Alan Silva

Orcid: 0000-0002-1319-6992

According to our database1, Alan Silva authored at least 40 papers between 2006 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Bibliography

2024
Assessing students' handwritten text productions: A two-decades literature review.
Expert Syst. Appl., 2024

Exploring the Impact of Gender Stereotypes on Motivation, Flow State, and Learning Performance in a Gamified Tutoring System.
Proceedings of the Artificial Intelligence in Education. Posters and Late Breaking Results, Workshops and Tutorials, Industry and Innovation Tracks, Practitioners, Doctoral Consortium and Blue Sky, 2024

Bringing AIED, Public Policy and GDPR to Promote Educational Opportunities in Brazil.
Proceedings of the Artificial Intelligence in Education. Posters and Late Breaking Results, Workshops and Tutorials, Industry and Innovation Tracks, Practitioners, Doctoral Consortium and Blue Sky, 2024

Unhappiness and Demotivation Among Students in Gamified Tutoring Systems: Toward Understanding the Gender Gap.
Proceedings of the Artificial Intelligence in Education. Posters and Late Breaking Results, Workshops and Tutorials, Industry and Innovation Tracks, Practitioners, Doctoral Consortium and Blue Sky, 2024

2023
Bridging Extremes: The Invertible Bimodal Gumbel Distribution.
Entropy, December, 2023

Applications of convolutional neural networks in education: A systematic literature review.
Expert Syst. Appl., November, 2023

Inteligência Artificial para Educação: Um Caminho para um Campo mais Inclusivo.
Revista Brasileira de Informática na Educ., 2023

A Case Study on AIED Unplugged Applied to Public Policy for Learning Recovery Post-pandemic in Brazil.
Proceedings of the Artificial Intelligence in Education. Posters and Late Breaking Results, Workshops and Tutorials, Industry and Innovation Tracks, Practitioners, Doctoral Consortium and Blue Sky, 2023

2022
Computational approaches for literacy of children with autism: a systematic mapping.
Interact. Learn. Environ., 2022

Brain-imaging techniques in educational technologies: A systematic literature review.
Educ. Inf. Technol., 2022

Exploring Design Concepts to Enable Teachers to Monitor and Adapt Gamification in Adaptive Learning Systems: A Qualitative Research Approach.
Int. J. Artif. Intell. Educ., 2022

2021
On the joint use of Artificial Intelligence and Brain-Imaging Techniques in Technology-enhanced Learning Environments: A Systematic Literature Review.
Revista Brasileira de Informática na Educ., 2021

2020
Brigada Covid: health education game for preschoolers.
Proceedings of the 39th International Conference of the Chilean Computer Science Society, 2020

Raising Teachers Empowerment in Gamification Design of Adaptive Learning Systems: A Qualitative Research.
Proceedings of the Artificial Intelligence in Education - 21st International Conference, 2020

Helping Teachers Assist Their Students in Gamified Adaptive Educational Systems: Towards a Gamification Analytics Tool.
Proceedings of the Artificial Intelligence in Education - 21st International Conference, 2020

2019
An approach for planning and deploying gamification concepts with social networks within educational contexts.
Int. J. Inf. Manag., 2019

GaTO: An Ontological Model to Apply Gamification in Intelligent Tutoring Systems.
Frontiers Artif. Intell., 2019

2018
GAMIFY-SN: A Meta-model for Planning and Deploying Gamification Concepts Within Social Networks - A Case Study.
Proceedings of the Trends and Advances in Information Systems and Technologies, 2018

Impact of Teaching Approaches to Computational Thinking on High School Students: A Systematic Mapping.
Proceedings of the 18th IEEE International Conference on Advanced Learning Technologies, 2018

Amplifying Teachers Intelligence in the Design of Gamified Intelligent Tutoring Systems.
Proceedings of the Artificial Intelligence in Education - 19th International Conference, 2018

2017
An ontology-driven software product line architecture for developing gamified intelligent tutoring systems.
Int. J. Knowl. Learn., 2017

2016
Applications of ontologies in requirements engineering: a systematic review of the literature.
Requir. Eng., 2016

A gamified peer assessment model for on-line learning environments in a competitive context.
Comput. Hum. Behav., 2016

Does peer assessment in on-line learning environments work? A systematic review of the literature.
Comput. Hum. Behav., 2016

2015
Ontology-based feature modeling: An empirical study in changing scenarios.
Expert Syst. Appl., 2015

Improving pedagogical recommendations by classifying students according to their interactional behavior in a gamified learning environment.
Proceedings of the 30th Annual ACM Symposium on Applied Computing, 2015

A survey analysis on goal orientation changes in an information systems distance course: a Brazilian case study.
Proceedings of the 30th Annual ACM Symposium on Applied Computing, 2015

2014
Lessons learned from an online open course: a Brazilian case study.
Proceedings of the Symposium on Applied Computing, 2014

Toward a Gamification Model to Improve IT Service Management Quality on Service Desk.
Proceedings of the 9th International Conference on the Quality of Information and Communications Technology, 2014

A Systematic Approach for Providing Personalized Pedagogical Recommendations Based on Educational Data Mining.
Proceedings of the Intelligent Tutoring Systems - 12th International Conference, 2014

2013
On the use of metamodeling for relating requirements and architectural design decisions.
Proceedings of the 28th Annual ACM Symposium on Applied Computing, 2013

2012
Uma Linha de Produto de Software baseada na Web Semântica para Sistemas Tutores Inteligentes.
Revista Brasileira de Informática na Educ., 2012

A survey of security in multi-agent systems.
Expert Syst. Appl., 2012

Towards an Ontology-Based System to Improve Usability in Collaborative Learning Environments.
Proceedings of the Intelligent Tutoring Systems - 11th International Conference, 2012

2011
Steps, techniques, and technologies for the development of intelligent applications based on Semantic Web Services: A case study in e-learning systems.
Eng. Appl. Artif. Intell., 2011

2007
A computation environment for automated negotiation: a case study in electronic tourism.
Proceedings of the 2007 ACM Symposium on Applied Computing (SAC), 2007

2006
An Agent-Based Intelligent Tutoring System: A Case Study in Legal Domain.
Int. Trans. Syst. Sci. Appl., 2006

An environment for supporting automated electronic negotiations using ontologies and production rules.
Proceedings of the 12th Brazilian Symposium on Multimedia and the Web, 2006

Um ambiente para desenvolvimento de negociadores eletronicos inteligentes.
Proceedings of the 3rd Brazilian Symposium on Information Systems, 2006

A Multi-Agent Based Framework for Supporting Learning in Adaptive Automated Negotiation.
Proceedings of the ICEIS 2006, 2006


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