Ahmed M. Abuzuraiq
According to our database1,
Ahmed M. Abuzuraiq
authored at least 5 papers
between 2017 and 2024.
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Bibliography
2024
Seizing the Means of Production: Exploring the Landscape of Crafting, Adapting and Navigating Generative AI Models in the Visual Arts.
CoRR, 2024
Towards Personalizing Generative AI with Small Data for Co-Creation in the Visual Arts.
Proceedings of the Joint Proceedings of the ACM IUI 2024 Workshops co-located with the 29th Annual ACM Conference on Intelligent User Interfaces (IUI 2024), 2024
2020
Shopping for Game levels: A Visual Analytics Approach to Exploring Procedurally Generated Content.
Proceedings of the FDG '20: International Conference on the Foundations of Digital Games, 2020
2019
Taksim: A Constrained Graph Partitioning Framework for Procedural Content Generation.
Proceedings of the IEEE Conference on Games, 2019
2017
On using graph partitioning with isomorphism constraint in procedural content generation.
Proceedings of the International Conference on the Foundations of Digital Games, 2017