Akihiko Shirai
Orcid: 0000-0002-6274-4422Affiliations:
- GREE Inc, Tokyo, Japan
- Kanagawa Institute of Technology, Atsugi, Japan
- Tokyo Institute of Technology, Department of Computational Intelligence and Systems, Tokyo, Japan (PhD)
According to our database1,
Akihiko Shirai
authored at least 43 papers
between 2002 and 2023.
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Book In proceedings Article PhD thesis Dataset OtherLinks
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Bibliography
2023
AI-Assisted Avatar Fashion Show: Word-to-Clothing Texture Exploration and Motion Synthesis for Metaverse UGC.
Proceedings of the ACM SIGGRAPH 2023 Posters, 2023
Avatar Fusion Karaoke: Research and development on multi-user music play VR experience in the metaverse.
Proceedings of the IEEE International Conference on Metaverse Computing, 2023
2022
Proceedings of the SIGGRAPH Asia 2022 Posters, 2022
Evaluation of time-shifted emotion through shared emoji reactions in a video watching experience.
Proceedings of the International Conference on Cyberworlds, 2022
2020
Proceedings of the Web3D '20: The 25th International Conference on 3D Web Technology, 2020
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020
2019
Neck strap haptics: an algorithm for non-visible VR information using haptic perception on the neck.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2019
Effectiveness of facial animated avatar and voice transformer in elearning programming course.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2019
Proceedings of the 19th ACM International Conference on Intelligent Virtual Agents, 2019
2018
MasQueRade: Onsite QR Code based VR Experience Evaluation System using Sanitary Mask.
Proceedings of the Virtual Reality International Conference - Laval Virtual, 2018
2017
Int. J. Virtual Real., 2017
Proceedings of the Virtual Reality International Conference - Laval Virtual 2017, 2017
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017
2016
Proceedings of the 2016 Virtual Reality International Conference, 2016
Proceedings of the 1st International Workshop on coMics ANalysis, 2016
Some Considerations of Age Estimation Method for "Augmented TV" Based on Posture of Gripping Tablet PC.
Proceedings of the HCI International 2016 - Posters' Extended Abstracts, 2016
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2016
2015
Face à la mode: A new immersive entertainment system that can train body and facial expressions.
Proceedings of the 2015 Virtual Reality International Conference, 2015
Gamification and construction of virtual field museum by using augmented reality game "Ingress".
Proceedings of the 2015 Virtual Reality International Conference, 2015
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2015
Innovation in the age of virtual reality through organizing international student competition.
Proceedings of the SIGGRAPH Asia 2015 Symposium on Education, 2015
2014
FamiLinkTV: expanding the social value of the living room with multiplex imaging technology.
Proceedings of the 2014 Virtual Reality International Conference, 2014
Proceedings of the 2014 Virtual Reality International Conference, 2014
"Scritter" to "1p2x3D": application development using multiplex hiding imaging technology.
Proceedings of the 2014 Virtual Reality International Conference, 2014
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2014
2013
Proceedings of the Virtual Reality International Conference - Laval Virtual, 2013
KinEmotion: context controllable emotional motion analysis method for interactive cartoon generator.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2013
2012
AccuMotion: intuitive recognition algorithm for new interactions and experiences for the post-PC era.
Proceedings of the Virtual Reality International Conference, 2012
Proceedings of the SIGGRAPH Asia 2012 Emerging Technologies, Singapore, November 28, 2012
2011
Proceedings of the SIGGRAPH Asia 2011 Posters, Hong Kong, December 12-15, 2011, 2011
Proceedings of the SIGGRAPH Asia 2011 Posters, Hong Kong, December 12-15, 2011, 2011
GAMIC: exaggerated real time character animation control method for full-body gesture interaction systems.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2011
2010
A new "multiplex content" displaying system compatible with current 3D projection technology.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2010
2009
WiiRemote programming: development experiences of interactive techniques that can be applied to education for young engineers.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009
2007
WiiMedia: motion analysis methods and applications using a consumer video game controller.
Proceedings of the 2007 ACM SIGGRAPH Symposium on Video Games, Sandbox 2007, 2007
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007
2005
Development of robotic TV game player using haptic interface and GPU image recognition.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005
A new real-time video synthesis method for virtual studio environments using GPU and projected screens.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005
RoboGamer: development of robotic tv game player using haptic interface and GPU image recognition.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2005
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2005
2004
Proceedings of the Advances in Multimedia Information Processing - PCM 2004, 5th Pacific Rim Conference on Multimedia, Tokyo, Japan, November 30, 2004
2002
Penguin hockey: a virtual reality game system for children.
Proceedings of the Entertainment Computing: Technologies and Applications, 2002