Aditya Ponnada
Orcid: 0000-0003-0072-1089
According to our database1,
Aditya Ponnada
authored at least 18 papers
between 2012 and 2024.
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Bibliography
2024
Ask Less, Learn More: Adapting Ecological Momentary Assessment Survey Length by Modeling Question-Answer Information Gain.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., November, 2024
2023
Proceedings of the 28th International Conference on Intelligent User Interfaces, 2023
2022
Exploring Opportunities to Improve Physical Activity in Individuals with Spinal Cord Injury Using Context-Aware Messaging.
Proc. ACM Hum. Comput. Interact., 2022
Contextual Biases in Microinteraction Ecological Momentary Assessment (μEMA) Non-response.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2022
2021
Proceedings of the 19th IEEE International Conference on Pervasive Computing and Communications Workshops and other Affiliated Events, 2021
2019
Designing Videogames to Crowdsource Accelerometer Data Annotation for Activity Recognition Research.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2019
2017
A Sociotechnical Study of a Community-based Rewards Program: Insights on Building Social, Financial and Human Capital.
Proc. ACM Hum. Comput. Interact., 2017
Microinteraction Ecological Momentary Assessment Response Rates: Effect of Microinteractions or the Smartwatch?
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2017
2016
μEMA: Microinteraction-based ecological momentary assessment (EMA) using a smartwatch.
Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2016
Proceedings of the Human-Computer Interaction. Novel User Experiences, 2016
Proceedings of the Human-Computer Interaction. Interaction Platforms and Techniques, 2016
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
2015
Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction, 2015
Proceedings of the Cross-Cultural Design Applications in Mobile Interaction, Education, Health, Transport and Cultural Heritage, 2015
2013
Trusting Digital Chameleons: The Effect of Mimicry by a Virtual Social Agent on User Trust.
Proceedings of the Persuasive Technology - 8th International Conference, 2013
2012
A Persuasive game for social development of children in Indian cultural context - A Human Computer Interaction design approach.
Proceedings of the 4th International Conference on Intelligent Human Computer Interaction, 2012
Reflections on user-centered and technology-centered issues in a digital game design process: An approach to bridge the digital divide.
Proceedings of the 4th International Conference on Intelligent Human Computer Interaction, 2012
Proceedings of the 2012 International Conference on Advances in Computing, 2012