Adrien Verhulst
According to our database1,
Adrien Verhulst
authored at least 34 papers
between 2015 and 2024.
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Bibliography
2024
IEEE Trans. Vis. Comput. Graph., July, 2024
Proceedings of the 26th International Conference on Multimodal Interaction, 2024
2023
2022
Evaluation of Spatial Directional Guidance Using Cheek Haptic Stimulation in a Virtual Environment.
Frontiers Comput. Sci., 2022
MultiSoma: Motor and Gaze Analysis on Distributed Embodiment With Synchronized Behavior and Perception.
Frontiers Comput. Sci., 2022
Demonstrating Parallel Adaptation: How Switching between Two Virtual Bodies with Different Perspectives Enables Dual Motor Adaptation.
Proceedings of the SIGGRAPH Asia 2022 XR, Daegu, Republic of Korea, December 6-9, 2022, 2022
Parallel Adaptation: Switching between Two Virtual Bodies with Different Perspectives Enables Dual Motor Adaptation.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2022
Parallel Ping-Pong: Exploring Parallel Embodiment through Multiple Bodies by a Single User.
Proceedings of the AHs 2022: Augmented Humans 2022, Hybrid Event / Munich, Germany, March 13, 2022
2021
Parallel Ping-Pong: Demonstrating Parallel Interaction through Multiple Bodies by a Single User.
Proceedings of the SA '21: SIGGRAPH Asia 2021 Emerging Technologies, Tokyo, Japan, December 14, 2021
Virtual Whiskers: Cheek Haptic-Based Spatial Directional Guidance in a Virtual Space.
Proceedings of the SA '21: SIGGRAPH Asia 2021 Extended Reality Program, Tokyo, Japan, December 14, 2021
Investigating Textual Visual Sound Effects in a Virtual Environment and their impacts on Object Perception and Sound Perception.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2021
Digital Speech Makeup: Voice Conversion Based Altered Auditory Feedback for Transforming Self-Representation.
Proceedings of the ICMI '21: International Conference on Multimodal Interaction, 2021
Proceedings of the AHs '21: Augmented Humans Conference 2021, 2021
Virtual Whiskers: Spatial Directional Guidance using Cheek Haptic Stimulation in a Virtual Environment.
Proceedings of the AHs '21: Augmented Humans Conference 2021, 2021
Proceedings of the AHs '21: Augmented Humans Conference 2021, 2021
Exploring a Dynamic Change of Muscle Perception in VR, Based on Muscle Electrical Activity and/or Joint Angle.
Proceedings of the AHs '21: Augmented Humans Conference 2021, 2021
2020
Effects of physical, non-immersive virtual, and immersive virtual store environments on consumers' perceptions and purchase behavior.
Comput. Hum. Behav., 2020
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020
Investigating the Influence of Odors Visuals Representations on the Sense of Smell, a pilot study.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020
Feel it: Using Proprioceptive and Haptic Feedback for Interaction with Virtual Embodiment.
Proceedings of the SIGGRAPH 2020: Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2020
Proceedings of the 30th International Conference on Artificial Reality and Telexistence, 2020
2019
Towards Robot Arm Training in Virtual Reality Using Partial Least Squares Regression.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
Proceedings of the SIGGRAPH Asia 2019 Emerging Technologies, 2019
FaceDrive: Facial Expression Driven Operation to Control Virtual Supernumerary Robotic Arms.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2019
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2019
Exploring Perspective Dependency in a Shared Body with Virtual Supernumerary Robotic Arms.
Proceedings of the 2019 IEEE International Conference on Artificial Intelligence and Virtual Reality, 2019
2018
Influence of Being Embodied in an Obese Virtual Body on Shopping Behavior and Products Perception in VR.
Frontiers Robotics AI, 2018
2017
Proceedings of the 23rd International Conference on Virtual System & Multimedia, 2017
Evaluation of facial expressions as an interaction mechanism and their impact on affect, workload and usability in an AR game.
Proceedings of the 23rd International Conference on Virtual System & Multimedia, 2017
A study on the use of an immersive virtual reality store to investigate consumer perceptions and purchase behavior toward non-standard fruits and vegetables.
Proceedings of the 2017 IEEE Virtual Reality, 2017
2016
Virtual Reality System for Rehabilitation of Children with Cerebral Palsy: A Preliminary Study.
Proceedings of the 11th Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2016), 2016
2015
Physiological-based Dynamic Difficulty Adaptation in a Theragame for Children with Cerebral Palsy.
Proceedings of the PhyCS 2015 - Proceedings of the 2nd International Conference on Physiological Computing Systems, ESEO, Angers, Loire Valley, France, 11, 2015