on Virtual and Augmented Reality, 2012

2011
A collaborative VR visualization environment for offshore engineering projects.
Proceedings of the 10th International Conference on Virtual Reality Continuum and its Applications in Industry, 2011

Analysis and Implementation of Local Subdivision Algorithms in the GPU.
Proceedings of the 2011 Brazilian Symposium on Games and Digital Entertainment, 2011

A Collaborative Environment for Offshore Engineering Simulations.
Proceedings of the Collaboration and Technology - 17th International Conference, 2011

2010
Multi-projector VR Systems.
Proceedings of the 23rd SIBGRAPI Conference on Graphics, Patterns and Images Tutorials, 2010

LOD Terrain Rendering by Local Parallel Processing on GPU.
Proceedings of the 2010 Brazilian Symposium on Games and Digital Entertainment, 2010

Designing Multi-projector VR Systems: From Bits to Bolts.
Proceedings of the 31st Annual Conference of the European Association for Computer Graphics, 2010

2009
Prototyping Games for Training and Education in Second Life: Time2Play and TREG.
Proceedings of the VIII Brazilian Symposium on Games and Digital Entertainment, 2009

Integrating VR in an Engineering Collaborative Problem Solving Environment.
Proceedings of the ICEIS 2009, 2009

Towards the use of collaborative virtual environments to crew unmanned oil platforms.
Proceedings of the 13th International Conference on Computers Supported Cooperative Work in Design, 2009

Enacting Collaboration via Storytelling in Second Life.
Proceedings of the Groupware: Design, Implementation, and Use, 15th International Workshop, 2009

2008
Augmented Reality Using Projective Invariant Patterns.
Proceedings of the Advances in Visual Computing, 4th International Symposium, 2008

Designing Multi-projector VR Systems: from Bits to Bolts.
Proceedings of the 29th Annual Conference of the European Association for Computer Graphics, 2008

Inter- and intra-relationships between communication coordination and cooperation in the scope of the 3C Collaboration Model.
Proceedings of the 12th International Conference on CSCW in Design, 2008

2007
An Anti-aliasing Technique for Voxel-Based Massive Model Visualization Strategies.
Proceedings of the Advances in Visual Computing, Third International Symposium, 2007

A Novel Optical Tracking Algorithm for Point-Based Projective Invariant Marker Patterns.
Proceedings of the Advances in Visual Computing, Third International Symposium, 2007

2006
Towards the use of cad models in VR applications.
Proceedings of the Proceedings VRCIA 2006 ACM International Conference on Virtual Reality Continuum and its Applications, 2006

2004
A Multimedia Workflow-Based Collaborative Engineering Environment: Integrating an Adaptative Workflow with a Multimedia Collaboration System and a Collaborative Virtual Environment for Petroleum Engineering.
Proceedings of the ICEIS 2004, 2004


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