Adrian J. Clark

Orcid: 0000-0001-6009-879X

According to our database1, Adrian J. Clark authored at least 31 papers between 2007 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

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Bibliography

2024
Becoming Q: Using Design Workshops to Explore Everyday Objects as Interaction Devices for an Augmented Reality Spy Game.
Proceedings of the 2024 ACM Symposium on Spatial User Interaction, 2024

Teaching Dance with Mixed Reality Mirrors.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2024

2023
Using Everyday Objects as Props for Virtual Objects in First Person Augmented Reality Games: An Elicitation Study.
Proc. ACM Hum. Comput. Interact., 2023

Slingshot: A Novel Gesture Locomotion System for Fast-paced Gameplay in Virtual Reality.
Proceedings of the 29th ACM Symposium on Virtual Reality Software and Technology, 2023

Vibro-tactile Feedback for Dial Interaction using an Everyday Object in Augmented Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023

2022
Touch-Move-Release: Studies of Surface and Motion Gestures for Mobile Augmented Reality.
Frontiers Virtual Real., 2022

Editorial: Immersive Technologies in Healthcare.
Frontiers Virtual Real., 2022

User-Defined Interaction Using Everyday Objects for Augmented Reality First Person Action Games.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

Localization in Immersive Analytics with World-In-Miniature, Landmarks and Constellations.
Proceedings of the Symposium on Spatial User Interaction, 2022

2020
Improved Position Accuracy of Foot-Mounted Inertial Sensor by Discrete Corrections from Vision-Based Fiducial Marker Tracking.
Sensors, 2020

A Comparison of Surface and Motion User-Defined Gestures for Mobile Augmented Reality.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

2015
A Survey of Augmented Reality.
Found. Trends Hum. Comput. Interact., 2015

Novel methods for reflective symmetry detection in scanned 3D models.
Proceedings of the 2015 International Conference on Image and Vision Computing New Zealand, 2015

2014
G-SIAR: Gesture-speech interface for augmented reality.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2014

Grasp-Shell vs gesture-speech: A comparison of direct and indirect natural interaction techniques in augmented reality.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2014

2013
An advanced interaction framework for augmented reality based exposure treatment.
Proceedings of the 2013 IEEE Virtual Reality, 2013

KITE: Platform for mobile Augmented Reality gaming and interaction using magnetic tracking and depth sensing.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2013

User-Defined Gestures for Augmented Reality.
Proceedings of the Human-Computer Interaction - INTERACT 2013, 2013

2012
Physically interactive tabletop augmented reality using the Kinect.
Proceedings of the Image and Vision Computing New Zealand, 2012

<i>ARMicroMachines</i>: natural interaction with augmented reality scenes.
Proceedings of the 13th Annual Conference of the NZ ACM Special Interest Group on Human-Computer Interaction, 2012

Interactive AR exposure therapy.
Proceedings of the 13th Annual Conference of the NZ ACM Special Interest Group on Human-Computer Interaction, 2012

Poster: Physically-based natural hand and tangible AR interaction for face-to-face collaboration on a tabletop.
Proceedings of the IEEE Symposium on 3D User Interfaces 2012, 2012

An interactive augmented reality coloring book.
Proceedings of the IEEE Symposium on 3D User Interfaces 2012, 2012

2011
A realistic augmented reality racing game using a depth-sensing camera.
Proceedings of the 10th International Conference on Virtual Reality Continuum and its Applications in Industry, 2011

Augmented reality micromachines.
Proceedings of the SIGGRAPH Asia 2011 Emerging Technologies, 2011

Seamless interaction in space.
Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction, OzCHI '11, Canberra, Australia, November 28, 2011

An interactive augmented reality coloring book.
Proceedings of the 10th IEEE International Symposium on Mixed and Augmented Reality, 2011

Optical-Flow Perspective Invariant Registration.
Proceedings of the 2011 International Conference on Digital Image Computing: Techniques and Applications (DICTA), 2011

Using augmented reality for rapid prototyping and collaborative design to model 3D buildings.
Proceedings of the 12th ACM SIGCHI New Zealand Chapter's International Conference on Computer-Human Interaction, 2011

2007
Hue variance prediction - an empirical estimate of the variance within the hue of an image.
Proceedings of the VISAPP 2007: Proceedings of the Second International Conference on Computer Vision Theory and Applications, Barcelona, Spain, March 8-11, 2007, 2007

Image and video noise - a comparison of noise in images and video with regards to detection and removal.
Proceedings of the VISAPP 2007: Proceedings of the Second International Conference on Computer Vision Theory and Applications, Barcelona, Spain, March 8-11, 2007, 2007


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