Alberto Barbosa Raposo
Orcid: 0000-0001-7279-1823Affiliations:
- Pontifical Catholic University of Rio de Janeiro, Brazil
According to our database1,
Alberto Barbosa Raposo
authored at least 161 papers
between 1994 and 2024.
Collaborative distances:
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Bibliography
2024
Segmentation of four-chamber view images in fetal ultrasound exams using a novel deep learning model ensemble method.
Comput. Biol. Medicine, 2024
Proceedings of the 26th Symposium on Virtual and Augmented Reality, 2024
Proceedings of the 26th Symposium on Virtual and Augmented Reality, 2024
Redesign of an m-Health Application for Individuals with Bipolar Disorder: A Strategy for User Adherence and Effective Data Collection.
Proceedings of the 12th IEEE International Conference on Serious Games and Applications for Health, 2024
Proceedings of the 31st International Conference on Systems, Signals and Image Processing, 2024
2023
3D point cloud denoising using anisotropic neighborhoods and a novel sharp feature detection algorithm.
Vis. Comput., November, 2023
ShapeGraMM: On the fly procedural generation of massive models for real-time visualization.
Comput. Graph., November, 2023
Proceedings of the 25th Symposium on Virtual and Augmented Reality, 2023
Proceedings of the 25th Symposium on Virtual and Augmented Reality, 2023
Fuzzy-Based Modeling with Semi-Automatic Rule Learning for Eye-Tracking Data Analysis: A Case Study on Raven's Progressive Matrices.
Proceedings of the 11th IEEE International Conference on Serious Games and Applications for Health, 2023
A Data-Centric Approach for Pectoral Muscle Deep Learning Segmentation Enhancements in Mammography Images.
Proceedings of the Advances in Visual Computing - 18th International Symposium, 2023
2022
Real-time data analysis in health monitoring systems: A comprehensive systematic literature review.
J. Biomed. Informatics, 2022
Eng. Comput., 2022
Transforming Point Cloud data into full panoramic maps for real-time VR applications.
Proceedings of the 24th Symposium on Virtual and Augmented Reality, 2022
Exploring User-Interaction Techniques by Using a Strength Feedback Measurement Device to Encourage Strength Movements of People with Hand Impairments.
Proceedings of the 24th Symposium on Virtual and Augmented Reality, 2022
Proceedings of the Communication Papers of the 17th Conference on Computer Science and Intelligence Systems, 2022
2021
Univers. Access Inf. Soc., 2021
Collaboration Support in Co-located Collaborative Systems for Users with Autism Spectrum Disorders: A Systematic Literature Review.
Int. J. Hum. Comput. Interact., 2021
Training data enhancements for improving colonic polyp detection using deep convolutional neural networks.
Artif. Intell. Medicine, 2021
Proceedings of the 34th SIBGRAPI Conference on Graphics, Patterns and Images, 2021
Enabling Autonomous Medical Image Data Annotation: A human-in-the-loop Reinforcement Learning Approach.
Proceedings of the 16th Conference on Computer Science and Intelligence Systems, 2021
2020
IEEE Trans. Vis. Comput. Graph., 2020
Sensors, 2020
Eye-tracking Data Analysis for Visual Exploration Assessment and Decision Making Interpretation in Virtual Reality Environments.
Proceedings of the 22nd Symposium on Virtual and Augmented Reality, 2020
Topological and tactical study of terrains modeled into a synthetic training environment as a military educational resource.
Proceedings of the 22nd Symposium on Virtual and Augmented Reality, 2020
Proceedings of the 33rd SIBGRAPI Conference on Graphics, Patterns and Images, 2020
Training with synthetic images for object detection and segmentation in real machinery images.
Proceedings of the 33rd SIBGRAPI Conference on Graphics, Patterns and Images, 2020
Automatic Deformation Detection and Analysis Visualization of 3D Steel Structures in As-Built Point Clouds.
Proceedings of the Human-Computer Interaction. Design and User Experience, 2020
End-User Programming Architecture for Physical Movement Assessment: An Interactive Machine Learning Approach.
Proceedings of the Digital Human Modeling and Applications in Health, Safety, Ergonomics and Risk Management. Posture, Motion and Health, 2020
Proceedings of the HCI in Games, 2020
An m-Health Application for Remote Monitoring of People with Bipolar Disorder through Digital Phenotyping and Smartphone Dependency.
Proceedings of the 33rd IEEE International Symposium on Computer-Based Medical Systems, 2020
2019
Comput. Graph., 2019
A Distributed Approach for Automatic Speed Adjustment During Navigation in 3D Multiscale Virtual Environments.
Proceedings of the 21st Symposium on Virtual and Augmented Reality, 2019
Proceedings of the 21st Symposium on Virtual and Augmented Reality, 2019
BraPolar: an M-Health Application for Remote Monitoring of People with Bipolar Disorder.
Proceedings of the 7th IEEE International Conference on Serious Games and Applications for Health, 2019
Terrain Generation Based on Real World Locations for Military Training and Simulation.
Proceedings of the 18th Brazilian Symposium on Computer Games and Digital Entertainment, 2019
Evaluation of Physical-Motor Status of People with Reduced Mobility using Motion Capture with Microsoft Kinect.
Proceedings of the 18th Brazilian Symposium on Computer Games and Digital Entertainment, 2019
Proceedings of the Intelligent Human Systems Integration 2019, 2019
Proceedings of the ICCPR '19: 8th International Conference on Computing and Pattern Recognition, 2019
Proceedings of the ICCPR '19: 8th International Conference on Computing and Pattern Recognition, 2019
Using Foot and Knee Movement and Posture Information to Mitigate the Probability of Injuries in Functional Training.
Proceedings of the Digital Human Modeling and Applications in Health, Safety, Ergonomics and Risk Management. Human Body and Motion, 2019
Proceedings of the 32nd IEEE International Symposium on Computer-Based Medical Systems, 2019
2018
Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology, 2018
Proceedings of the 20th Symposium on Virtual and Augmented Reality, 2018
Proceedings of the 31st SIBGRAPI Conference on Graphics, Patterns and Images, 2018
CoASD: A tabletop game to support the collaborative work of users with autism spectrum disorder.
Proceedings of the 6th IEEE International Conference on Serious Games and Applications for Health, 2018
A Proposal for Combining Ultrasound, Magnetic Resonance Imaging and Force Feedback Technology, During the Pregnancy, to Physically Feel the Fetus.
Proceedings of the Digital Human Modeling. Applications in Health, Safety, Ergonomics, and Risk Management, 2018
Design and Assessment of Two Handling Interaction Techniques for 3D Virtual Objects Using the Myo Armband.
Proceedings of the Virtual, Augmented and Mixed Reality: Interaction, Navigation, Visualization, Embodiment, and Simulation, 2018
2017
Proceedings of the Interactive Surfaces and Spaces, 2017
Proceedings of the 19th Symposium on Virtual and Augmented Reality, 2017
Proceedings of the 19th Symposium on Virtual and Augmented Reality, 2017
Proceedings of the 30th SIBGRAPI Conference on Graphics, Patterns and Images, 2017
Proceedings of the 2017 IEEE Symposium on 3D User Interfaces, 2017
2016
IEEE Computer Graphics and Applications, 2016
IEEE Computer Graphics and Applications, 2016
Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology, 2016
Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology, 2016
Proceedings of the XVIII Symposium on Virtual and Augmented Reality, 2016
EnvironRC: Integrating Mobile Communication and Collaboration to Offshore Engineering Virtual Reality Applications.
Proceedings of the XVIII Symposium on Virtual and Augmented Reality, 2016
Using Dense 3D Reconstruction for Visual Odometry Based on Structure from Motion Techniques.
Proceedings of the Advances in Visual Computing - 12th International Symposium, 2016
2015
Exploring Collaboration Patterns in a Multitouch Game to Encourage Social Interaction and Collaboration Among Users with Autism Spectrum Disorder.
Comput. Support. Cooperative Work., 2015
Proceedings of the XVII Symposium on Virtual and Augmented Reality, 2015
SimVR-Robotics: A Virtual Reality Tool for Evaluating and Planning the Use of Robots in Offshore Scenarios.
Proceedings of the XVII Symposium on Virtual and Augmented Reality, 2015
Proceedings of the 8th IEEE Workshop on Software Engineering and Architectures for Realtime Interactive Systems, 2015
Three-Dimensional Models and Simulation Tools Enabling Interaction and Immersion in Medical Education.
Proceedings of the Design, User Experience, and Usability: Interactive Experience Design, 2015
A spatial partitioning heuristic for automatic adjustment of the 3D navigation speed in multiscale virtual environments.
Proceedings of the 2015 IEEE Symposium on 3D User Interfaces, 2015
2014
Improving 3D navigation techniques in multiscale environments: a cubemap-based approach.
Multim. Tools Appl., 2014
Proceedings of the 16th Symposium on Virtual and Augmented Reality, 2014
Proceedings of the 16th Symposium on Virtual and Augmented Reality, 2014
ComFiM: a game for multitouch devices to encourage communication between people with autism.
Proceedings of the 3nd IEEE International Conference on Serious Games and Applications for Health, 2014
ComFiM: A Cooperative Serious Game to Encourage the Development of Communicative Skills between Children with Autism.
Proceedings of the 2014 Brazilian Symposium on Computer Games and Digital Entertainment, 2014
Proceedings of the Advances in Visual Computing - 10th International Symposium, 2014
Proceedings of the Advances in Visual Computing - 10th International Symposium, 2014
Proceedings of the 17th IEEE International Symposium on Object/Component/Service-Oriented Real-Time Distributed Computing, 2014
Collaborative Strategies in Multitouch Tabletop to Encourage Social Interaction in People with Autism.
Proceedings of the XV International Conference on Human Computer Interaction, 2014
Proceedings of the 12th IEEE International Conference on Industrial Informatics, 2014
Proceedings of the 13th Brazilian Symposium on Human Factors in Computing Systems, 2014
Proceedings of the Companion Proceedings of the 13th Brazilian Symposium on Human Factors in Computing Systems, 2014
Proceedings of the Companion Proceedings of the 13th Brazilian Symposium on Human Factors in Computing Systems, 2014
Uso de design probes no design de tecnologias para terapeutas de crianças com autismo.
Proceedings of the 13th Brazilian Symposium on Human Factors in Computing Systems, 2014
Study and Evaluation of Separability Techniques and Occlusion in Multitouch Surfaces.
Proceedings of the Human-Computer Interaction. Advanced Interaction Modalities and Techniques, 2014
Proceedings of the Foundations of Augmented Cognition. Advancing Human Performance and Decision-Making through Adaptive Systems, 2014
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2014
2013
Int. J. Virtual Real., 2013
AppRC: a framework for integrating mobile communication to virtual reality applications.
Proceedings of the 12th ACM International Conference on Virtual Reality Continuum and Its Applications in Industry, 2013
Proceedings of the 12th ACM International Conference on Virtual Reality Continuum and Its Applications in Industry, 2013
Proceedings of the 15th Symposium on Virtual and Augmented Reality, 2013
Proceedings of the 28th Annual ACM Symposium on Applied Computing, 2013
Metáforas de Perspectivas Culturais na (re) definição de padrões de colaboração de um jogo de multi-toque para usuários com autismo.
Proceedings of the Simpósio Brasileiro sobre Fatores Humanos em Sistemas Computacionais, 2013
Novas estratégias comunicativas como fator de qualidade na interação de surdos em um sistema organizacional.
Proceedings of the Simpósio Brasileiro sobre Fatores Humanos em Sistemas Computacionais, 2013
A Study of Navigation and Selection Techniques in Virtual Environments Using Microsoft Kinect®.
Proceedings of the Virtual Augmented and Mixed Reality. Designing and Developing Augmented and Virtual Environments, 2013
Proceedings of the Human-Computer Interaction. Interaction Modalities and Techniques, 2013
PAR: A Collaborative Game for Multitouch Tabletop to Support Social Interaction of Users with Autism.
Proceedings of the 5th International Conference on Software Development for Enhancing Accessibility and Fighting Info-exclusion, 2013
Web Scripts and Mediation Dialogues as a Quality Factor in the Interaction of the Deaf.
Proceedings of the 5th International Conference on Software Development for Enhancing Accessibility and Fighting Info-exclusion, 2013
Proceedings of the 2013 International Conference on Computer-Aided Design and Computer Graphics, 2013
2012
Toward the design of transitional interfaces: an exploratory study on a semi-immersive hybrid user interface.
Virtual Real., 2012
J. Graph. Tools, 2012
Proceedings of the 2012 IEEE Virtual Reality, 2012
Proceedings of the 14th Symposium on Virtual and Augmented Reality, 2012
A Case Study on the Implementation of the 3C Collaboration Model in Virtual Environments.
Proceedings of the 14th Symposium on Virtual and Augmented Reality, 2012
2011
A Petri Nets based Approach to Specify Individual and Collaborative Interaction in 3D Virtual Environments.
J. Univers. Comput. Sci., 2011
Int. J. Virtual Real., 2011
Proceedings of the 10th International Conference on Virtual Reality Continuum and its Applications in Industry, 2011
Proceedings of the 2011 Brazilian Symposium on Games and Digital Entertainment, 2011
Proceedings of the 2011 ACM Symposium on Applied Computing (SAC), TaiChung, Taiwan, March 21, 2011
Proceedings of the 2011 ACM Symposium on Applied Computing (SAC), TaiChung, Taiwan, March 21, 2011
Proceedings of the Human Centered Design, 2011
Proceedings of the Collaboration and Technology - 17th International Conference, 2011
2010
J. Vis. Lang. Comput., 2010
Proceedings of the 3D technologies for the World Wide Web, 2010
Proceedings of the 23rd SIBGRAPI Conference on Graphics, Patterns and Images Tutorials, 2010
Proceedings of the 2010 Brazilian Symposium on Games and Digital Entertainment, 2010
Proceedings of the 31st Annual Conference of the European Association for Computer Graphics, 2010
2009
IEEE Computer Graphics and Applications, 2009
Proceedings of the 8th International Conference on Virtual Reality Continuum and its Applications in Industry, 2009
Proceedings of the VIII Brazilian Symposium on Games and Digital Entertainment, 2009
Integrating VR in an Engineering Collaborative Problem Solving Environment.
Proceedings of the ICEIS 2009, 2009
Proceedings of the 13th International Conference on Computers Supported Cooperative Work in Design, 2009
Towards the use of collaborative virtual environments to crew unmanned oil platforms.
Proceedings of the 13th International Conference on Computers Supported Cooperative Work in Design, 2009
Proceedings of the Groupware: Design, Implementation, and Use, 15th International Workshop, 2009
2008
A Journey through Virtual and Augmented Reality - Reviewing the SVR Symposia from 2004 to 2008.
RITA, 2008
A Software Architecture for an Engineering Collaborative Problem Solving Environment.
Proceedings of the 32nd Annual IEEE Software Engineering Workshop, 2008
Collaborative Environment for Engineering Simulations with Integrated VR Visualization.
Proceedings of the On the Move to Meaningful Internet Systems: OTM 2008 Workshops, 2008
Proceedings of the Advances in Visual Computing, 4th International Symposium, 2008
Proceedings of the 29th Annual Conference of the European Association for Computer Graphics, 2008
Proceedings of the 12th International Conference on CSCW in Design, 2008
Inter- and intra-relationships between communication coordination and cooperation in the scope of the 3C Collaboration Model.
Proceedings of the 12th International Conference on CSCW in Design, 2008
Proceedings of the 12th International Conference on CSCW in Design, 2008
2007
Proceedings of the Advances in Visual Computing, Third International Symposium, 2007
A Novel Optical Tracking Algorithm for Point-Based Projective Invariant Marker Patterns.
Proceedings of the Advances in Visual Computing, Third International Symposium, 2007
Proceedings of the Groupware: Design, Implementation, and Use, 13th International Workshop, 2007
2006
Proceedings of the Proceedings VRCIA 2006 ACM International Conference on Virtual Reality Continuum and its Applications, 2006
Proceedings of the 20th Brazilian Symposium on Software Engineering, 2006
Desafios para testes de usuários em sistemas colaborativos - lições de um estudo de caso.
Proceedings of the VII Symposium on Human Factors in Computer Systems, 2006
2005
A multi-user videoconference-based collaboration tool: design and implementation issues.
Proceedings of the Ninth International Conference on Computer Supported Cooperative Work in Design, 2005
Towards an engineering approach for groupware development: learning from the AulaNet LMS development.
Proceedings of the Ninth International Conference on Computer Supported Cooperative Work in Design, 2005
Proceedings of the Groupware: Design, Implementation, and Use, 11th International Workshop, 2005
2004
A multimedia workflow-based collaborative engineering environment for oil & gas industry.
Proceedings of the Proceedings VRCAI 2004, 2004
A Multimedia Workflow-Based Collaborative Engineering Environment: Integrating an Adaptative Workflow with a Multimedia Collaboration System and a Collaborative Virtual Environment for Petroleum Engineering.
Proceedings of the ICEIS 2004, 2004
Proceedings of the 10th Eurographics Symposium on Virtual Environments, 2004
Prescribing e-Learning Activities Using Workflow Technologies.
Proceedings of the Computer Supported Activity Coordination, 2004
Activity Coordination in Collaborative Learning Environments.
Proceedings of the Computer Supported Activity Coordination, 2004
Combining Communication and Coordination Toward Articulation of Collaborative Activities.
Proceedings of the Groupware: Design, Implementation and Use: 10th International Workshop, 2004
2002
Finding Solutions for Effective Collaboration in a Heterogeneous Industrial Scenario.
Proceedings of the Seventh International Conference on CSCW in Design, 2002
Proceedings of the Seventh International Conference on CSCW in Design, 2002
Proceedings of the Seventh International Conference on CSCW in Design, 2002
Proceedings of the Cooperative Systems Design, 2002
2001
Proceedings of the 14th Brazilian Symposium on Computer Graphics and Image Processing (SIBGRAPI 2001), 2001
Coordination of Collaborative Activities: A Framework for the Definition of Tasks Interdependencies.
Proceedings of the Seventh International Workshop on Groupware (CRIWG'01), 2001
2000
Ferramentas de Programação Livres para Computação Gráfica e Animação por Computador.
RITA, 2000
Proceedings of the 13th Brazilian Symposium on Computer Graphics and Image Processing (SIBGRAPI 2000), 2000
1998
1997
Visualization in a Mobile WWW Environment.
Proceedings of WebNet 97, 1997
Proceedings of the Interactive Distributed Multimedia Systems and Telecommunication Services, 1997
1994
Modeling Motion Simulation with DEDS.
Proceedings of the Applications and Impacts, Information Processing '94, Volume 2, Proceedings of the IFIP 13th World Computer Congress, Hamburg, Germany, 28 August, 1994