Aino Ahtinen

Orcid: 0000-0002-6886-3756

According to our database1, Aino Ahtinen authored at least 41 papers between 2004 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2024
Office Wellbeing by Design: Don't Stand for Anything Less.
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024

2023
Supporting Remote Social Robot Design Collaboration with Online Canvases: Lessons Learned from Facilitators' and Participants' Experiences.
Int. J. Soc. Robotics, February, 2023

Walking Outdoor with a Zoomorphic Mobile Robot: Exploration of Robot-Assisted Physical Activities for Older Adults.
Proceedings of the 32nd IEEE International Conference on Robot and Human Interactive Communication, 2023

Exploring the Personality Design Space of Robots : Personalities and Design Implications for Non-Anthropomorphic Wellness Robots.
Proceedings of the 32nd IEEE International Conference on Robot and Human Interactive Communication, 2023

Robocamp at Home: Exploring Families' Co-Learning with a Social Robot: Findings from a One-Month Study in the Wild.
Proceedings of the 2023 ACM/IEEE International Conference on Human-Robot Interaction, 2023

Collaborative Learning with Social Robots - Reflections on the Novel Co-learning Concepts Robocamp and Robotour.
Proceedings of the Learning and Collaboration Technologies, 2023

University Language Instructors Programming Robotic Learning Applications: Design and implementation of encouraging programming workshop experiences.
Proceedings of the International Conference on Human-Agent Interaction, 2023

Co-Learning around Social Robots with School Pupils and University Students - Focus on Data Privacy Considerations.
Proceedings of the International Conference on Human-Agent Interaction, 2023

2022
Customizing Social Assistant Robots - Concepting Functionalities and Aesthetics.
Proceedings of the Mensch und Computer 2022 - Workshopband, Darmstadt, Germany, September 4, 2022

Physical appearance drives design: Insights from co-designing a citizens' initiative robot with high school students.
Proceedings of the Mensch und Computer 2022 - Workshopband, Darmstadt, Germany, September 4, 2022

User Experience and Social Interaction with Robots.
Proceedings of the Mensch und Computer 2022 - Workshopband, Darmstadt, Germany, September 4, 2022

2021
"How are you today, Panda the Robot?" - Affectiveness, Playfulness and Relatedness in Human-Robot Collaboration in the Factory Context.
Proceedings of the 30th IEEE International Conference on Robot & Human Interactive Communication, 2021

Design Implications for a Virtual Language Learning Companion Robot: Considering the Appearance, Interaction and Rewarding Behavior.
Proceedings of the HAI '21: International Conference on Human-Agent Interaction, Virtual Event, Japan, November 9, 2021

2020
Learning and Teaching Experiences with a Persuasive Social Robot in Primary School - Findings and Implications from a 4-Month Field Study.
Proceedings of the Persuasive Technology. Designing for Future Change, 2020

User Experience Goals for Designing Industrial Human-Cobot Collaboration: A Case Study of Franka Panda Robot.
Proceedings of the NordiCHI '20: Shaping Experiences, 2020

GreenLife: A Persuasive Social Robot to Enhance the Sustainable Behavior in shared Living Spaces.
Proceedings of the NordiCHI '20: Shaping Experiences, 2020

Social human-robot interaction in the wild: a workshop proposal for academic mindtrek 2020.
Proceedings of the 23rd Academic Mindtrek Conference, 2020

"The superhero of the university": experience-driven design and field study of the university guidance robot.
Proceedings of the 23rd Academic Mindtrek Conference, 2020

Color game: a collaborative social robotic game for icebreaking; towards the design of robotic ambiences as part of smart building services.
Proceedings of the 23rd Academic Mindtrek Conference, 2020

Customized Robot-Assisted Language Learning to Support Immigrants at Work: Findings and Insights from a Qualitative User Experience Study.
Proceedings of the HAI '20: 8th International Conference on Human-Agent Interaction, 2020

2019
Long-Term User Experience and Persuasion on 3DFysio, A Mobile Rehabilitation Application.
Proceedings of the Persuasive Technology: Development of Persuasive and Behavior Change Support Systems, 2019

2018
Designing for experiences with socially interactive robots.
Proceedings of the 10th Nordic Conference on Human-Computer Interaction, Oslo, 2018

Nice surprise, more present than a machine: Experiences evoked by a social robot for guidance and edutainment at a city service point.
Proceedings of the 22nd International Academic Mindtrek Conference, 2018

2017
Let's walk at work: persuasion through the brainwolk walking meeting app.
Proceedings of the 21st International Academic Mindtrek Conference, AcademicMindtrek 2017, Tampere, Finland, September 20, 2017

2016
Walk as You Work: User Study and Design Implications for Mobile Walking Meetings.
Proceedings of the 9th Nordic Conference on Human-Computer Interaction, Gothenburg, Sweden, October 23, 2016

Brainwolk: a mobile technology mediated walking meeting concept for wellbeing and creativity at work.
Proceedings of the 15th International Conference on Mobile and Ubiquitous Multimedia, 2016

Towards better knowledge work experiences with new Ambient workspace: Concept and prototype.
Proceedings of the 19th Conference of Open Innovations Association, 2016

2015
Experience-Driven Design of Ambiences for Future Pop Up Workspaces.
Proceedings of the Ambient Intelligence - 12th European Conference, AmI 2015, 2015

2013
Advise, Acknowledge, Grow and Engage: Design Principles for a Mobile Wellness Application to Support Physical Activity.
Int. J. Mob. Hum. Comput. Interact., 2013

2010
Empowering citizens for well-being and chronic disease management with wellness diary.
IEEE Trans. Inf. Technol. Biomed., 2010

Let's all get up and walk to the North Pole: design and evaluation of a mobile wellness application.
Proceedings of the 6th Nordic Conference on Human-Computer Interaction 2010, 2010

2009
User experiences of mobile wellness applications in health promotion: User study of Wellness Diary, Mobile Coach and SelfRelax.
Proceedings of the 3rd International Conference on Pervasive Computing Technologies for Healthcare, 2009

Designing social features for mobile and ubiquitous wellness applications.
Proceedings of the 8th International Conference on Mobile and Ubiquitous Multimedia, 2009

User-centered design of mobile wellness applications.
Proceedings of the 11th Conference on Human-Computer Interaction with Mobile Devices and Services, 2009

Animated Transitions for Adaptive Small Size Mobile Menus.
Proceedings of the Human-Computer Interaction, 2009

2008
Design of mobile wellness applications: identifying cross-cultural factors.
Proceedings of the 20th Australasian Computer-Human Interaction Conference, 2008

Wellness applications -- ui design to support long-term usage motivation.
Proceedings of the Extended Abstracts Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008

Tracking Outdoor Sports - User Experience Perspective.
Proceedings of the Ambient Intelligence, European Conference, 2008

2007
Developing a mobile reporting system for road maintenance: user research perspective.
Proceedings of the 4th International Conference on Mobile Technology, 2007

2005
Mobile Photo Browsing with Pipelines and Spatial Cues.
Proceedings of the Human-Computer Interaction, 2005

2004
Learnability and Automatic Clustering of Images in Mobile Devices.
Proceedings of the Mobile Human-Computer Interaction, 2004


  Loading...