Adriana Peña Pérez Negrón

Orcid: 0000-0001-6823-2367

Affiliations:
  • University of Guadalajara, JAL, Mexico


According to our database1, Adriana Peña Pérez Negrón authored at least 41 papers between 2009 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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PhD thesis 
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Bibliography

2023
Identification of the Personal Skills Using Games.
Proceedings of the Systems, Software and Services Process Improvement, 2023

Logic-Driven Learning: An Interactive Video Game to Foster Software Engineering.
Proceedings of the Mexican International Conference on Computer Science, 2023

Exploring Technological Education: An Augmented Reality Sandbox.
Proceedings of the International Congress on Education and Technology in Sciences, 2023

Exploratory Analysis of Using Gamification in Software Engineering Education.
Proceedings of the International Congress on Education and Technology in Sciences, 2023

2022
Mathematical model of social behavior for the allocation of members in software development teams.
Autom. Softw. Eng., 2022

2021
Systematic literature review of sentiment analysis in the Spanish language.
Data Technol. Appl., 2021

Videogame development training approach: A Virtual Reality and open-source perspective.
J. Univers. Comput. Sci., 2021

Beyond factors that motivate the adoption of the ISO/IEC 29110 in Mexico: An exploratory study of the implementation pace of this standard and the benefits observed.
IET Softw., 2021

An Exploratory Analysis of the Perception of the Utility of Proven Practices of the Software Basic Profile of ISO/IEC 29110 by a Set of VSEs in Mexico.
Proceedings of the Systems, Software and Services Process Improvement, 2021

2020
A model for nonverbal interaction cues in collaborative virtual environments.
Virtual Real., 2020

Analysis of 13 implementations of the software engineering management and engineering basic profile guide of ISO/IEC 29110 in very small entities using different life cycles.
J. Softw. Evol. Process., 2020

A comparative study on the effects of the COVID-19 pandemic on three different national university learning ecosystems as bases to derive a Model for the Attitude to get Engaged in Technological Innovation (MAETI).
IxD&A, 2020

Framework to support the Data Science of smart city models for decision-making oriented to the efficient dispatch of service petitions.
IET Softw., 2020

What Motivates VSEs to Adopt an International Standard Such as ISO/IEC 29110? An Exploratory Analysis.
Proceedings of the Systems, Software and Services Process Improvement, 2020

2019
Applying gamification elements to build teams for software development.
IET Softw., 2019

Transitioning international software engineering standards to academia: Analyzing the results of the adoption of ISO/IEC 29110 in four Mexican universities.
Comput. Stand. Interfaces, 2019

A Serious Game Proposal to Reinforce Reading Comprehension in Scholars.
Proceedings of the Human-Computer Interaction - 5th Iberoamerican Workshop, 2019

A Comparative Analysis of the Implementation of the Software Basic Profile of ISO/IEC 29110 in Thirteen Teams That Used Predictive Versus Adaptive Life Cycles.
Proceedings of the Systems, Software and Services Process Improvement, 2019

A Gamified Proposal for Software Risk Analysis in Agile Methodologies.
Proceedings of the Systems, Software and Services Process Improvement, 2019

2018
A computational model of perceptual saliency for 3D objects in virtual environments.
Virtual Real., 2018

A model for providing emotion awareness and feedback using fuzzy logic in online learning.
Soft Comput., 2018

Algoritmos para el control de indicadores clave de desempeño para Smart Cities.
Res. Comput. Sci., 2018

Mexican Spanish Affective Dictionary.
Proceedings of the Trends and Advances in Information Systems and Technologies, 2018

Automatic Directions for Object Localization in Virtual Environments.
Proceedings of the Trends and Advances in Information Systems and Technologies, 2018

Building High Effectives Teams Using a Virtual Environment.
Proceedings of the Systems, Software and Services Process Improvement, 2018

Gamification to Identify Software Development Team Members' Profiles.
Proceedings of the Systems, Software and Services Process Improvement, 2018

2017
Comparative analysis of shape descriptors for 3D objects.
Multim. Tools Appl., 2017

Team Members' Interactive Styles Involved in the Software Development Process.
Proceedings of the Systems, Software and Services Process Improvement, 2017

A Model to Integrate Highly Effective Teams for Software Development.
Proceedings of the Systems, Software and Services Process Improvement, 2017

2016
Computerized spatial language generation for object location.
Virtual Real., 2016

Towards an Automated Model to Evaluate Collaboration through Non-Verbal Interaction in Collaborative Virtual Environments.
Int. J. e Collab., 2016

Affective Behavior and Nonverbal Interaction in Collaborative Virtual Environments.
J. Educ. Technol. Soc., 2016

Actual state of the coverage of Mexican software industry requested knowledge regarding the project management best practices.
Comput. Sci. Inf. Syst., 2016

Proposal of Content and Security Controls for a CSIRT Website.
Proceedings of the New Advances in Information Systems and Technologies, 2016

Establishing Effective Software Development Teams: An Exploratory Model.
Proceedings of the Systems, Software and Services Process Improvement, 2016

A Fuzzy-Based Approach for Classifying Students' Emotional States in Online Collaborative Work.
Proceedings of the 10th International Conference on Complex, 2016

2015
Nonverbal interaction contextualized in collaborative virtual environments.
J. Multimodal User Interfaces, 2015

2012
Virtual Environment for Effective Training.
Rev. Colomb. de Computación, 2012

2010
Collaborative Interaction Analysis in Virtual Environments Based on Verbal and Nonverbal Interaction.
Proceedings of the 9th Mexican International Conference on Artificial Intelligence, 2010

2009
A model for 3D virtual environment for learning based on the detection of collaboration through an autonomous virtual tutor = Modelo para Detectar la Colaboración en un Entorno Virtual 3D para la Mejora de la Enseñanza Basada en un Tutor Virtual Autónomo.
PhD thesis, 2009

Communicating Eye-gaze Across a Distance: Comparing an Eye-gaze enabled Immersive Collaborative Virtual Environment, Aligned Video Conferencing, and Being Together.
Proceedings of the IEEE Virtual Reality Conference 2009 (VR 2009), 2009


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