Alaeddin Nassani

Orcid: 0000-0002-3587-5523

According to our database1, Alaeddin Nassani authored at least 26 papers between 2014 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Bibliography

2024
Striving for Authentic and Sustained Technology Use in the Classroom: Lessons Learned from a Longitudinal Evaluation of a Sensor-Based Science Education Platform.
Int. J. Hum. Comput. Interact., September, 2024

Large Language Models for Automatic Detection of Sensitive Topics.
CoRR, 2024

Redirected Seating: Helical Illusion for Seated VR Experiences.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2024

2023
LightSense - Long Distance.
Proceedings of the SIGGRAPH Asia 2023 Art Gallery, 2023

Using Sensor-Based Programming to Improve Self-Efficacy and Outcome Expectancy for Students from Underrepresented Groups.
Proceedings of the 2023 Conference on Innovation and Technology in Computer Science Education V. 1, 2023

2022
Jitsi360: Using 360 Images for Live Tours.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

Kiwrious AR: Exploring AR for Scientific Inquiry and Scaffolded Learning.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022

Implementation of Attention-Based Spatial Audio for 360° Environments.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022

Designing, Prototyping and Testing of $360^{\circ}$ Spatial Audio Conferencing for Virtual Tours.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022

XRtic: A Prototyping Toolkit for XR Applications using Cloth Deformation.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2022

2021
VRTwitch: Enabling Micro-motions in VR with Radar Sensing.
Proceedings of the SIGGRAPH Asia 2021 Posters, Tokyo, Japan, December 14-17, 2021., 2021

OM: A Comprehensive Tool to Elicit Subjective Vibrotactile Expressions Associated with Contextualised Meaning in Our Everyday Lives.
Proceedings of the MobileHCI '21: 23rd International Conference on Mobile Human-Computer Interaction, Toulouse & Virtual Event, France, 27 September 2021, 2021

ShowMeAround: Giving Virtual Tours Using Live 360 Video.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Sensor-Based Interactive Worksheets to Support Guided Scientific Inquiry.
Proceedings of the IDC '21: Interaction Design and Children, 2021

2019
Filtering Mechanisms of Shared Social Surrounding Environments in AR.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2019

2018
Filtering 3D Shared Surrounding Environments by Social Proximity in AR.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2018

Filtering Shared Social Data in AR.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
Using visual and spatial cues to represent social contacts in AR.
Proceedings of the SIGGRAPH Asia 2017 Mobile Graphics & Interactive Applications, Bangkok, Thailand, November 27, 2017

AR social continuum: representing social contacts.
Proceedings of the SIGGRAPH Asia 2017 Mobile Graphics & Interactive Applications, Bangkok, Thailand, November 27, 2017

The Social AR Continuum: Concept and User Study.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2017

Asymmetric Bimanual Interaction for Mobile Virtual Reality.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2017

2016
Augmented reality annotation for social video sharing.
Proceedings of the SIGGRAPH ASIA 2016, Macao, December 5-8, 2016, 2016

2015
Extending HMD by chest-worn 3D camera for AR annotation.
Proceedings of the SIGGRAPH Asia 2015 Mobile Graphics and Interactive Applications, 2015

Tag it!: AR annotation using wearable sensors.
Proceedings of the SIGGRAPH Asia 2015 Mobile Graphics and Interactive Applications, 2015

2014
Social panoramas: using wearable computers to share experiences.
Proceedings of the SIGGRAPH Asia 2014 Mobile Graphics and Interactive Applications, 2014

Social panoramas using wearable computers.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2014


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