Ágnes Karolina Bakk
Orcid: 0000-0003-4036-256X
According to our database1,
Ágnes Karolina Bakk
authored at least 14 papers
between 2017 and 2024.
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Bibliography
2024
ImGame Project: A Comprehensive Theory of Immersive Aesthetics and Innovation in Serious Gaming.
Int. J. Game Based Learn., 2024
Augmented Reality's Role in Strengthening Human-Nature Connections: A Systematic Review.
Proceedings of the 27th International Academic Mindtrek Conference, 2024
Proceedings of the 16th International Conference on Computer Supported Education, 2024
2023
INDCOR White Paper 0: Interactive Digital Narratives (IDNs) - A Solution to the Challenge of Representing Complex Issues.
CoRR, 2023
INDCOR white paper 4: Evaluation of Interactive Narrative Design For Complexity Representations.
CoRR, 2023
Zenctuary VR: Simulating Nature in an Interactive Virtual Reality Application: Description of the design process of creating a garden in Virtual Reality with the aim of testing its restorative effects.
Proceedings of the 2023 ACM International Conference on Interactive Media Experiences, 2023
"Virtual reality nature as our next retreat?": User experience testing of a simulated natural environment in virtual reality.
Proceedings of the Mensch und Computer 2023, 2023
Proceedings of the Interactive Storytelling, 2023
2022
Representing mental disorders with virtual reality applications: Designing for multimodality and complex participation.
Frontiers Virtual Real., 2022
2021
Proceedings of the Interactive Storytelling, 2021
2020
2018
Analogue and Digital Immersive Experiences: What should digital creators learn from live theatre makers?
Proceedings of the Electronic Visualisation and the Arts, 2018
2017
How Interactivity Is Changing in Immersive Performances - An Approach of Understanding the Use of Interactive Technologies in Performance Art.
Proceedings of the Interactive Storytelling, 2017