Aki Järvinen

According to our database1, Aki Järvinen authored at least 16 papers between 2001 and 2020.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2020
Spatial Design For Beginners: A Playful Journey Through The Virtuality Continuum.
Proceedings of the SIGGRAPH 2020: Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2020

2016
A Semantic Frame Approach to Support Serious Game Design.
Proceedings of the Games and Learning Alliance - 5th International Conference, 2016

2009
Game design for social networks: interaction design for playful dispositions.
Proceedings of the 2009 ACM SIGGRAPH Symposium on Video Games, 2009

Workshop: game design for social networks.
Proceedings of the 13th International Academic MindTrek Conference: Everyday Life in the Ubiquitous Era, 2009

2008
Method Engineering as Game Design: an Emerging HCI Perspective on Methods and CASE Tools.
Proceedings of the 13th International Workshop on Exploring Modeling Methods for Systems Analysis and Design, 2008

2007
mygamestudies.com: building a community for game design students.
Proceedings of the 2007 conference on Future Play, Toronto, ON, Canada, November 15, 2007

Introducing Applied Ludology: Hands-on Methods for Game Studies.
Proceedings of the 2007 DiGRA International Conference: Situated Play, 2007

2005
The Psychophysiology of Video Gaming: Phasic Emotional Responses to Game Events.
Proceedings of the Digital Games Research Conference 2005, 2005

Introduction to Game Design Research.
Proceedings of the Digital Games Research Conference 2005, 2005

Theory as Game: Designing the Game Game.
Proceedings of the Digital Games Research Conference 2005, 2005

2004
A Meaningful Read: Rules of Play reviewed.
Game Stud., 2004

Emotional response patterns and sense of presence during video games: potential criterion variables for game design.
Proceedings of the Third Nordic Conference on Human-Computer Interaction 2004, 2004

2003
Making and breaking games: a typology of rules.
Proceedings of the Digital Games Research Conference 2003, 2003

2002
Halo and the Anatomy of the FPS.
Game Stud., 2002

Gran Stylissimo: The Audiovisual Elements and Styles in Computer and Video Games.
Proceedings of the Computer Games and Digital Cultures Conference, 2002

2001
Quake® goes the environment: game aesthetics and archaeologies.
Digit. Creativity, 2001


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