Alberto Mora

Orcid: 0000-0003-0181-8528

According to our database1, Alberto Mora authored at least 12 papers between 2014 and 2019.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2019
Empirical validation of the Gamification User Types Hexad scale in English and Spanish.
Int. J. Hum. Comput. Stud., 2019

The quest for a better tailoring of gameful design: An analysis of player type preferences.
Proceedings of the XX International Conference on Human Computer Interaction, 2019

2018
Effect of personalized gameful design on student engagement.
Proceedings of the 2018 IEEE Global Engineering Education Conference, 2018

2017
Gamification: a systematic review of design frameworks.
J. Comput. High. Educ., 2017

Elements of Gameful Design Emerging from User Preferences.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2017

2016
Designing game-like activities to engage adult learners in higher education.
Proceedings of the Fourth International Conference on Technological Ecosystems for Enhancing Multiculturality, Salamanca, Spain, November 02, 2016

Gamification of cognitive training: a crowdsourcing-inspired approach for older adults.
Proceedings of the XVII International Conference on Human Computer Interaction, 2016

2015
A Literature Review of Gamification Design Frameworks.
Proceedings of the 7th International Conference on Games and Virtual Worlds for Serious Applications, 2015

FRAGGLE: A FRamework for AGile Gamification of Learning Experiences.
Proceedings of the Games and Learning Alliance - 4th International Conference, 2015

Gamified Platform for Physical and Cognitive Rehabilitation.
Proceedings of the Games and Learning Alliance - 4th International Conference, 2015

2014
Gamification in intelligent tutoring systems.
Proceedings of the Second International Conference on Technological Ecosystems for Enhancing Multiculturality, 2014

EMATIC: an inclusive educational application for tablets.
Proceedings of the XV International Conference on Human Computer Interaction, 2014


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