Ahmed Tlili

Orcid: 0000-0003-1449-7751

According to our database1, Ahmed Tlili authored at least 65 papers between 2015 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2024
Down to the Rabbit Hole: How Gamification is Integrated in Blockchain Systems? A Systematic Literature Review.
Int. J. Hum. Comput. Interact., October, 2024

Opening up the gamification black box: effects of students' personality traits and perception of game elements on their engaged behaviors in a gamified course.
Technol. Knowl. Learn., June, 2024

Which pedagogical approaches are more effective in mobile learning? A meta-analysis and research synthesis.
J. Comput. Assist. Learn., June, 2024

How are we doing with student-centered learning facilitated by educational technologies? A systematic review of literature reviews.
Educ. Inf. Technol., May, 2024

The role of learners' characteristics in educational gamification systems: a systematic meta-review of the literature.
Interact. Learn. Environ., March, 2024

Accessible Metaverse: A Theoretical Framework for Accessibility and Inclusion in the Metaverse.
Multimodal Technol. Interact., 2024

A Cybernetic Perspective on Generative AI in Education: From Transmission to Coordination.
Int. J. Interact. Multim. Artif. Intell., 2024

A Large-Scale Study on the Preferred Learning Mode in Higher Education: Which One Suits Me Better in the New Normal?
Int. J. Emerg. Technol. Learn., 2024

How environmental perception affects players' in-game behaviors? Towards developing games in compliance with sustainable development goals.
Entertain. Comput., 2024

Technology Integration in Compulsory education in China: Insights from the latest Chinese National Curriculum Standards.
Proceedings of the IEEE International Conference on Advanced Learning Technologies, 2024

Does personalization really help in improving learning achievement? A meta-analysis.
Proceedings of the IEEE International Conference on Advanced Learning Technologies, 2024

2023
What if the devil is my guardian angel: ChatGPT as a case study of using chatbots in education.
Smart Learn. Environ., December, 2023

The changing landscape of mobile learning pedagogy: A systematic literature review.
Interact. Learn. Environ., December, 2023

How remote leaning during crisis affect technostress levels experienced by academicians.
Educ. Inf. Technol., September, 2023

Impact of cultural diversity on students' learning behavioral patterns in open and online courses: a lag sequential analysis approach.
Interact. Learn. Environ., August, 2023

Pedagogical beliefs, teaching practices and use of open educational resources in the Republic of Ghana.
Interact. Learn. Environ., July, 2023

Automatic modeling learner's personality using learning analytics approach in an intelligent Moodle learning platform.
Interact. Learn. Environ., July, 2023

The evolution of sustainability models for Open Educational Resources: insights from the literature and experts.
Interact. Learn. Environ., April, 2023

Temporal perspective on the gender-related differences in online learning behaviour.
Behav. Inf. Technol., April, 2023

Examining the applications of intelligent tutoring systems in real educational contexts: A systematic literature review from the social experiment perspective.
Educ. Inf. Technol., 2023

Exploring User Perspectives on ChatGPT: Applications, Perceptions, and Implications for AI-Integrated Education.
CoRR, 2023

Ready or Not? Investigating Teachers' Readiness for Adopting Online Merge Offline (OMO) Learning in Digital Transformation.
Proceedings of the Blended Learning : Lessons Learned and Ways Forward, 2023

Intelligent Tutoring Systems Examined in Social Experiments - Is the Magic Gone? A Meta-Analysis.
Proceedings of the IEEE International Conference on Advanced Learning Technologies, 2023

Preface: ICALT 2023.
Proceedings of the IEEE International Conference on Advanced Learning Technologies, 2023

2022
Is Metaverse in education a blessing or a curse: a combined content and bibliometric analysis.
Smart Learn. Environ., 2022

Empirical Evidence on Gamification and Learning Analytics (GaLA): What is Missing?
Proceedings of the International Conference on Advanced Learning Technologies, 2022

2021
Teachers' adoption of an open and interactive e-book for teaching K-12 students Artificial Intelligence: a mixed methods inquiry.
Smart Learn. Environ., 2021

Risks Analyzing and management in Software Project Management Using Fuzzy Cognitive Maps with Reinforcement Learning.
Informatica (Slovenia), 2021

Effects of gender and personality differences on students' perception of game design elements in educational gamification.
Int. J. Hum. Comput. Stud., 2021

A Smart Collaborative Educational Game with Learning Analytics to Support English Vocabulary Teaching.
Int. J. Interact. Multim. Artif. Intell., 2021

A Systematic Literature Review of Empirical Studies on Learning Analytics in Educational Games.
Int. J. Interact. Multim. Artif. Intell., 2021

An Analysis of International Conference Proceedings on Artificial General Intelligence (AGI) from 2008 to 2020: A Data-Mining Mapping Analysis.
Proceedings of the 8th International Conference on ICT & Accessibility, 2021

Can we predict learners' personalities through their behavioural patterns? A pilot study using Behaviour Analytics-Moodle plugin.
Proceedings of the 8th International Conference on ICT & Accessibility, 2021

The Impact of Gender on Online Learning Behavioral Patterns: A Comparative Study Based on Lag Sequential Analysis.
Proceedings of the 21st International Conference on Advanced Learning Technologies, 2021

Remote Special Education during COVID-19: A Combined Bibliometric, Content and Thematic Analysis.
Proceedings of the 21st International Conference on Advanced Learning Technologies, 2021

2020
Accessibility within open educational resources and practices for disabled learners: a systematic literature review.
Smart Learn. Environ., 2020

Current state of open educational resources in the Arab region: an investigation in 22 countries.
Smart Learn. Environ., 2020

Disrupted classes, undisrupted learning during COVID-19 outbreak in China: application of open educational practices and resources.
Smart Learn. Environ., 2020

A Systematic Review on Robot-Assisted Special Education from the Activity Theory Perspective.
J. Educ. Technol. Soc., 2020

Openness as the key factor to support education in times of crisis.
Proceedings of the TEEM'20: Eighth International Conference on Technological Ecosystems for Enhancing Multiculturality, 2020

Students' learning performance in a gamified and self-determined learning environment.
Proceedings of the International Multi-Conference on: "Organization of Knowledge and Advanced Technologies", 2020

Promoting Inclusive Open Education: A Holistic Approach Towards a Novel Accessible OER Recommender System.
Proceedings of the Computers Helping People with Special Needs, 2020

Unobtrusive monitoring of learners' game interactions to identify their dyslexia level.
Proceedings of the 20th IEEE International Conference on Advanced Learning Technologies, 2020

2019
Impact of Facebook as a Learning Tool on Learning Outcomes, Technology Acceptance, and Attitude.
J. Cases Inf. Technol., 2019

A Complete Validated Learning Analytics Framework: Designing Issues from Data Use Perspective.
Int. J. Inf. Commun. Technol. Educ., 2019

Does Providing a Personalized Educational Game Based on Personality Matter? A Case Study.
IEEE Access, 2019

Traveler Behavior Cognitive Reasoning Mechanism.
Proceedings of the 11th International Conference on Soft Computing and Pattern Recognition (SoCPaR 2019), 2019

Harnessing the Characteristics of Open Educational Resources to the Challenges of Rural Education: A Holistic Understanding.
Proceedings of the 7th International conference on ICT & Accessibility, 2019

Fostering Teachers-Led Open Education in Universities: Recommendations Emerging from Research.
Proceedings of the 7th International conference on ICT & Accessibility, 2019

Personality Effects on Students' Intrinsic Motivation in a Gamified Learning Environment.
Proceedings of the 19th IEEE International Conference on Advanced Learning Technologies, 2019

Data Analytics Approaches in Educational Games and Gamification Systems: Summary, Challenges, and Future Insights.
Proceedings of the Data Analytics Approaches in Educational Games and Gamification Systems, 2019

iMoodle: An Intelligent Gamified Moodle to Predict "at-risk" Students Using Learning Analytics Approaches.
Proceedings of the Data Analytics Approaches in Educational Games and Gamification Systems, 2019

2018
Implicit modeling of learners' personalities in a game-based learning environment using their gaming behaviors.
Smart Learn. Environ., 2018

A Complete Validated Learning Analytics Framework: Designing Issues from Data Preparation Perspective.
Int. J. Inf. Commun. Technol. Educ., 2018

Does Personality Affect Students' Perceived Preferences for Game Elements in Gamified Learning Environments?
Proceedings of the 18th IEEE International Conference on Advanced Learning Technologies, 2018

2017
Toward Modeling the Learner's Personality Using Educational Games.
Int. J. Distance Educ. Technol., 2017

An investigation of the factors affecting the perception of gamification and game elements.
Proceedings of the 6th International Conference on Information and Communication Technology and Accessibility, 2017

A Smart Educational Game to Model Personality Using Learning Analytics.
Proceedings of the 17th IEEE International Conference on Advanced Learning Technologies, 2017

Facebook as a Learning Tool in Classrooms: A Case Study.
Proceedings of the 14th IEEE/ACS International Conference on Computer Systems and Applications, 2017

Educational Gamification Based on Personality.
Proceedings of the 14th IEEE/ACS International Conference on Computer Systems and Applications, 2017

2016
Improving learning computer architecture through an educational mobile game.
Smart Learn. Environ., 2016

Role of personality in computer based learning.
Comput. Hum. Behav., 2016

Towards a Generic UML Model to Support Designing Educational Role Playing Games.
Proceedings of the 16th IEEE International Conference on Advanced Learning Technologies, 2016

2015
An educational game for teaching computer architecture: Evaluation using learning analytics.
Proceedings of the 5th International Conference on Information & Communication Technology and Accessibility, 2015

A Mobile Educational Game for Teaching Computer Architecture.
Proceedings of the 15th IEEE International Conference on Advanced Learning Technologies, 2015


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