Akihiro Miyata
Orcid: 0000-0002-4010-9487
According to our database1,
Akihiro Miyata
authored at least 37 papers
between 2007 and 2024.
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Bibliography
2024
Evaluation of Prosodic Features Suitable for Conversational Agents Replying with a Joke.
J. Inf. Process., 2024
Inclusive esports: Sense of Agency and Fairness through Pre-Training-Based Assistive Methods.
Proceedings of the 26th International ACM SIGACCESS Conference on Computers and Accessibility, 2024
How Do Facility Managers and Crowd Workers Differ in Their Approach to Accessibility Mapping?
Proceedings of the Companion Publication of the 2024 ACM Designing Interactive Systems Conference, 2024
2023
Editor's Message to Special Issue of Understanding, Technology, and Application of Interaction.
J. Inf. Process., 2023
Proceedings of the 20th International Web for All Conference, 2023
Proceedings of the 35th Australian Computer-Human Interaction Conference, 2023
Proceedings of the 23rd ACM International Conference on Intelligent Virtual Agents, 2023
Proceedings of the 23rd ACM International Conference on Intelligent Virtual Agents, 2023
2022
Frontiers Comput. Sci., 2022
Implementation of an Authoring Tool for Wheelchair Simulation with Visual and Vestibular Feedback.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022
Proceedings of the Thirteenth Language Resources and Evaluation Conference, 2022
Proceedings of the 23rd Annual Conference of the International Speech Communication Association, 2022
Proceedings of the HCI International 2022 Posters, 2022
Proceedings of the HCI International 2022 Posters, 2022
Proceedings of the HCI International 2022 Posters, 2022
Gamification strategies to improve the motivation and performance in accessibility information collection.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
2021
Proceedings of the OzCHI '21: 33rd Australian Conference on Human-Computer Interaction, Melbourne, VI, Australia, 30 November 2021, 2021
Real-World Distance Reduction in a Virtual Reality-Based Wheelchair Simulation on Flat Surfaces.
Proceedings of the Universal Access in Human-Computer Interaction. Access to Media, Learning and Assistive Environments, 2021
A Crowdsourcing Platform for Constructing Accessibility Maps Supporting Multiple Participation Modes.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
2020
BScanner: A Crowdsourcing Platform for Constructing Accessibility Maps to Support Multiple Participation Types.
Proceedings of the OzCHI '20: 32nd Australian Conference on Human-Computer-Interaction, 2020
Proceedings of the ICMI '20: International Conference on Multimodal Interaction, 2020
2019
Evaluation on a Wheelchair Simulator Using Limited-Motion Patterns and Vection-Inducing Movies.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
An Interaction Method for Transferring Electronic Information by Tearing a Sheet of Paper.
Proceedings of the OZCHI'19: 31st Australian Conference on Human-Computer-Interaction, 2019
Proceedings of the OZCHI'19: 31st Australian Conference on Human-Computer-Interaction, 2019
2018
Study on VR-based wheelchair simulator using vection-inducing movies and limited-motion patterns.
Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology, 2018
Proceedings of the Universal Access in Human-Computer Interaction. Virtual, Augmented, and Intelligent Environments, 2018
Implementation and Evaluation of a Reminder Registration Interface for Daily Life Objects.
Proceedings of the HCI International 2018 - Posters' Extended Abstracts, 2018
2017
Proceedings of the 2017 IEEE Conference on Computer Vision and Pattern Recognition, 2017
2016
Proceedings of the Universal Access in Human-Computer Interaction. Interaction Techniques and Environments, 2016
Proceedings of the Human Interface and the Management of Information: Applications and Services, 2016
An Information Display System with Information Scrapping User Interface Based on Digital Signage Terminals and Mobile Devices for Disaster Situations.
Proceedings of the Human-Computer Interaction. Interaction Platforms and Techniques, 2016
2015
Proceedings of the 24th IEEE International Symposium on Robot and Human Interactive Communication, 2015
2014
Proceedings of the second international conference on Human-agent interaction, 2014
Move&flick: design and evaluation of a single-finger and eyes-free kana-character entry method on touch screens.
Proceedings of the 16th international ACM SIGACCESS conference on Computers & accessibility, 2014
2011
Proceedings of the International Conference on Human Factors in Computing Systems, 2011
2008
Development and Evaluation of a Collaborative Virtual Environment Supporting Self Feedbacks of Electroencephalogram.
Proceedings of the 22nd International Conference on Advanced Information Networking and Applications, 2008
2007
Proceedings of the Fifth International Conference on Creating, 2007