Ahmad Hoirul Basori

Orcid: 0000-0001-9684-490X

According to our database1, Ahmad Hoirul Basori authored at least 11 papers between 2008 and 2019.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

Online presence:

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Bibliography

2019
SMARF: Smart Farming Framework Based on Big Data, IoT and Deep Learning Model for Plant Disease Detection and Prevention.
Proceedings of the Applied Computing to Support Industry: Innovation and Technology, 2019

2018
An overview of interactive wet cloth simulation in virtual reality and serious games.
Comput. methods Biomech. Biomed. Eng. Imaging Vis., 2018

2017
Oxygenation absorption and light scattering driven facial animation of natural virtual human.
Multim. Tools Appl., 2017

Comprehensive analysis of Student's Academic Failure Classification through Role-Sphere Influence and Flow betwenness centrality.
ICCSCI, 2017

2014
Extreme expression of sweating in 3D virtual human.
Comput. Hum. Behav., 2014

2012
The effect of emotional colour on creating realistic expression of avatar.
Proceedings of the Virtual Reality Continuum and its Applications in Industry, 2012

2011
Development of 3D Tawaf Simulation for Hajj Training Application Using Virtual Environment.
Proceedings of the Visual Informatics: Sustaining Research and Innovations, 2011

2010
E-Facetic: the integration of multimodal emotion expression for avatar through facial expression, acoustic and haptic.
Proceedings of the 9th International Conference on Virtual Reality Continuum and its Applications in Industry, 2010

2009
A Vibration Tactile Aesthetic to Enhance the Realism of Interactive Game Avatar.
J. Digit. Content Technol. its Appl., 2009

2008
The Potential of Human Haptic Emotion as Technique for Virtual Human Characters Movement to Augment Interactivity in Virtual Reality Game.
Int. J. Virtual Real., 2008

The feasibility of human haptic emotion as a feature to enhance interactivity and immersiveness on virtual reality game.
Proceedings of the 7th International Conference on Virtual Reality Continuum and its Applications in Industry, 2008


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