Alberto Cannavò
Orcid: 0000-0002-6884-9268Affiliations:
- Polytechnic University of Turin, Italy
According to our database1,
Alberto Cannavò
authored at least 47 papers
between 2017 and 2024.
Collaborative distances:
Collaborative distances:
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Bibliography
2024
Virtual prototyping for the textile industry: a framework supporting the production of crocheted objects.
Int. J. Comput. Integr. Manuf., August, 2024
AI Soc., August, 2024
Passive Haptics and Conversational Avatars for Interacting with Ancient Egypt Remains in High-Fidelity Virtual Reality Experiences.
ACM Journal on Computing and Cultural Heritage, June, 2024
Int. J. Hum. Comput. Interact., June, 2024
Digital twin- and extended reality-based telepresence for collaborative robot programming in the 6G perspective.
Digit. Commun. Networks, 2024
Comput. Graph., 2024
2023
IEEE Consumer Electron. Mag., September, 2023
Guest Editorial of the Special Section on Consumer Electronics With Artificial Intelligence.
IEEE Trans. Consumer Electron., August, 2023
Immersive virtual reality and passive haptic interfaces to improve procedural learning in a formal training course for first responders.
Virtual Real., June, 2023
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2023
IEEE VR 2023 Workshops: Workshop: 3D Reconstruction, Digital Twinning, and Simulation for Virtual Experiences (ReDigiTS 2023).
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023
Proceedings of the GCH 2023, 2023
Proceedings of the IEEE Gaming, Entertainment, and Media Conference, 2023
Proceedings of the Extended Reality - International Conference, 2023
A Framework for Animating Customized Avatars from Monocular Videos in Virtual Try-On Applications.
Proceedings of the Extended Reality - International Conference, 2023
2022
Comparing Algorithms for Aggressive Driving Event Detection Based on Vehicle Motion Data.
IEEE Trans. Veh. Technol., 2022
Guest Editorial Introduction to the Special Section on Immersive Virtual Reality Simulation for Vehicular Technology.
IEEE Trans. Veh. Technol., 2022
SPE Selection Technique: A Projection-based Approach for Precise Object Interaction in Immersive Virtual Environments.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022
Proceedings of the Extended Reality - First International Conference, 2022
2021
Comparing State-of-the-Art and Emerging Augmented Reality Interfaces for Autonomous Vehicle-to-Pedestrian Communication.
IEEE Trans. Veh. Technol., 2021
IEEE Trans. Vis. Comput. Graph., 2021
IEEE Consumer Electron. Mag., 2021
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2021
2020
PhD thesis, 2020
A visual editing tool supporting the production of 3D interactive graphics assets for public exhibitions.
Int. J. Hum. Comput. Stud., 2020
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020
Proceedings of the 15th International Joint Conference on Computer Vision, 2020
Proceedings of the Interactivity and Game Creation, 2020
2019
A Multimodal Interface for Virtual Character Animation Based on Live Performance and Natural Language Processing.
Int. J. Hum. Comput. Interact., 2019
IEEE Access, 2019
Building Reconfigurable Passive Haptic Interfaces On Demand Using Off-the-shelf Construction Bricks.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
User Perception of Robot's Role in Floor Projection-based Mixed-Reality Robotic Games.
Proceedings of the IEEE 23rd International Symposium on Consumer Technologies, 2019
Proceedings of the IEEE International Conference on Consumer Electronics, 2019
Proceedings of the 9th IEEE International Conference on Consumer Electronics, 2019
Automatic Recognition of Sport Events from Spatio-temporal Data: An Application for Virtual Reality-based Training in Basketball.
Proceedings of the 14th International Joint Conference on Computer Vision, 2019
2018
Virtual Character Animation Based on Affordable Motion Capture and Reconfigurable Tangible Interfaces.
IEEE Trans. Vis. Comput. Graph., 2018
Proceedings of the 9th IEEE Annual Ubiquitous Computing, 2018
A Virtual Character Posing System based on Reconfigurable Tangible User Interfaces and Immersive Virtual Reality.
Proceedings of the Italian Chapter Conference 2018, 2018
2017
Supporting Web Analytics by Aggregating User Interaction Data From Heterogeneous Devices Using Viewport-DOM-Based Heat Maps.
IEEE Trans. Ind. Informatics, 2017
User Interaction Feedback in a Hand-Controlled Interface for Robot Team Tele-operation Using Wearable Augmented Reality.
Proceedings of the Italian Chapter Conference 2017, 2017
Tele-operation of Robot Teams: A Comparison of Gamepad-, Mobile Device and Hand Tracking-Based User Interfaces.
Proceedings of the 41st IEEE Annual Computer Software and Applications Conference, 2017
Mixed Reality-Based User Interaction Feedback for a Hand-Controlled Interface Targeted to Robot Teleoperation.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2017
Proceedings of the 2017 IEEE Symposium on 3D User Interfaces, 2017
Proceedings of the 2017 IEEE Symposium on 3D User Interfaces, 2017