Agata Marta Soccini

Orcid: 0000-0002-7571-8637

According to our database1, Agata Marta Soccini authored at least 23 papers between 2014 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Other 

Links

Online presence:

On csauthors.net:

Bibliography

2024
White Lies in Virtual Reality: Impact on Enjoyment and Fatigue.
Proceedings of the 30th ACM Symposium on Virtual Reality Software and Technology, 2024

Virtual Reality Multiplayer Experiential Training: Guiding People with Autism towards New Habits.
Proceedings of the IEEE Gaming, Entertainment, and Media Conference, 2024

Adaptive Training in Virtual Reality Through Dynamic Alien Motion Support.
Proceedings of the IEEE Gaming, Entertainment, and Media Conference, 2024

Virtual Reality Training for Advanced Radiotherapy.
Proceedings of the IEEE Gaming, Entertainment, and Media Conference, 2024

Integrating Terrain Data into Virtual Reality Systems for Outer Space Exploration.
Proceedings of the Extended Reality - International Conference, 2024

2023
Who Fears the Big Bad Climate Change? Analysis of Emotional Reactions to Global Warming in Virtual Reality.
Proceedings of the Higher Education Learning Methodologies and Technologies Online, 2023

Enhancing Training and Learning in Virtual Reality: The Influence of Alien Motion on Sense of Embodiment.
Proceedings of the International Conference on Human-Agent Interaction, 2023

Demo: VR4Green - Walk through the (Visual) Effects of Climate Change.
Proceedings of the 15th Biannual Conference of the Italian SIGCHI Chapter, 2023

2022
Effects of Frequent Changes in Extended Self-Avatar Movements on Adaptation Performance.
J. Robotics Mechatronics, 2022

Bringing Museums to Juvenile Prison Inmates through Virtual Reality.
Proceedings of the IEEE International Conference on Artificial Intelligence and Virtual Reality, 2022

2021
Towards a Standard Approach for the Design of a both Physical and Virtual Museum.
Proceedings of the IEEE International Conference on Artificial Intelligence and Virtual Reality, 2021

The Ethics of Rehabilitation in Virtual Reality: the role of Self-Avatars and Deep Learning.
Proceedings of the IEEE International Conference on Artificial Intelligence and Virtual Reality, 2021

2020
The Induced Finger Movements Effect.
Proceedings of the SIGGRAPH Asia 2020 Posters, 2020

Virtual Reality Experiential Training for Individuals with Autism: The Airport Scenario.
Proceedings of the Virtual Reality and Augmented Reality, 2020

From Virtual Reality to Neuroscience and Back: a Use Case on Peripersonal Hand Space Plasticity.
Proceedings of the IEEE International Conference on Artificial Intelligence and Virtual Reality, 2020

2019
Virtual Hand Illusion: The Alien Finger Motion Experiment.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

2018
A Multimodal Alarm System for Risk Management in a Clinical Lab.
Int. J. Mob. Hum. Comput. Interact., 2018

2017
Gaze estimation based on head movements in virtual reality applications using deep learning.
Proceedings of the 2017 IEEE Virtual Reality, 2017

Virtual Environments before Pixels: Yayoi Kusama's impact on Virtual Reality.
Proceedings of the Electronic Visualisation and the Arts, 2017

2016
Virtual and Augmented Reality in the Art of Lucio Fontana.
Proceedings of the Electronic Visualisation and the Arts, 2016

SEeS@W: Internet of Persons meets Internet of Things for Safety at Work.
Proceedings of the 19th ACM Conference on Computer Supported Cooperative Work and Social Computing, 2016

2015
'IXV-trajectory' and 'IXV-asset': Virtual reality applications for the aerothermodynamics analysis of IXV.
Proceedings of the 2015 IEEE Virtual Reality, 2015

2014
Virtual Reality Interface for Multidisciplinary Physical Analysis of Space Vehicles.
Proceedings of the 11th Conference and Exhibition of the European Association of Virtual Reality and Augmented Reality, 2014


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