Akinobu Maejima

Orcid: 0000-0002-8005-9218

According to our database1, Akinobu Maejima authored at least 66 papers between 2005 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2024
Continual few-shot patch-based learning for anime-style colorization.
Comput. Vis. Media, August, 2024

Exploring inbetween charts with trajectory-guided sliders for cutout animation.
Multim. Tools Appl., May, 2024

Locality-Preserving Free-Form Deformation.
CoRR, 2024

Fast Leak-Resistant Segmentation for Anime Line Art.
Proceedings of the SIGGRAPH Asia 2024 Technical Communications, 2024

2023
Improved Automatic Colorization by Optimal Pre-colorization.
Proceedings of the ACM SIGGRAPH 2023 Posters, 2023

Updating Human Pose Estimation using Event-based Camera to Improve Its Accuracy.
Proceedings of the ACM SIGGRAPH 2023 Posters, 2023

2022
View-Dependent Deformation for 2.5-D Cartoon Models.
IEEE Computer Graphics and Applications, 2022

2021
View-Dependent Formulation of 2.5D Cartoon Models.
CoRR, 2021

Deformation transfer survey.
Comput. Graph., 2021

Anime Character Colorization using Few-shot Learning.
Proceedings of the SA '21: SIGGRAPH Asia 2021 Technical Communications, Tokyo, Japan, December 14, 2021

Interactive Viewpoint Exploration for Constructing View-Dependent Models.
Proceedings of the MIG '21: Motion, 2021

2020
Confidence-aware Practical Anime-style Colorization.
Proceedings of the SIGGRAPH '20: Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2020

2019
Graph matching based anime colorization with multiple references.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2019

2018
Pre- and post-processes for automatic colorization using a fully convolutional network.
Proceedings of the SIGGRAPH Asia 2018 Posters, Tokyo, Japan, December 04-07, 2018, 2018

Creating a virtual human that visualizes skin strain distribution for apparel wearing simulation.
Proceedings of the SIGGRAPH Asia 2018 Technical Briefs, Tokyo, Japan, December 04-07, 2018, 2018

2015
Automatic Generation of Photorealistic 3D Inner Mouth Animation only from Frontal Images.
J. Inf. Process., 2015

Facial Aging Simulator by Data-Driven Component-Based Texture Cloning.
Proceedings of the MultiMedia Modeling - 21st International Conference, 2015

2014
A Visuomotor Coordination Model for Obstacle Recognition.
J. WSCG, 2014

Data-Driven Speech Animation Synthesis Focusing on Realistic Inside of the Mouth.
J. Inf. Process., 2014

Driver Drowsiness Estimation from Facial Expression Features - Computer Vision Feature Investigation using a CG Model.
Proceedings of the VISAPP 2014, 2014

Photorealistic facial image from monochrome pencil sketch.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2014

Automatic deblurring for facial image based on patch synthesis.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2014

Example-based blendshape sculpting with expression individuality.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2014

Facial fattening and slimming simulation considering skull structure.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2014

Automatic Photorealistic 3D Inner Mouth Restoration from Frontal Images.
Proceedings of the Advances in Visual Computing - 10th International Symposium, 2014

2013
Reflectance estimation of human face from a single shot image.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2013

Driver drowsiness estimation using facial wrinkle feature.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2013

Photorealistic aged face image synthesis by wrinkles manipulation.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2013

Efficient speech animation synthesis with vocalic lip shapes.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2013

Photorealistic inner mouth expression in speech animation.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2013

Generating eye movement during conversations using Markov process.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2013

Video-Realistic Inner Mouth Reanimation.
Proceedings of the 21st Pacific Conference on Computer Graphics and Applications, 2013

Detection of Driver's Drowsy Facial Expression.
Proceedings of the 2nd IAPR Asian Conference on Pattern Recognition, 2013

Interactive Aged-Face Simulation with Freehand Wrinkle Drawing.
Proceedings of the 2nd IAPR Asian Conference on Pattern Recognition, 2013

Facial Aging Simulator Based on Patch-Based Facial Texture Reconstruction.
Proceedings of the 2nd IAPR Asian Conference on Pattern Recognition, 2013

2012
Facial aging simulator considering geometry and patch-tiled texture.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2012

3D human head geometry estimation from a speech.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2012

Analysis and synthesis of realistic eye movement in face-to-face communication.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2012

Fast-automatic 3D face generation using a single video camera.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2012

Fast-accurate 3D face model generation using a single video camera.
Proceedings of the 21st International Conference on Pattern Recognition, 2012

Automatic face replacement for a humanoid robot with 3D face shape display.
Proceedings of the 12th IEEE-RAS International Conference on Humanoid Robots (Humanoids 2012), Osaka, Japan, November 29, 2012

Development of an integrated multi-modal communication robotic face.
Proceedings of the 2012 IEEE Workshop on Advanced Robotics and its Social Impacts (ARSO), 2012

2011
Automatic generation of facial wrinkles according to expression changes.
Proceedings of the SIGGRAPH Asia 2011 Posters, Hong Kong, December 12-15, 2011, 2011

Automatic 3D face generation from video with sparse point constraint and dense deformable model.
Proceedings of the SIGGRAPH Asia 2011 Posters, Hong Kong, December 12-15, 2011, 2011

3D reconstruction of detail change on dynamic non-rigid objects.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2011

Realistic Facial Animation by Automatic Individual Head Modeling and Facial Muscle Adjustment.
Proceedings of the Virtual and Mixed Reality - Systems and Applications, 2011

2010
The effects of virtual characters on audiences' movie experience.
Interact. Comput., 2010

Automatic generation of head models and facial animations considering personal characteristics.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2010

2009
Muscle-based facial animation considering fat layer structure captured by MRI.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

Expressive facial subspace construction from key face selection.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

Human head modeling based on fast-automatic mesh completion.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

A natural smile synthesis from an artificial smile.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

2008
Instant Casting Movie Theater: The Future Cast System.
IEICE Trans. Inf. Syst., 2008

3D facial animation from high speed video.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008

Automatic and accurate mesh fitting based on 3D range scanning data.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008

Synthesizing facial animation using dynamical property of facial muscle.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008

An Empirical Study of Bringing Audience into the Movie.
Proceedings of the Smart Graphics, 8th International Symposium, 2008

Preliminary evaluation of the audience-driven movie.
Proceedings of the Extended Abstracts Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008

Using subjective and physiological measures to evaluate audience-participating movie experience.
Proceedings of the working conference on Advanced Visual Interfaces, 2008

2007
Interactive shade control for cartoon animation.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007

Facial muscle adaptation for expression customization.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007

Designing a new car body shape by PCA of existing car database.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007

2006
Car designing tool using multivariate analysis.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

Facial animation by the manipulation of a few control points subject to muscle constraints.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

2005
Quantitative representation of face expression using motion capture system.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

Future Cast System.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005


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