Alberto Cannavò

Orcid: 0000-0002-6884-9268

Affiliations:
  • Polytechnic University of Turin, Italy


According to our database1, Alberto Cannavò authored at least 47 papers between 2017 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2024
Virtual prototyping for the textile industry: a framework supporting the production of crocheted objects.
Int. J. Comput. Integr. Manuf., August, 2024

Immersive movies: the effect of point of view on narrative engagement.
AI Soc., August, 2024

Passive Haptics and Conversational Avatars for Interacting with Ancient Egypt Remains in High-Fidelity Virtual Reality Experiences.
ACM Journal on Computing and Cultural Heritage, June, 2024

A Sketch-Based Interface for Facial Animation in Immersive Virtual Reality.
Int. J. Hum. Comput. Interact., June, 2024

Digital twin- and extended reality-based telepresence for collaborative robot programming in the 6G perspective.
Digit. Commun. Networks, 2024

Supporting motion-capture acting with collaborative Mixed Reality.
Comput. Graph., 2024

2023
A Breakdown Study of a Mockup-Based Consumer Haptic Setup for Virtual Reality.
IEEE Consumer Electron. Mag., September, 2023

Guest Editorial of the Special Section on Consumer Electronics With Artificial Intelligence.
IEEE Trans. Consumer Electron., August, 2023

Immersive virtual reality and passive haptic interfaces to improve procedural learning in a formal training course for first responders.
Virtual Real., June, 2023

AR-MoCap: Using Augmented Reality to Support Motion Capture Acting.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2023

IEEE VR 2023 Workshops: Workshop: 3D Reconstruction, Digital Twinning, and Simulation for Virtual Experiences (ReDigiTS 2023).
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023

SPHinX Authentication Technique: Secure Painting autHentication in eXtended reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023

Interacting with Ancient Egypt Remains in High-Fidelity Virtual Reality Experiences.
Proceedings of the GCH 2023, 2023

3DK-Reate: Create Your Own 3D Key for Distributed Authentication in the Metaverse.
Proceedings of the IEEE Gaming, Entertainment, and Media Conference, 2023

MetaLibrary: Towards Social Immersive Environments for Readers.
Proceedings of the Extended Reality - International Conference, 2023

A Framework for Animating Customized Avatars from Monocular Videos in Virtual Try-On Applications.
Proceedings of the Extended Reality - International Conference, 2023

2022
Comparing Algorithms for Aggressive Driving Event Detection Based on Vehicle Motion Data.
IEEE Trans. Veh. Technol., 2022

Guest Editorial Introduction to the Special Section on Immersive Virtual Reality Simulation for Vehicular Technology.
IEEE Trans. Veh. Technol., 2022

SPE Selection Technique: A Projection-based Approach for Precise Object Interaction in Immersive Virtual Environments.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

Automatic Generation of 3D Animations from Text and Images.
Proceedings of the Extended Reality - First International Conference, 2022

2021
Comparing State-of-the-Art and Emerging Augmented Reality Interfaces for Autonomous Vehicle-to-Pedestrian Communication.
IEEE Trans. Veh. Technol., 2021

An Evaluation Testbed for Locomotion in Virtual Reality.
IEEE Trans. Vis. Comput. Graph., 2021

How Blockchain, Virtual Reality, and Augmented Reality are Converging, and Why.
IEEE Consumer Electron. Mag., 2021

HandPainter - 3D Sketching in VR with Hand-based Physical Proxy.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

An Automatic 3D Scene Generation Pipeline Based on a Single 2D Image.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2021

2020
Interfaces for human-centered production and use of computer graphics assets.
PhD thesis, 2020

A visual editing tool supporting the production of 3D interactive graphics assets for public exhibitions.
Int. J. Hum. Comput. Stud., 2020

Is Immersive Virtual Reality the Ultimate Interface for 3D Animators?
Computer, 2020

Augmented Reality for the Manufacturing Industry: The Case of an Assembly Assistant.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

Automatic Generation of Affective 3D Virtual Environments from 2D Images.
Proceedings of the 15th International Joint Conference on Computer Vision, 2020

Evaluating Consumer Interaction Interfaces for 3D Sketching in Virtual Reality.
Proceedings of the Interactivity and Game Creation, 2020

2019
A Multimodal Interface for Virtual Character Animation Based on Live Performance and Natural Language Processing.
Int. J. Hum. Comput. Interact., 2019

Immersive Virtual Reality-Based Interfaces for Character Animation.
IEEE Access, 2019

Building Reconfigurable Passive Haptic Interfaces On Demand Using Off-the-shelf Construction Bricks.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

User Perception of Robot's Role in Floor Projection-based Mixed-Reality Robotic Games.
Proceedings of the IEEE 23rd International Symposium on Consumer Technologies, 2019

Designing Interactive Robotic Games based on Mixed Reality Technology.
Proceedings of the IEEE International Conference on Consumer Electronics, 2019

Investigating Tangible User Interaction in Mixed-Reality Robotic Games.
Proceedings of the 9th IEEE International Conference on Consumer Electronics, 2019

Automatic Recognition of Sport Events from Spatio-temporal Data: An Application for Virtual Reality-based Training in Basketball.
Proceedings of the 14th International Joint Conference on Computer Vision, 2019

2018
Virtual Character Animation Based on Affordable Motion Capture and Reconfigurable Tangible Interfaces.
IEEE Trans. Vis. Comput. Graph., 2018

Mobile Robot-based Exergames for Navigation Training and Vestibular Rehabilitation.
Proceedings of the 9th IEEE Annual Ubiquitous Computing, 2018

A Virtual Character Posing System based on Reconfigurable Tangible User Interfaces and Immersive Virtual Reality.
Proceedings of the Italian Chapter Conference 2018, 2018

2017
Supporting Web Analytics by Aggregating User Interaction Data From Heterogeneous Devices Using Viewport-DOM-Based Heat Maps.
IEEE Trans. Ind. Informatics, 2017

User Interaction Feedback in a Hand-Controlled Interface for Robot Team Tele-operation Using Wearable Augmented Reality.
Proceedings of the Italian Chapter Conference 2017, 2017

Tele-operation of Robot Teams: A Comparison of Gamepad-, Mobile Device and Hand Tracking-Based User Interfaces.
Proceedings of the 41st IEEE Annual Computer Software and Applications Conference, 2017

Mixed Reality-Based User Interaction Feedback for a Hand-Controlled Interface Targeted to Robot Teleoperation.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2017

T4T: Tangible interface for tuning 3D object manipulation tools.
Proceedings of the 2017 IEEE Symposium on 3D User Interfaces, 2017

HOT: Hold your own tools for AR-based constructive art.
Proceedings of the 2017 IEEE Symposium on 3D User Interfaces, 2017


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