Ahmed Tlili
Orcid: 0000-0003-1449-7751
According to our database1,
Ahmed Tlili
authored at least 65 papers
between 2015 and 2024.
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Bibliography
2024
Down to the Rabbit Hole: How Gamification is Integrated in Blockchain Systems? A Systematic Literature Review.
Int. J. Hum. Comput. Interact., October, 2024
Opening up the gamification black box: effects of students' personality traits and perception of game elements on their engaged behaviors in a gamified course.
Technol. Knowl. Learn., June, 2024
Which pedagogical approaches are more effective in mobile learning? A meta-analysis and research synthesis.
J. Comput. Assist. Learn., June, 2024
How are we doing with student-centered learning facilitated by educational technologies? A systematic review of literature reviews.
Educ. Inf. Technol., May, 2024
The role of learners' characteristics in educational gamification systems: a systematic meta-review of the literature.
Interact. Learn. Environ., March, 2024
Accessible Metaverse: A Theoretical Framework for Accessibility and Inclusion in the Metaverse.
Multimodal Technol. Interact., 2024
A Cybernetic Perspective on Generative AI in Education: From Transmission to Coordination.
Int. J. Interact. Multim. Artif. Intell., 2024
A Large-Scale Study on the Preferred Learning Mode in Higher Education: Which One Suits Me Better in the New Normal?
Int. J. Emerg. Technol. Learn., 2024
How environmental perception affects players' in-game behaviors? Towards developing games in compliance with sustainable development goals.
Entertain. Comput., 2024
Technology Integration in Compulsory education in China: Insights from the latest Chinese National Curriculum Standards.
Proceedings of the IEEE International Conference on Advanced Learning Technologies, 2024
Proceedings of the IEEE International Conference on Advanced Learning Technologies, 2024
2023
What if the devil is my guardian angel: ChatGPT as a case study of using chatbots in education.
Smart Learn. Environ., December, 2023
Interact. Learn. Environ., December, 2023
How remote leaning during crisis affect technostress levels experienced by academicians.
Educ. Inf. Technol., September, 2023
Impact of cultural diversity on students' learning behavioral patterns in open and online courses: a lag sequential analysis approach.
Interact. Learn. Environ., August, 2023
Pedagogical beliefs, teaching practices and use of open educational resources in the Republic of Ghana.
Interact. Learn. Environ., July, 2023
Automatic modeling learner's personality using learning analytics approach in an intelligent Moodle learning platform.
Interact. Learn. Environ., July, 2023
The evolution of sustainability models for Open Educational Resources: insights from the literature and experts.
Interact. Learn. Environ., April, 2023
Behav. Inf. Technol., April, 2023
Examining the applications of intelligent tutoring systems in real educational contexts: A systematic literature review from the social experiment perspective.
Educ. Inf. Technol., 2023
Exploring User Perspectives on ChatGPT: Applications, Perceptions, and Implications for AI-Integrated Education.
CoRR, 2023
Ready or Not? Investigating Teachers' Readiness for Adopting Online Merge Offline (OMO) Learning in Digital Transformation.
Proceedings of the Blended Learning : Lessons Learned and Ways Forward, 2023
Intelligent Tutoring Systems Examined in Social Experiments - Is the Magic Gone? A Meta-Analysis.
Proceedings of the IEEE International Conference on Advanced Learning Technologies, 2023
Proceedings of the IEEE International Conference on Advanced Learning Technologies, 2023
2022
Is Metaverse in education a blessing or a curse: a combined content and bibliometric analysis.
Smart Learn. Environ., 2022
Proceedings of the International Conference on Advanced Learning Technologies, 2022
2021
Teachers' adoption of an open and interactive e-book for teaching K-12 students Artificial Intelligence: a mixed methods inquiry.
Smart Learn. Environ., 2021
Risks Analyzing and management in Software Project Management Using Fuzzy Cognitive Maps with Reinforcement Learning.
Informatica (Slovenia), 2021
Effects of gender and personality differences on students' perception of game design elements in educational gamification.
Int. J. Hum. Comput. Stud., 2021
A Smart Collaborative Educational Game with Learning Analytics to Support English Vocabulary Teaching.
Int. J. Interact. Multim. Artif. Intell., 2021
A Systematic Literature Review of Empirical Studies on Learning Analytics in Educational Games.
Int. J. Interact. Multim. Artif. Intell., 2021
An Analysis of International Conference Proceedings on Artificial General Intelligence (AGI) from 2008 to 2020: A Data-Mining Mapping Analysis.
Proceedings of the 8th International Conference on ICT & Accessibility, 2021
Can we predict learners' personalities through their behavioural patterns? A pilot study using Behaviour Analytics-Moodle plugin.
Proceedings of the 8th International Conference on ICT & Accessibility, 2021
The Impact of Gender on Online Learning Behavioral Patterns: A Comparative Study Based on Lag Sequential Analysis.
Proceedings of the 21st International Conference on Advanced Learning Technologies, 2021
Remote Special Education during COVID-19: A Combined Bibliometric, Content and Thematic Analysis.
Proceedings of the 21st International Conference on Advanced Learning Technologies, 2021
2020
Accessibility within open educational resources and practices for disabled learners: a systematic literature review.
Smart Learn. Environ., 2020
Current state of open educational resources in the Arab region: an investigation in 22 countries.
Smart Learn. Environ., 2020
Disrupted classes, undisrupted learning during COVID-19 outbreak in China: application of open educational practices and resources.
Smart Learn. Environ., 2020
A Systematic Review on Robot-Assisted Special Education from the Activity Theory Perspective.
J. Educ. Technol. Soc., 2020
Proceedings of the TEEM'20: Eighth International Conference on Technological Ecosystems for Enhancing Multiculturality, 2020
Students' learning performance in a gamified and self-determined learning environment.
Proceedings of the International Multi-Conference on: "Organization of Knowledge and Advanced Technologies", 2020
Promoting Inclusive Open Education: A Holistic Approach Towards a Novel Accessible OER Recommender System.
Proceedings of the Computers Helping People with Special Needs, 2020
Unobtrusive monitoring of learners' game interactions to identify their dyslexia level.
Proceedings of the 20th IEEE International Conference on Advanced Learning Technologies, 2020
2019
Impact of Facebook as a Learning Tool on Learning Outcomes, Technology Acceptance, and Attitude.
J. Cases Inf. Technol., 2019
A Complete Validated Learning Analytics Framework: Designing Issues from Data Use Perspective.
Int. J. Inf. Commun. Technol. Educ., 2019
Does Providing a Personalized Educational Game Based on Personality Matter? A Case Study.
IEEE Access, 2019
Proceedings of the 11th International Conference on Soft Computing and Pattern Recognition (SoCPaR 2019), 2019
Harnessing the Characteristics of Open Educational Resources to the Challenges of Rural Education: A Holistic Understanding.
Proceedings of the 7th International conference on ICT & Accessibility, 2019
Fostering Teachers-Led Open Education in Universities: Recommendations Emerging from Research.
Proceedings of the 7th International conference on ICT & Accessibility, 2019
Personality Effects on Students' Intrinsic Motivation in a Gamified Learning Environment.
Proceedings of the 19th IEEE International Conference on Advanced Learning Technologies, 2019
Data Analytics Approaches in Educational Games and Gamification Systems: Summary, Challenges, and Future Insights.
Proceedings of the Data Analytics Approaches in Educational Games and Gamification Systems, 2019
iMoodle: An Intelligent Gamified Moodle to Predict "at-risk" Students Using Learning Analytics Approaches.
Proceedings of the Data Analytics Approaches in Educational Games and Gamification Systems, 2019
2018
Implicit modeling of learners' personalities in a game-based learning environment using their gaming behaviors.
Smart Learn. Environ., 2018
A Complete Validated Learning Analytics Framework: Designing Issues from Data Preparation Perspective.
Int. J. Inf. Commun. Technol. Educ., 2018
Does Personality Affect Students' Perceived Preferences for Game Elements in Gamified Learning Environments?
Proceedings of the 18th IEEE International Conference on Advanced Learning Technologies, 2018
2017
Int. J. Distance Educ. Technol., 2017
An investigation of the factors affecting the perception of gamification and game elements.
Proceedings of the 6th International Conference on Information and Communication Technology and Accessibility, 2017
Proceedings of the 17th IEEE International Conference on Advanced Learning Technologies, 2017
Proceedings of the 14th IEEE/ACS International Conference on Computer Systems and Applications, 2017
Proceedings of the 14th IEEE/ACS International Conference on Computer Systems and Applications, 2017
2016
Smart Learn. Environ., 2016
Proceedings of the 16th IEEE International Conference on Advanced Learning Technologies, 2016
2015
An educational game for teaching computer architecture: Evaluation using learning analytics.
Proceedings of the 5th International Conference on Information & Communication Technology and Accessibility, 2015
Proceedings of the 15th IEEE International Conference on Advanced Learning Technologies, 2015