Adrienne Decker

Orcid: 0000-0002-0822-4813

According to our database1, Adrienne Decker authored at least 93 papers between 2004 and 2024.

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Bibliography

2024
Piloting a Diagnostic Tool to Measure AP CS Principles Teachers' Knowledge Against CSTA Teacher Standard 1.
Proceedings of the 55th ACM Technical Symposium on Computer Science Education, 2024

Computer Science Curriculum Trends.
Proceedings of the 55th ACM Technical Symposium on Computer Science Education, 2024

BOF: Grading for Equity in Computer Science Courses.
Proceedings of the 55th ACM Technical Symposium on Computer Science Education, 2024

A Vision for the Next 15 Years of Computing Education.
Proceedings of the 55th ACM Technical Symposium on Computer Science Education, 2024

Transforming Grading Practices in the Computing Education Community.
Proceedings of the 55th ACM Technical Symposium on Computer Science Education, 2024

2023
SIGCSE Board DEIA Update.
ACM SIGCSE Bull., 2023

Using Subgoal Labeling in Teaching CS1 (now in Python!).
Proceedings of the 54th ACM Technical Symposium on Computer Science Education, Volume 2, 2023

An Examination of Empirical Evidence Produced by a Decade of K-12 Computer Science Education Research.
Proceedings of the IEEE Frontiers in Education Conference, 2023

Identification of Threshold Concepts for Intermediate Computer Science Students.
Proceedings of the IEEE Frontiers in Education Conference, 2023

2022
Member spotlight: Adrienne Decker.
ACM SIGCSE Bull., 2022

Should the AP Computer Science A Exam Switch to Using Python?
Proceedings of the SIGCSE 2022: The 53rd ACM Technical Symposium on Computer Science Education, 2022

Exploring Threshold Concepts for Intermediate Students.
Proceedings of the SIGCSE 2022: The 53rd ACM Technical Symposium on Computer Science Education, 2022

Who is Failing CS1?: Early Results from DFW Rate Investigation.
Proceedings of the SIGCSE 2022: The 53rd ACM Technical Symposium on Computer Science Education, 2022

Piecing Together the Next 15 Years of Computing Education Research Workshop Report.
Proceedings of the SIGCSE 2022: The 53rd ACM Technical Symposium on Computer Science Education, 2022

Using Subgoal Labeling in Teaching CS1.
Proceedings of the SIGCSE 2022: The 53rd ACM Technical Symposium on Computer Science Education, 2022

Building Ecosystems of Belonging for Neurodiverse Students: A Discussion of Instructor Practices and Training Needs.
Proceedings of the SIGCSE 2022: The 53rd ACM Technical Symposium on Computer Science Education, 2022

Subgoals for CS1 in Python.
Proceedings of the ICER 2022: ACM Conference on International Computing Education Research, Lugano and Virtual Event Switzerland, August 7, 2022

2021
ACM fellows and distinguished members in SIGCSE.
ACM SIGCSE Bull., 2021

Investigating the usage of Likert-style items within Computer Science Education Research Instruments.
Proceedings of the IEEE Frontiers in Education Conference, 2021

2020
SIGCSE organizational updates.
ACM SIGCSE Bull., 2020

SIGCSE members named distinguished ACM members.
ACM SIGCSE Bull., 2020

The curious case of loops.
Comput. Sci. Educ., 2020

A Longitudinal Analysis of K-12 Computing Education Research in the United States: Implications and Recommendations for Change.
Proceedings of the 51st ACM Technical Symposium on Computer Science Education, 2020

An Introduction to Conducting Quantitative K-12 Computing Education Research.
Proceedings of the 51st ACM Technical Symposium on Computer Science Education, 2020

A Gap Analysis of Statistical Data Reporting in K-12 Computing Education Research: Recommendations for Improvement.
Proceedings of the 51st ACM Technical Symposium on Computer Science Education, 2020

Supporting Research on Inclusion in K-12 Computer Science Education using CSEdResearch.org.
Proceedings of the Research on Equity and Sustained Participation in Engineering, 2020

Tools, Languages, and Environments Used in Primary and Secondary Computing Education.
Proceedings of the 2020 ACM Conference on Innovation and Technology in Computer Science Education, 2020

Construction of a Taxonomy for Tools, Languages, and Environments across Computing Education.
Proceedings of the ICER 2020: International Computing Education Research Conference, 2020

Designing and Developing a Resource Center for Primary and Secondary Computing Education Researchers.
Proceedings of the IEEE Frontiers in Education Conference, 2020

Updating our Understanding of the Impact of Pre-College Computing Experiences on University Students.
Proceedings of the IEEE Frontiers in Education Conference, 2020

2019
Announcing the SIGCSE test of time award.
ACM SIGCSE Bull., 2019

SIGCSE top ten symposium papers of all time award.
ACM SIGCSE Bull., 2019

SIGCSE board initiatives.
ACM SIGCSE Bull., 2019

SIGCSE top ten symposium papers of all time award winners.
ACM SIGCSE Bull., 2019

SIGCSE 2018 travel grant program awards.
ACM SIGCSE Bull., 2019

Open access to past SIGCSE proceedings.
ACM SIGCSE Bull., 2019

Review of measurements used in computing education research and suggestions for increasing standardization.
Comput. Sci. Educ., 2019

Using Subgoal Labeling in Teaching CS1.
Proceedings of the 50th ACM Technical Symposium on Computer Science Education, 2019

A Gap Analysis of Noncognitive Constructs in Evaluation Instruments Designed for Computing Education.
Proceedings of the 50th ACM Technical Symposium on Computer Science Education, 2019

A Topical Review of Evaluation Instruments for Computing Education.
Proceedings of the 50th ACM Technical Symposium on Computer Science Education, 2019

csedresearch.org: Resources for Primary and SecondaryComputer Science Education Research.
Proceedings of the 2019 ACM Conference on Innovation and Technology in Computer Science Education, 2019

Design and Pilot Testing of Subgoal Labeled Worked Examples for Five Core Concepts in CS1.
Proceedings of the 2019 ACM Conference on Innovation and Technology in Computer Science Education, 2019

Using the SOLO Taxonomy to Understand Subgoal Labels Effect in CS1.
Proceedings of the 2019 ACM Conference on International Computing Education Research, 2019

Student Engagement in Active Learning Software Engineering Courses.
Proceedings of the IEEE Frontiers in Education Conference, 2019

2018
Help us celebrate 50 SIGCSE technical symposiums.
ACM SIGCSE Bull., 2018

2018 SIGCSE travel grants.
ACM SIGCSE Bull., 2018

2018 travel grant program awards.
ACM SIGCSE Bull., 2018

Using Subgoals to Improve Student Performance in CS1: (Abstract Only).
Proceedings of the 49th ACM Technical Symposium on Computer Science Education, 2018

Improving Research and Experience Reports of Pre-College Computing Activities: A Gap Analysis.
Proceedings of the 49th ACM Technical Symposium on Computer Science Education, 2018

Connecting Evaluation and Computing Education Research: Why is it so Important?
Proceedings of the 49th ACM Technical Symposium on Computer Science Education, 2018

Repositories You Shouldn't Be Living Without.
Proceedings of the 49th ACM Technical Symposium on Computer Science Education, 2018

How am I Going to Grade All These Assignments?: Thinking About Rubrics in the Large.
Proceedings of the 49th ACM Technical Symposium on Computer Science Education, 2018

Defining Requirements for a Repository to Meet the Needs of K-12 Computer Science Educators, Researchers, and Evaluators.
Proceedings of the IEEE Frontiers in Education Conference, 2018

How Engineering and Computing Students Demonstrate Critical Thinking During Required Co-op Work Experiences.
Proceedings of the IEEE Frontiers in Education Conference, 2018

2017
2017 SIGCSE travel grants.
ACM SIGCSE Bull., 2017

Best of RESPECT 2016.
Comput. Sci. Eng., 2017

Engaging Students with Algorithms (Abstract Only).
Proceedings of the 2017 ACM SIGCSE Technical Symposium on Computer Science Education, 2017

Evaluating the Long-Term Impact of Pre-college Computing Activities (Abstract Only).
Proceedings of the 2017 ACM SIGCSE Technical Symposium on Computer Science Education, 2017

Pre-College Computing Outreach Research: Towards Improving the Practice.
Proceedings of the 2017 ACM SIGCSE Technical Symposium on Computer Science Education, 2017

Use of role-play and gamification in a software project course.
Proceedings of the 2017 IEEE Frontiers in Education Conference, 2017

2016
Undergraduate Students' Perceptions of the Impact of Pre-College Computing Activities on Choices of Major.
ACM Trans. Comput. Educ., 2016

Towards a Common Framework for Evaluating Computing Outreach Activities.
Proceedings of the 47th ACM Technical Symposium on Computing Science Education, 2016

Rubricking Like a Boss: Writing and Using Rubrics For Faster, Fairer Grading of Student Assignments (Abstract Only).
Proceedings of the 47th ACM Technical Symposium on Computing Science Education, 2016

Learning Loops: A Replication Study Illuminates Impact of HS Courses.
Proceedings of the 2016 ACM Conference on International Computing Education Research, 2016

Examining the intermediate programmers understanding of the learning process.
Proceedings of the 2016 IEEE Frontiers in Education Conference, 2016

Leveraging role play to explore software and game development process.
Proceedings of the 2016 IEEE Frontiers in Education Conference, 2016

Uncovering difficulties in learning for the intermediate programmer.
Proceedings of the 2016 IEEE Frontiers in Education Conference, 2016

Splat! er, shmup? A postmortem on a capstone production experience.
Proceedings of the 2016 IEEE Frontiers in Education Conference, 2016

2015
SIGCSE conference report.
ACM SIGCSE Bull., 2015

SIGCSE symposium preview.
ACM SIGCSE Bull., 2015

Does Outreach Impact Choices of Major for Underrepresented Undergraduate Students?
Proceedings of the eleventh annual International Conference on International Computing Education Research, 2015

Understanding and improving the culture of hackathons: Think global hack local.
Proceedings of the 2015 IEEE Frontiers in Education Conference, 2015

Is this thing on? Determining comfort level with communication skills in a technical discipline.
Proceedings of the 2015 IEEE Frontiers in Education Conference, 2015

2014
Martha Madison: Marvelous Machines: Exploring simple machines in an open-ended, collaborative sandbox.
Proceedings of the IEEE Frontiers in Education Conference, 2014

Throwing out the first pitch.
Proceedings of the IEEE Frontiers in Education Conference, 2014

2013
Demographics of undergraduates studying games in the United States: a comparison of computer science students and the general population.
Comput. Sci. Educ., 2013

Diversity in the game industry: is outreach the solution?
Proceedings of the 14th Annual ACM SIGITE Conference on Information Technology Education, 2013

Demographics of undergraduate students in game degree programs in the US and UK.
Proceedings of the 14th Annual ACM SIGITE Conference on Information Technology Education, 2013

Life's a game and the game of life: how making a game out of it can change student behavior.
Proceedings of the 44th ACM Technical Symposium on Computer Science Education, 2013

2012
Evaluating Martha Madison: Developing analytical tools for gauging the breadth of learning facilitated by STEM games.
Proceedings of the 2012 IEEE International Games Innovation Conference, 2012

Technical properties of play a technical analysis of significant properties for video game preservation.
Proceedings of the 2012 IEEE International Games Innovation Conference, 2012

2009
Good examples for exposing bad practice: a "killer examples" workshop.
Proceedings of the Companion to the 24th Annual ACM SIGPLAN Conference on Object-Oriented Programming, 2009

The eighth "killer examples" workshop: good examples for exposing bad practice.
Proceedings of the Companion to the 24th Annual ACM SIGPLAN Conference on Object-Oriented Programming, 2009

2008
Worked examples for sound object-oriented pedagogy: a "killer" workshop.
Proceedings of the Companion to the 23rd Annual ACM SIGPLAN Conference on Object-Oriented Programming, 2008

Worked examples for sound OO pedagogy: the seventh "killer examples" workshop.
Proceedings of the Companion to the 23rd Annual ACM SIGPLAN Conference on Object-Oriented Programming, 2008

2007
Killer "killer examples" for design patterns.
Proceedings of the 38th SIGCSE Technical Symposium on Computer Science Education, 2007

Green: a flexible UML class diagramming tool for eclipse.
Proceedings of the Companion to the 22nd Annual ACM SIGPLAN Conference on Object-Oriented Programming, 2007

Process in oo pedagogy: a "killer" workshop.
Proceedings of the Companion to the 22nd Annual ACM SIGPLAN Conference on Object-Oriented Programming, 2007

2006
Through the looking glass: reflections on using undergraduate teaching assistants in CS1.
Proceedings of the 37th SIGCSE Technical Symposium on Computer Science Education, 2006

"Killer examples" for design patterns: a poster reporting results of the workshop.
Proceedings of the Companion to the 21th Annual ACM SIGPLAN Conference on Object-Oriented Programming, 2006

"Killer examples" for design patterns: the fifth annual OOPSLA "Killer Examples" workshop.
Proceedings of the Companion to the 21th Annual ACM SIGPLAN Conference on Object-Oriented Programming, 2006

2004
We claim this class for computer science: a non-mathematician's discrete structures course.
Proceedings of the 35th SIGCSE Technical Symposium on Computer Science Education, 2004

Ancestor worship in CS1: on the primacy of arrays.
Proceedings of the Companion to the 19th Annual ACM SIGPLAN Conference on Object-Oriented Programming, 2004


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