Adrienne Shaw

Orcid: 0000-0001-5526-1839

According to our database1, Adrienne Shaw authored at least 13 papers between 2009 and 2020.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2020
Beyond texts: Using queer readings to document LGBTQ game content.
First Monday, 2020

2018
Serious Efforts at Bias Reduction.
J. Media Psychol. Theor. Methods Appl., 2018

The Temporal Attentive Observation (TAO) Scale: Development of an Instrument to Assess Attentive Behavior Sequences During Serious Gameplay.
Technol. Knowl. Learn., 2018

Analyzing Iterative Training Game Design: A Multi-Method Postmortem Analysis of CYCLES Training Center and CYCLES Carnivale.
Multimodal Technol. Interact., 2018

A conversation: Queer digital media resources and research.
First Monday, 2018

2017
Balancing Play and Formal Training in the Design of Serious Games.
Games Cult., 2017

2016
We Are All Fishes Now: DiGRA, Feminism, and GamerGate.
Trans. Digit. Games Res. Assoc., 2016

2015
We don't need no stinkin' badges: The impact of reward features and feeling rewarded in educational games.
Comput. Hum. Behav., 2015

2014
Testing the Power of Game Lessons: The Effects of Art and Narrative on Reducing Cognitive Biases.
Proceedings of the 2014 DiGRA International Conference: <Active Noun> the <Verb> of game <Plural Noun>, 2014

2012
Do you identify as a gamer? Gender, race, sexuality, and gamer identity.
New Media Soc., 2012

2011
"He could be a bunny rabbit for all I care!": Identification with video game characters and arguments for diversity in representation.
Proceedings of the 2011 DiGRA International Conference: Think, Design, Play, 2011

2010
What Is Video Game Culture? Cultural Studies and Game Studies.
Games Cult., 2010

2009
Putting the Gay in Games: Cultural Production and GLBT Content in Video Games.
Games Cult., 2009


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