Alberto Alvarez

Orcid: 0000-0002-7738-1601

Affiliations:
  • Malmö University, Department of Computer Science and Media Technology, Sweden


According to our database1, Alberto Alvarez authored at least 23 papers between 2018 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Other 

Links

Online presence:

On csauthors.net:

Bibliography

2024
Toward a Design and Play-Focused Approach to Teaching Technical Game Design.
Proceedings of the 19th International Conference on the Foundations of Digital Games, 2024

Chi Play Bingo.
Proceedings of the Companion Proceedings of the 2024 Annual Symposium on Computer-Human Interaction in Play, 2024

How to write a CHI paper (asking for a friend).
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024

2023
ChatGPT as a Narrative Structure Interpreter.
Proceedings of the Interactive Storytelling, 2023

Are You Lucky or Skilled? An Analysis of Elements of Randomness in Slay the Spire.
Proceedings of the IEEE Conference on Games, 2023

Games and Play SIG: Connecting Through Social and Playful Technologies.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
Exploring Game Design through Human-AI Collaboration.
PhD thesis, 2022

Toward Designer Modeling Through Design Style Clustering.
IEEE Trans. Games, 2022

Interactive Constrained MAP-Elites: Analysis and Evaluation of the Expressiveness of the Feature Dimensions.
IEEE Trans. Games, 2022

TropeTwist: Trope-based Narrative Structure Generation.
Proceedings of the FDG '22: Proceedings of the 17th International Conference on the Foundations of Digital Games, 2022

Story Designer: Towards a Mixed-Initiative Tool to Create Narrative Structures.
Proceedings of the FDG '22: Proceedings of the 17th International Conference on the Foundations of Digital Games, 2022

Towards AI as a Creative Colleague in Game Level Design.
Proceedings of the Eighteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2022

2021
Questgram [Qg]: Toward a Mixed-Initiative Quest Generation Tool.
Proceedings of the FDG'21: The 16th International Conference on the Foundations of Digital Games 2021, 2021

Assessing Simultaneous Action Selection and Complete Information in TAG with Sushi Go!
Proceedings of the 2021 IEEE Conference on Games (CoG), 2021

Assessing the Effects of Interacting with MAP-Elites.
Proceedings of the Seventeenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2021

2020
Towards Designer Modeling through Design Style Clustering.
CoRR, 2020

Invisible AI-driven HCI Systems - When, Why and How.
Proceedings of the NordiCHI '20: Shaping Experiences, 2020

Learning the Designer's Preferences to Drive Evolution.
Proceedings of the Applications of Evolutionary Computation - 23rd European Conference, 2020

To Make Sense of Procedurally Generated Dungeons.
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, Virtual Event, Canada, November 2-4, 2020, 2020

A Comparative UX Analysis between Tabletop Games and their Digital Counterparts.
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, Virtual Event, Canada, November 2-4, 2020, 2020

2019
Empowering Quality Diversity in Dungeon Design with Interactive Constrained MAP-Elites.
Proceedings of the IEEE Conference on Games, 2019

2018
Fostering creativity in the mixed-initiative evolutionary dungeon designer.
Proceedings of the 13th International Conference on the Foundations of Digital Games, 2018

Assessing aesthetic criteria in the evolutionary dungeon designer.
Proceedings of the 13th International Conference on the Foundations of Digital Games, 2018


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