Adrian David Cheok
Orcid: 0000-0001-6316-2339Affiliations:
- City University London, Mixed Reality Lab, UK
- National University of Singapore, Mixed Reality Lab, Singapore
According to our database1,
Adrian David Cheok
authored at least 263 papers
between 1998 and 2024.
Collaborative distances:
Collaborative distances:
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Bibliography
2024
A Survey of Phase-Locked Loop Technologies in Sensorless Position Estimation of Permanent Magnet Synchronous Motor Drives.
IEEE Trans. Instrum. Meas., 2024
A review of graph theory-based diagnosis of neurological disorders based on EEG and MRI.
Neurocomputing, 2024
IEEE Access, 2024
2023
IEEE Access, 2023
2022
A multi-sensory interactive reading experience for visually impaired children; a user evaluation.
Pers. Ubiquitous Comput., 2022
Comput. Sci. Inf. Syst., 2022
2020
An Instrument for Remote Kissing and Engineering Measurement of Its Communication Effects Including Modified Turing Test.
IEEE Open J. Comput. Soc., 2020
2019
Human-Computer Interaction Series, Springer, ISBN: 978-3-319-94729-7, 2019
Haptic virtual reality and immersive learning for enhanced organic chemistry instruction.
Virtual Real., 2019
Expert Syst. Appl., 2019
The Effects of Multi-Sensory Augmented Reality on Students' Motivation in English Language Learning.
Proceedings of the IEEE Global Engineering Education Conference, 2019
2018
Human-Computer Interaction Series, Springer, ISBN: 978-3-319-73863-5, 2018
Proceedings of the Encyclopedia of Social Network Analysis and Mining, 2nd Edition, 2018
New Thermal Taste Actuation Technology for Future Multisensory Virtual Reality and Internet.
IEEE Trans. Vis. Comput. Graph., 2018
Appl. Artif. Intell., 2018
Proceedings of the IEEE Frontiers in Education Conference, 2018
2017
Confucius computer: a philosophical digital agent for intergenerational philosophical play.
Pers. Ubiquitous Comput., 2017
Proceedings of the Love and Sex with Robots - Third International Conference, 2017
Exploring the role of robotic kissing "Kissenger" in digital communication through alan turing's imitation game.
Proceedings of the IECON 2017 - 43rd Annual Conference of the IEEE Industrial Electronics Society, Beijing, China, October 29, 2017
Proceedings of the IECON 2017 - 43rd Annual Conference of the IEEE Industrial Electronics Society, Beijing, China, October 29, 2017
Methods to develop a low cost laboratory olfactometer for multisensory, psychology, and neuroscience experiments.
Proceedings of the IECON 2017 - 43rd Annual Conference of the IEEE Industrial Electronics Society, Beijing, China, October 29, 2017
Proceedings of the IECON 2017 - 43rd Annual Conference of the IEEE Industrial Electronics Society, Beijing, China, October 29, 2017
Proceedings of the Fourth International Conference on Animal-Computer Interaction, 2017
Proceedings of the Advances in Computer Entertainment Technology, 2017
2016
Human-Computer Interaction Series, Springer, ISBN: 978-1-4471-7311-3, 2016
Welcome to MTI - A New Open Access Journal Dealing with Blue Sky Research and Future Trends in Multimodal Technologies and Interaction.
Multimodal Technol. Interact., 2016
Interactions, 2016
Kissenger - Development of a Real-Time Internet Kiss Communication Interface for Mobile Phones.
Proceedings of the Love and Sex with Robots - Second International Conference, 2016
Robots and Intimacies: A Preliminary Study of Perceptions, and Intimacies with Robots.
Proceedings of the Love and Sex with Robots - Second International Conference, 2016
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2016
Proceedings of the 2016 workshop on Multimodal Virtual and Augmented Reality, 2016
Implementing new food interactions using magnetic dining table platform and magnetic foods.
Proceedings of the 2016 workshop on Multimodal Virtual and Augmented Reality, 2016
Proceedings of the 2016 workshop on Multimodal Virtual and Augmented Reality, 2016
Proceedings of the Fourth International Conference on Human Agent Interaction, 2016
Proceedings of the Fourth International Conference on Human Agent Interaction, 2016
Proceedings of the Fourth International Conference on Human Agent Interaction, 2016
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
Proceedings of the 13th International Conference on Advances in Computer Entertainment Technology, 2016
Proceedings of the 13th International Conference on Advances in Computer Entertainment Technology, 2016
Alice and Her Friend: A Black "Picture Book" of Multisensory Interaction for Visually-Impaired Children.
Proceedings of the 13th International Conference on Advances in Computer Entertainment Technology, 2016
2015
Virtual Real., 2015
Int. J. Arts Technol., 2015
Proceedings of the SIGGRAPH Asia 2015 Mobile Graphics and Interactive Applications, 2015
Proceedings of the SIGGRAPH Asia 2015 Mobile Graphics and Interactive Applications, 2015
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015
Proceedings of the 12th International Conference on Advances in Computer Entertainment Technology, 2015
Proceedings of the 12th International Conference on Advances in Computer Entertainment Technology, 2015
Proceedings of the 12th International Conference on Advances in Computer Entertainment Technology, 2015
Proceedings of the 12th International Conference on Advances in Computer Entertainment Technology, 2015
Proceedings of the 12th International Conference on Advances in Computer Entertainment Technology, 2015
2014
ACM Journal on Computing and Cultural Heritage, 2014
Int. J. Hum. Comput. Stud., 2014
Comput. Entertain., 2014
Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, 2014
Proceedings of the second international conference on Human-agent interaction, 2014
Emotional priming of mobile text messages with ring-shaped wearable device using color lighting and tactile expressions.
Proceedings of the 5th Augmented Human International Conference, 2014
Ring*U: a wearable system for intimate communication using tactile lighting expressions.
Proceedings of the 11th Conference on Advances in Computer Entertainment Technology, 2014
Proceedings of the 11th Conference on Advances in Computer Entertainment Technology, 2014
2013
Designing Interactive Paper-Craft Systems with Selective Inductive Power Transmission.
Interact. Comput., 2013
Proceedings of the 2013 ACM international workshop on Immersive media experiences, 2013
Proceedings of the IEEE International Symposium on Consumer Electronics, 2013
Confucius Chat: Promoting Traditional Chinese Culture and Enhancing Intergenerational Communication through a Chat System.
Proceedings of the 2013 International Conference on Culture and Computing, 2013
Proceedings of the Advances in Computer Entertainment - 10th International Conference, 2013
LAP Lambert Academic Publishing, ISBN: 978-3-8484-8778-3, 2013
2012
IEEE Trans. Consumer Electron., 2012
Proceedings of the 2012 IEEE Virtual Reality, 2012
Proceedings of the SIGGRAPH Asia 2012 Emerging Technologies, Singapore, November 28, 2012
Proceedings of the International Conference on Multimodal Interaction, 2012
Proceedings of the International Conference on Multimodal Interaction, 2012
Proceedings of the 2012 IEEE Haptics Symposium, 2012
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012
Proceedings of the Designing Interactive Systems Conference 2012, 2012
Proceedings of the Advances in Computer Entertainment - 9th International Conference, 2012
Light Perfume: Designing a Wearable Lighting and Olfactory Accessory for Empathic Interactions.
Proceedings of the Advances in Computer Entertainment - 9th International Conference, 2012
Proceedings of the Advances in Computer Entertainment - 9th International Conference, 2012
2011
Confucius Computer: bridging intergenerational communication through illogical and cultural computing.
Virtual Real., 2011
IEEE Trans. Syst. Man Cybern. Part A, 2011
A Novel Light-Sensor-Based Information Transmission System for Indoor Positioning and Navigation.
IEEE Trans. Instrum. Meas., 2011
Comput. Entertain., 2011
Comput. Entertain., 2011
Proceedings of the 10th International Conference on Virtual Reality Continuum and its Applications in Industry, 2011
Proceedings of the 24th Annual ACM Symposium on User Interface Software and Technology, Santa Barbara, CA, USA, October 16-19, 2011, 2011
Proceedings of the 24th Annual ACM Symposium on User Interface Software and Technology, Santa Barbara, CA, USA, October 16-19, 2011, 2011
Proceedings of the PASSAT/SocialCom 2011, Privacy, 2011
Proceedings of the SIGGRAPH Asia 2011 Emerging Technologies, 2011
E-letter: a paper-based instant messaging system using selective wireless power transfer.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2011
Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments, 2011
Proceedings of the Entertainment Computing - ICEC 2011 - 10th International Conference, 2011
Proceedings of the 10th IEEE International Symposium on Mixed and Augmented Reality, 2011
Proceedings of the 10th IEEE International Symposium on Mixed and Augmented Reality, 2011
Proceedings of the UbiComp 2011: Ubiquitous Computing, 13th International Conference, 2011
Proceedings of the UbiComp 2011: Ubiquitous Computing, 13th International Conference, 2011
Proceedings of the Human Interface and the Management of Information. Interacting with Information, 2011
Proceedings of the 2011 IEEE International Games Innovation Conference, 2011
Proceedings of the IEEE/IFIP 9th International Conference on Embedded and Ubiquitous Computing, 2011
Proceedings of the 2011 Second International Conference on Culture and Computing, 2011
Proceedings of the 2011 Second International Conference on Culture and Computing, 2011
Mixed reality lab Singapore: a genealogy of lab projects employing the blue sky innovation research methodology.
Proceedings of the 2011 ACM Conference on Computer Supported Cooperative Work, 2011
Proceedings of the 6th International Conference on Body Area Networks, 2011
Proceedings of the 6th International Conference on Body Area Networks, 2011
Proceedings of the Ambient Intelligence, 2011
Poetic Communication: Interactive Carpet for Subtle Family Communication and Connectedness.
Proceedings of the Ambient Intelligence, 2011
Proceedings of the Ambient Intelligence, 2011
Proceedings of the Ambient Intelligence, 2011
Proceedings of the Ambient Intelligence, 2011
Hall Effect Sensing Input and Like Polarity Haptic Feedback in the Liquid Interface System.
Proceedings of the Ambient Intelligence, 2011
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, 2011
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, 2011
ClayStation: a mixed reality gaming platform supporting playful learning for children.
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, 2011
Sound perfume: designing a wearable sound and fragrance media for face-to-face interpersonal interaction.
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, 2011
2010
Proceedings of the Engineering of Mixed Reality Systems, 2010
Proceedings of the 4th International Conference on Tangible and Embedded Interaction 2010, 2010
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2010
Proceedings of the 19th IEEE International Conference on Robot and Human Interactive Communication, 2010
Proceedings of the Entertainment Computing - ICEC 2010, 9th International Conference, 2010
Proceedings of the 9th IEEE International Symposium on Mixed and Augmented Reality, 2010
Proceedings of the 2010 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2010
Proceedings of the 12th International Conference on Multimodal Interfaces / 7. International Workshop on Machine Learning for Multimodal Interaction, 2010
Proceedings of the Human-Robot Personal Relationships - Third International Conference, 2010
Proceedings of the 7th International Conference on Advances in Computer Entertainment Technology, 2010
Proceedings of the 7th International Conference on Advances in Computer Entertainment Technology, 2010
Art and Technology of Entertainment Computing and Communication - Advances in Interactive New Media for Entertainment Computing.
Springer, ISBN: 978-1-8499-6136-3, 2010
2009
Interact. Comput., 2009
Int. J. Technol. Hum. Interact., 2009
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009
Proceedings of the 7th Conference on Creativity & Cognition, Berkeley, 2009
Proceedings of the Interaction Design and Children, 2009
Proceedings of the Interaction Design and Children, 2009
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2009
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2009
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2009
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2009
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2009
2008
Age invaders: social and physical inter-generational mixed reality family entertainment.
Virtual Real., 2008
Ubiquitous interaction with positioning and navigation using a novel light sensor-based information transmission system.
Pers. Ubiquitous Comput., 2008
IEEE Pervasive Comput., 2008
Real-time camera tracking for marker-less and unprepared augmented reality environments.
Image Vis. Comput., 2008
Int. J. Arts Technol., 2008
Efficient mobile phone Chinese optical character recognition systems by use of heuristic fuzzy rules and bigram Markov language models.
Appl. Soft Comput., 2008
Adv. Hum. Comput. Interact., 2008
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008
Proceedings of the 2008 ACM SIGGRAPH Symposium on Video Games, 2008
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008
Proceedings of the Technologies for E-Learning and Digital Entertainment, 2008
Proceedings of the 7th International Conference on Interaction Design and Children, 2008
Proceedings of the Conference on Designing Interactive Systems, 2008
2007
The Role of 3-D Sound in Human Reaction and Performance in Augmented Reality Environments.
IEEE Trans. Syst. Man Cybern. Part A, 2007
DSP-Based Automated Error-Reducing Flux-Linkage-Measurement Method for Switched Reluctance Motors.
IEEE Trans. Instrum. Meas., 2007
Combined Wireless Hardware and Real-Time Computer Vision Interface for Tangible Mixed Reality.
IEEE Trans. Ind. Electron., 2007
Humanistic Oriental art created using automated computer processing and non-photorealistic rendering.
Comput. Graph., 2007
Proceedings of the 9th Conference on Human-Computer Interaction with Mobile Devices and Services, 2007
Proceedings of the 9th Conference on Human-Computer Interaction with Mobile Devices and Services, 2007
Proceedings of the 9th Conference on Human-Computer Interaction with Mobile Devices and Services, 2007
Embodied Media and Mixed Reality for Social and Physical Interactive Communication and Entertainment.
Proceedings of the Mensch & Computer 2007: Interaktion im Plural, 2007
Proceedings of the Entertainment Computing, 2007
Proceedings of the Entertainment Computing, 2007
Proceedings of the Entertainment Computing, 2007
Mixed Reality Systems for Learning: A Pilot Study Understanding User Perceptions and Acceptance.
Proceedings of the Virtual Reality, 2007
Proceedings of the Second International Conference on Digital Interactive Media in Entertainment and Arts, 2007
Proceedings of the Second International Conference on Digital Interactive Media in Entertainment and Arts, 2007
Proceedings of the Second International Conference on Digital Interactive Media in Entertainment and Arts, 2007
Exploring social, cultural and pedagogical issuesin AR-gaming through the live lego house.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2007
2006
A mobile pet wearable computer and mixed reality system for human-poultry interaction through the internet.
Pers. Ubiquitous Comput., 2006
IEEE Pervasive Comput., 2006
Int. J. Virtual Real., 2006
Int. J. Virtual Real., 2006
Comput. Entertain., 2006
Comput. Graph., 2006
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006
Proceedings of the 5th Workshop on Network and System Support for Games, 2006
Proceedings of the 5th Workshop on Network and System Support for Games, 2006
Proceedings of the Advances in Web Based Learning, 2006
Proceedings of the Technologies for E-Learning and Digital Entertainment, 2006
Proceedings of the Extended Abstracts Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006
Proceedings of the Extended Abstracts Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006
Proceedings of the Extended Abstracts Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2006
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2006
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2006
2005
IEEE Trans. Vis. Comput. Graph., 2005
Int. J. Softw. Eng. Knowl. Eng., 2005
Comput. Entertain., 2005
Proceedings of the Entertainment Computing, 2005
Proceedings of the Ninth IEEE International Symposium on Wearable Computers (ISWC 2005), 2005
A Social and Physical Inter-Generational Computer Game for the Elderly and Children: Age Invaders.
Proceedings of the Ninth IEEE International Symposium on Wearable Computers (ISWC 2005), 2005
Proceedings of the 2005 international conference on Augmented tele-existence, 2005
Proceedings of the 2005 international conference on Augmented tele-existence, 2005
Proceedings of the 4th International Conference on Cyberworlds (CW 2005), 2005
Proceedings of the Extended Abstracts Proceedings of the 2005 Conference on Human Factors in Computing Systems, 2005
Proceedings of the Extended Abstracts Proceedings of the 2005 Conference on Human Factors in Computing Systems, 2005
Age Invader: human media for natural social-physical inter-generational interaction with elderly and young.
Proceedings of the 2005 International Conference on Active Media Technology, 2005
Proceedings of the 2005 International Conference on Active Media Technology, 2005
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2005
2004
IEEE Trans. Syst. Man Cybern. Part A, 2004
Lip geometric features for human-computer interaction using bimodal speech recognition: comparison and analysis.
Speech Commun., 2004
3D story cube: an interactive tangible user interface for storytelling with 3D graphics and audio.
Pers. Ubiquitous Comput., 2004
Human Pacman: a mobile, wide-area entertainment system based on physical, social, and ubiquitous computing.
Pers. Ubiquitous Comput., 2004
Interact. Comput., 2004
An experimental study on the role of software synthesized 3D sound in augmented reality environments.
Interact. Comput., 2004
ACM SIGCHI international conference on advances in computer entertainment technology.
Comput. Entertain., 2004
Proceedings of the Entertainment Computing, 2004
Proceedings of the Building the Information Society, 2004
Human pacman: a wide area socio-physical interactive entertainment system in mixed reality.
Proceedings of the Extended abstracts of the 2004 Conference on Human Factors in Computing Systems, 2004
Proceedings of the Interaction Design and Children, 2004
Proceedings of the Interaction Design and Children, 2004
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, 2004
Jumanji Singapore: an interactive 3D board game turning hollywood fantasy into reality.
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, 2004
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, 2004
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, 2004
Human Pacman: a mobile wide-area entertainment system based on physical, social, and ubiquitous computing.
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, 2004
Proceedings of the Computationally Intelligent Hybrid Systems, 2004
2003
Pers. Ubiquitous Comput., 2003
IEEE Computer Graphics & Applications: Projects in VR - Real World Teleconferencing.
IEEE Distributed Syst. Online, 2003
Touchy.Internet: a cybernetics system for human-pet interaction through the Internet.
Proceedings of the SIGGRAPH 2003 Conference on Sketches & Applications: in conjunction with the 30th annual conference on Computer graphics and interactive techniques, 2003
Automatic Asian art: computers converting photos to Asian paintings using humanistic fuzzy logic rules.
Proceedings of the SIGGRAPH 2003 Conference on Sketches & Applications: in conjunction with the 30th annual conference on Computer graphics and interactive techniques, 2003
Human Pacman: a sensing-based mobile entertainment system with ubiquitous computing and tangible interaction.
Proceedings of the 2nd Workshop on Network and System Support for Games, 2003
Human Pacman: A Mobile Entertainment System with Ubiquitous Computing and Tangible Interaction over a Wide Outdoor Area.
Proceedings of the Human-Computer Interaction with Mobile Devices and Services, 2003
2002
Performance comparison of fused soft control/hard observer type controller with hard control/hard observer type controller for switched reluctance motors.
IEEE Trans. Syst. Man Cybern. Part C, 2002
Touch-Space: Mixed Reality Game Space Based on Ubiquitous, Tangible, and Social Computing.
Pers. Ubiquitous Comput., 2002
IEEE Computer Graphics and Applications, 2002
Proceedings of the 29th International Conference on Computer Graphics and Interactive Techniques, 2002
Magic music desk: a multi-modal embodied interactive desk.
Proceedings of the Entertainment Computing: Technologies and Applications, 2002
Touch space: an embodied computing mixed reality game space.
Proceedings of the Entertainment Computing: Technologies and Applications, 2002
3D live humans in mixed reality entertainment.
Proceedings of the Entertainment Computing: Technologies and Applications, 2002
A new economical fluorescent lamp information transmission system for indoor tracking with applications for indoor games.
Proceedings of the Entertainment Computing: Technologies and Applications, 2002
Proceedings of the 6th International Symposium on Wearable Computers (ISWC 2002), 2002
Game-City: A Ubiquitous Large Area Multi-Interface Mixed Reality Game Space for Wearable Computers.
Proceedings of the 6th International Symposium on Wearable Computers (ISWC 2002), 2002
Micro-Accelerometer Based Hardware Interfaces for Wearable Computer Mixed Reality Applications.
Proceedings of the 6th International Symposium on Wearable Computers (ISWC 2002), 2002
3D Live: Real Time Captured Content for Mixed Reality.
Proceedings of the 2002 IEEE / ACM International Symposium on Mixed and Augmented Reality (ISMAR 2002), 30 September, 2002
Proceedings of the 2002 IEEE / ACM International Symposium on Mixed and Augmented Reality (ISMAR 2002), 30 September, 2002
Proceedings of the 2002 IEEE / ACM International Symposium on Mixed and Augmented Reality (ISMAR 2002), 30 September, 2002
Inexpensive Non-Sensor Based Augmented Reality Modeling of Curves and Surfaces in Physical Space.
Proceedings of the 2002 IEEE / ACM International Symposium on Mixed and Augmented Reality (ISMAR 2002), 30 September, 2002
Proceedings of the 2002 ACM on Computer supported cooperative work video program, 2002
2001
Computer-based automated test measurement system for determining magnetization characteristics of switched reluctance motors.
IEEE Trans. Instrum. Meas., 2001
Proceedings of the IEEE International Conference on Systems, 2001
Proceedings of the 2001 IEEE International Conference on Multimedia and Expo, 2001
Hardware And Software Tracking For Smart Pen Interface In Wearable Computing And Mixed Reality.
Proceedings of the 2001 IEEE International Conference on Multimedia and Expo, 2001
Real-time Lip Tracking for Virtual Lip Implementation in Virtual Environments and Computer Games.
Proceedings of the 10th IEEE International Conference on Fuzzy Systems, 2001
Proceedings of the 10th IEEE International Conference on Fuzzy Systems, 2001
2000
Combined heuristic knowledge and limited measurement based fuzzy logic antiskid control for railway applications.
IEEE Trans. Syst. Man Cybern. Part C, 2000
1999
Use of fuzzy logic for modeling, estimation, and prediction in switched reluctance motor drives.
IEEE Trans. Ind. Electron., 1999
High robustness of an SR motor angle estimation algorithm using fuzzy predictive filters and heuristic knowledge-based rules.
IEEE Trans. Ind. Electron., 1999
1998
Proceedings of the Knowledge-Based Intelligent Electronic Systems, 1998