Alan Chamberlain

Orcid: 0000-0002-2122-8077

According to our database1, Alan Chamberlain authored at least 125 papers between 2004 and 2024.

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Bibliography

2024
What you hear is what you see? Perspectives on modalities in sound and music interaction.
Pers. Ubiquitous Comput., October, 2024

How Artists Improvise and Provoke Robotics.
CoRR, 2024

Proceedings of The second international workshop on eXplainable AI for the Arts (XAIxArts).
CoRR, 2024

Design Fiction as Breaching Experiment: An Interdisciplinary Methodology for Understanding the Acceptability and Adoption of Future Technologies.
CoRR, 2024

Making of an Adaptive Podcast that Engenders Trust through Data Negotiability.
Proceedings of the ACM International Conference on Interactive Media Experiences, 2024

Responsibility and Regulation: Exploring Social Measures of Trust in Medical AI.
Proceedings of the Second International Symposium on Trustworthy Autonomous Systems, 2024

Designing Prosocial More-Than-Human Rhetoric within Experiential Futures.
Proceedings of the 27th International Academic Mindtrek Conference, 2024

Adaptive XAI: Towards Intelligent Interfaces for Tailored AI Explanations.
Proceedings of the Companion Proceedings of the 29th International Conference on Intelligent User Interfaces, 2024

Spatial Computing: Defining the Vision for the Future.
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024

Designing Multispecies Worlds for Robots, Cats, and Humans.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024

Communication, Collaboration, and Coordination in a Co-located Shared Augmented Reality Game: Perspectives From Deaf and Hard of Hearing People.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024

Charting Ethical Tensions in Multispecies Technology Research through Beneficiary-Epistemology Space.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024

Explainable AI for the Arts 2 (XAIxArts2).
Proceedings of the 16th Conference on Creativity & Cognition, 2024

2023
Ciao AI: the Italian adaptation and validation of the Chatbot Usability Scale.
Pers. Ubiquitous Comput., December, 2023

Personal and ubiquitous computing, special issue: "Sonic experiences: interaction, connectivity, and multi-sensory technologies".
Pers. Ubiquitous Comput., October, 2023

A confirmatory factorial analysis of the Chatbot Usability Scale: a multilanguage validation.
Pers. Ubiquitous Comput., April, 2023

Proceedings of The first international workshop on eXplainable AI for the Arts (XAIxArts).
CoRR, 2023

TAS for Cats: An Artist-led Exploration of Trustworthy Autonomous Systems for Companion Animals.
Proceedings of the First International Symposium on Trustworthy Autonomous Systems, 2023

Responsible AI and the Arts: The Ethical and Legal Implications of AI in the Arts and Creative Industries.
Proceedings of the First International Symposium on Trustworthy Autonomous Systems, 2023

A Practical Taxonomy of TAS-related Usecase Scenarios.
Proceedings of the First International Symposium on Trustworthy Autonomous Systems, 2023

Five Provocations for a More Creative TAS.
Proceedings of the First International Symposium on Trustworthy Autonomous Systems, 2023

FUTURE MACHINE: Making Myths & Designing Technology for a Responsible Future: Making Myths and Entanglement: Community engagement at the edge of participatory design and user experience.
Proceedings of the 26th International Academic Mindtrek Conference, 2023

Socio-Technical Trust For Multi-Modal Hearing Assistive Technology.
Proceedings of the IEEE International Conference on Acoustics, 2023

Tasks of a Different Color: How Crowdsourcing Practices Differ per Complex Task Type and Why This Matters.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Explainable AI for the Arts: XAIxArts.
Proceedings of the Creativity and Cognition, 2023

2022
The Chatbot Usability Scale: the Design and Pilot of a Usability Scale for Interaction with AI-Based Conversational Agents.
Pers. Ubiquitous Comput., 2022

GROUPTHINK: Telepresence and Agency During Live Performance.
Proc. ACM Comput. Graph. Interact. Tech., 2022

Metaverse: The Vision for the Future.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Designing for Trust: Autonomous Animal - Centric Robotic & AI Systems.
Proceedings of the Ninth International Conference on Animal-Computer Interaction, 2022

2021
Locating Identities in Time: An Examination of the Formation and Impact of Temporality on Presentations of the Self through Location-Based Social Networks.
ACM Trans. Soc. Comput., 2021

Correction to: from AI, creativity and music to IoT, HCI, musical instrument design and audio interaction: a journey in sound.
Pers. Ubiquitous Comput., 2021

From AI, creativity and music to IoT, HCI, musical instrument design and audio interaction: a journey in sound.
Pers. Ubiquitous Comput., 2021

Sounding out the System: Multidisciplinary Web Science Platforms for Creative Sonification.
Proceedings of the WebSci '21: 13th ACM Web Science Conference 2021, 2021

Insights and Lessons Learned from the Design, Development and Deployment of Pervasive Location-Based Mobile Systems "in the Wild".
Proceedings of the Design, User Experience, and Usability: Design for Contemporary Technological Environments, 2021

Placing AI in the Creative Industries: The Case for Intelligent Music Production.
Proceedings of the HCI International 2021 - Posters - 23rd HCI International Conference, 2021

An Examination of the Work Practices of Crowdfarms.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

The Meaning in "the Mix": Using Ethnography to Inform the Design of Intelligent Tools in the Context of Music Production.
Proceedings of the AM '21: Audio Mostly 2021, 2021

2020
"Research in the Wild": Approaches to Understanding the Unremarkable as a Resource for Design.
Proceedings of the Into the Wild: Beyond the Design Research Lab, 2020

Research 'In the Wild'.
Proceedings of the Into the Wild: Beyond the Design Research Lab, 2020

Performing the Digital Self: Understanding Location-Based Social Networking, Territory, Space, and Identity in the City.
ACM Trans. Comput. Hum. Interact., 2020

LabelSens: enabling real-time sensor data labelling at the point of collection using an artificial intelligence-based approach.
Pers. Ubiquitous Comput., 2020

Crowdsourcing in China: Exploring the Work Experiences of Solo Crowdworkers and Crowdfarm Workers.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

2019
Designing and evaluating mobile self-reporting techniques: crowdsourcing for citizen science.
Pers. Ubiquitous Comput., 2019

Demo hour.
Interactions, 2019

Improvising a Live Score to an Interactive Brain-Controlled Film.
Proceedings of the 19th International Conference on New Interfaces for Musical Expression, 2019

Encumbered Interaction: a Study of Musicians Preparing to Perform.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Accessible Instruments in the Wild: Engaging with a Community of Learning-Disabled Musicians.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Performing Shakespeare: From Symbolic Notation to Sonification.
Proceedings of the 14th International Audio Mostly Conference: A Journey in Sound, 2019

Brain-Controlled Cinema.
Proceedings of the Brain Art - Brain-Computer Interfaces for Artistic Expression, 2019

2018
Special theme on privacy and the Internet of things.
Pers. Ubiquitous Comput., 2018

From Design Fiction to Design Fact: Developing Future User Experiences with Proto-Tools.
Proceedings of the Human-Computer Interaction. Theories, Methods, and Human Issues, 2018

A Landscape of Design: Interaction, Interpretation and the Development of Experimental Expressive Interfaces.
Proceedings of the Human-Computer Interaction. Theories, Methods, and Human Issues, 2018

Designing the Audience Journey through Repeated Experiences.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Lovelace's Legacy: Creative Algorithmic Interventions for Live Performance.
Proceedings of the Audio Mostly 2018 on Sound in Immersion and Emotion, 2018

Designing Musical Soundtracks for Brain Controlled Interface (BCI) Systems.
Proceedings of the Audio Mostly 2018 on Sound in Immersion and Emotion, 2018

An AI-Based Design Framework to Support Musicians' Practices.
Proceedings of the Audio Mostly 2018 on Sound in Immersion and Emotion, 2018

Under Construction: Contemporary Opera in the Crossroads Between New Aesthetics, Techniques, and Technologies.
Proceedings of the Audio Mostly 2018 on Sound in Immersion and Emotion, 2018

The Design of Future Music Technologies: 'Sounding Out' AI, Immersive Experiences & Brain Controlled Interfaces.
Proceedings of the Audio Mostly 2018 on Sound in Immersion and Emotion, 2018

Re-Thinking Immersive Technologies for Audiences of the Future.
Proceedings of the Audio Mostly 2018 on Sound in Immersion and Emotion, 2018

Surfing with Sound: An Ethnography of the Art of No-Input Mixing: Starting to Understand Risk, Control and Feedback in Musical Performance.
Proceedings of the Audio Mostly 2018 on Sound in Immersion and Emotion, 2018

2017
Conquering the City: Understanding perceptions of Mobility and Human Territoriality in Location-based Mobile Games.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2017

Audio Technology and Mobile Human Computer Interaction: From Space and Place, to Social Media, Music, Composition and Creation.
Int. J. Mob. Hum. Comput. Interact., 2017

Unfolding the interplay of self-identity and expressions of territoriality in location-based social networks.
Proceedings of the Adjunct Proceedings of the 2017 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2017 ACM International Symposium on Wearable Computers, 2017

"They're all going out to something weird": Workflow, Legacy and Metadata in the Music Production Process.
Proceedings of the 2017 ACM Conference on Computer Supported Cooperative Work and Social Computing, 2017

"Get Off My Lawn!": Starting to Understand Territoriality in Location Based Mobile Games.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Building a Maker Community Around an Open Hardware Platform.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Playing Fast and Loose with Music Recognition.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

A Network of Noise: Designing with a Decade of Data to Sonify JANET.
Proceedings of the 12th International Audio Mostly Conference on Augmented and Participatory Sound and Music Experiences, 2017

Mapping Media and Meaning: Autoethnography as an Approach to Designing Personal Heritage Soundscapes.
Proceedings of the 12th International Audio Mostly Conference on Augmented and Participatory Sound and Music Experiences, 2017

Are the Robots Coming?: Designing with Autonomy & Control for Musical Creativity & Performance.
Proceedings of the 12th International Audio Mostly Conference on Augmented and Participatory Sound and Music Experiences, 2017

2016
Screwbots.
Ubiquity, 2016

Searching for music: understanding the discovery, acquisition, processing and organization of music in a domestic setting for design.
Pers. Ubiquitous Comput., 2016

New directions for preserving intangible cultural heritage through the use of mobile technologies.
Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2016

Audio in <i>place</i>: media, mobility & HCI - creating meaning in <i>space</i>.
Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2016

Affect Theory and Autoethnography in ordinary Information Systems.
Proceedings of the 24th European Conference on Information Systems, 2016

Co-Design for Harm Reduction Systems with Online Communities of Bodybuilding Steroid Users.
Proceedings of the 2016 International Conference on Collaboration Technologies and Systems, 2016

Experiencing the Carolan Guitar.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Accountable Artefacts: The Case of the Carolan Guitar.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

The Grime Scene: Social Media, Music, Creation and Consumption.
Proceedings of the Audio Mostly 2016, Norrköping, Sweden, October 4-6, 2016, 2016

Making Music Together: An Exploration of Amateur and Pro-Am Grime Music Production.
Proceedings of the Audio Mostly 2016, Norrköping, Sweden, October 4-6, 2016, 2016

Designing for Exploratory Play with a Hackable Digital Musical Instrument.
Proceedings of the 2016 ACM Conference on Designing Interactive Systems, DIS '16, Brisbane, QLD, Australia, June 04, 2016

Rich Digital Collaborations in a Small Rural Community.
Proceedings of the Collaboration Meets Interactive Spaces, 2016

2015
Erratum to: Emotions in context: examining pervasive affective sensing systems, applications, and analyses.
Pers. Ubiquitous Comput., 2015

Emotions in context: examining pervasive affective sensing systems, applications, and analyses.
Pers. Ubiquitous Comput., 2015

"I've got a sheep with three legs if anybody wants it?": re-visioning the rural economy.
Pers. Ubiquitous Comput., 2015

Supporting Sustainable Food Shopping.
IEEE Pervasive Comput., 2015

Considering musical structure in location-based experiences.
Proceedings of the 15th International Conference on New Interfaces for Musical Expression, 2015

Augmenting a guitar with its digital footprint.
Proceedings of the 15th International Conference on New Interfaces for Musical Expression, 2015

Moving Beyond e-Health and the Quantified Self: The Role of CSCW in Collaboration, Community and Practice for Technologically-Supported Proactive Health and Wellbeing.
Proceedings of the 18th ACM Conference on Computer Supported Cooperative Work & Social Computing, 2015

2014
Designing for reportability: sustainable gamification, public engagement, and promoting environmental debate.
Pers. Ubiquitous Comput., 2014

Understanding mass participatory pervasive computing systems for environmental campaigns.
Pers. Ubiquitous Comput., 2014

What's in it for me: Exploring the Real-World Value Proposition of Pervasive Displays.
Proceedings of The International Symposium on Pervasive Displays, 2014

Displaying Locality: Connecting with Customers and Visitors In-Situ via their Mobile Devices.
Proceedings of The International Symposium on Pervasive Displays, 2014

Quick and dirty: lightweight methods for heavyweight research.
Proceedings of the Computer Supported Cooperative Work, 2014

Making it "pay a bit better": design challenges for micro rural enterprise.
Proceedings of the Computer Supported Cooperative Work, 2014

People, Plans and Place: Understanding and Supporting Responses to Rural Public Transport Disruption.
Proceedings of the 11th International Conference on the Design of Cooperative Systems, 2014

Listening to the forest and its curators: lessons learnt from a bioacoustic smartphone application deployment.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Managing Gravity Infusion using a Mobile Application.
Proceedings of the BCS-HCI 2014 Proceedings of the 28th International BCS Human Computer Interaction Conference, 2014

Visual and tactile engagement: designing projected touch-surfaces for community use in a rural context.
Proceedings of the International Working Conference on Advanced Visual Interfaces, 2014

2013
Introduction to the Special Issue of "The Turn to The Wild".
ACM Trans. Comput. Hum. Interact., 2013

Them and Us: An indoor pervasive gaming experience.
Entertain. Comput., 2013

Moths at midnight: design implications for supporting ecology-focused citizen science.
Proceedings of the 12th International Conference on Mobile and Ubiquitous Multimedia, 2013

Taste and place: design, HCI, location and food.
Proceedings of the 5th international workshop on Multimedia for cooking & eating activities, 2013

Engaging in island life: big data, micro data, domestic analytics and smart islands.
Proceedings of the 2013 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2013

Wild food practices: understanding the wider implications for design and HCI.
Proceedings of the 2013 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2013

Sense of space: mapping physiological emotion response in urban space.
Proceedings of the 2013 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2013

Issues and Understandings for Rural HCI Systems Development: Agile Approaches "In the Wild".
Proceedings of the HCI International 2013 - Posters' Extended Abstracts, 2013

Participate: Pervasive Computing for Environmental Campaigns.
Proceedings of the HCI International 2013 - Posters' Extended Abstracts, 2013

Placebooks: Participation, Community, Design, and Ubiquitous Data Aggregation 'In the Wild'.
Proceedings of the Human Interface and the Management of Information. Information and Interaction Design, 2013

Doing innovation in the wild.
Proceedings of the Biannual conference of the Italian chapter of SIGCHI, 2013

Community engagement for research: contextual design in rural CSCW system development.
Proceedings of the International Conference on Communities and Technologies 2013, 2013

Shopmobia: An Emotion-Based Shop Rating System.
Proceedings of the 2013 Humaine Association Conference on Affective Computing and Intelligent Interaction, 2013

2012
Fresh and local: the rural produce market as a site for co-design, ubiquitous technological intervention and digital-economic development.
Proceedings of the 11th International Conference on Mobile and Ubiquitous Multimedia, 2012

Research in the wild: understanding 'in the wild' approaches to design and development.
Proceedings of the Designing Interactive Systems Conference 2012, 2012

2011
Locating experience: touring a pervasive performance.
Pers. Ubiquitous Comput., 2011

A case study of exploding places, a mobile location-based game.
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, 2011

2010
Sequential art for science and CHI.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

2009
Ubikequitous computing: designing interactive experiences for cyclists.
Proceedings of the 11th Conference on Human-Computer Interaction with Mobile Devices and Services, 2009

2008
MobGeoSen: facilitating personal geosensor data collection and visualization using mobile phones.
Pers. Ubiquitous Comput., 2008

2007
Urban Computing and Mobile Devices.
IEEE Distributed Syst. Online, 2007

'Guess A Who, Why, Where, When?': The Visualization of Context Data to Aid the Authoring and Orchestration of a Mobile Pervasive Game.
Proceedings of the On the Move to Meaningful Internet Systems 2007: OTM 2007 Workshops, 2007

Professor Tanda: greener gaming & pervasive play.
Proceedings of the 2007 conference on Designing for User eXperiences, 2007

2006
Hitchers: Designing for Cellular Positioning.
Proceedings of the UbiComp 2006: Ubiquitous Computing, 2006

2004
An analysis of interaction in the context of wearable computers.
PhD thesis, 2004

A Comparative Investigation into Two Pointing Systems for Use with Wearable Computers While Mobile.
Proceedings of the 8th International Symposium on Wearable Computers (ISWC 2004), 31 October, 2004


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