Ahmad Azadvar

Orcid: 0000-0002-6016-028X

According to our database1, Ahmad Azadvar authored at least 10 papers between 2018 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Other 

Links

On csauthors.net:

Bibliography

2024
Country as a proxy for culture? An exploratory study of players in an Online Multiplayer Game.
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024

2023
From Teams to Games: Connecting Game Development to Game Characteristics.
Proceedings of the HCI International 2023 - Late Breaking Papers, 2023

2021
For Honor, for Toxicity: Detecting Toxic Behavior through Gameplay.
Proc. ACM Hum. Comput. Interact., 2021

2020
Defeating the Boss Level ... Exploring Inter-and-Multigenerational Gaming Experiences.
Comput. Games J., 2020

Aging Agents: Cross Generational Analysis of Behavior and Need Satisfaction Among Players of Tom Clancy's The Division 2.
Comput. Games J., 2020

Categorical Clustering Applied to the Discovery of Character Builds in TCTD2: the BaT Approach.
Proceedings of the IEEE Conference on Games, 2020

Hold My Hand: Impact of Intimate Controllers on Player Experience.
Proceedings of the IEEE Conference on Games, 2020

2019
Your Gameplay Says It All: Modelling Motivation in Tom Clancy's The Division.
Proceedings of the IEEE Conference on Games, 2019

Influencers in Multiplayer Online Shooters: Evidence of Social Contagion in Playtime and Social Play.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
UPEQ: ubisoft perceived experience questionnaire: a self-determination evaluation tool for video games.
Proceedings of the 13th International Conference on the Foundations of Digital Games, 2018


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