Adam W. Bargteil

According to our database1, Adam W. Bargteil authored at least 40 papers between 2001 and 2022.

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Bibliography

2022
Towards a Dynamic Data Driven Wildfire Digital Twin (WDT): Impacts on Deforestation, Air Quality and Cardiopulmonary Disease.
Proceedings of the Dynamic Data Driven Applications Systems - 4th International Conference, 2022

2021
Learning Aesthetic Layouts via Visual Guidance.
CoRR, 2021

2020
Learning to Shade Hand-drawn Sketches.
CoRR, 2020

Multi-resolution Clustering for Enhanced Elastic Behavior in Clustered Shape Matching.
Proceedings of the MIG '20: Motion, 2020

Learning to Shadow Hand-Drawn Sketches.
Proceedings of the 2020 IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2020

2019
Early Termination of Conjugate Gradients for Corotated Finite Elements.
Proceedings of the Motion, Interaction and Games, 2019

Global Momentum Preservation for Position-based Dynamics.
Proceedings of the Motion, Interaction and Games, 2019

2018
Energized Rigid Body Fracture.
Proc. ACM Comput. Graph. Interact. Tech., 2018

An introduction to physics-based animation.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2018

2017
Efficient collision detection for example-based deformable bodies.
Proceedings of the Tenth International Conference on Motion in Games, 2017

Reclustering for large plasticity in clustered shape matching.
Proceedings of the Tenth International Conference on Motion in Games, 2017

2016
Example-based plastic deformation of rigid bodies.
ACM Trans. Graph., 2016

Ductile fracture for clustered shape matching.
Proceedings of the 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2016

2015
A Level-Set Method for Skinning Animated Particle Data.
IEEE Trans. Vis. Comput. Graph., 2015

Dynamic sprites: artistic authoring of interactive animations.
Comput. Animat. Virtual Worlds, 2015

Basis enrichment and solid-fluid coupling for model-reduced fluid simulation.
Comput. Animat. Virtual Worlds, 2015

Clustering and collision detection for clustered shape matching.
Proceedings of the 8th ACM SIGGRAPH Conference on Motion in Games, 2015

2014
Multiphase Flow of Immiscible Fluids on Unstructured Moving Meshes.
IEEE Trans. Vis. Comput. Graph., 2014

Deformation embedding for point-based elastoplastic simulation.
ACM Trans. Graph., 2014

Animation of Deformable Bodies with Quadratic Bézier Finite Elements.
ACM Trans. Graph., 2014

A Peridynamic Perspective on Spring-Mass Fracture.
Proceedings of the Eurographics / ACM SIGGRAPH Symposium on Computer Animation, 2014

Strain limiting for clustered shape matching.
Proceedings of the Seventh International Conference on Motion in Games, Playa Vista, CA, USA, November 06, 2014

2013
Fast simulation of mass-spring systems.
ACM Trans. Graph., 2013

Physics-based animation of large-scale splashing liquids.
ACM Trans. Graph., 2013

Automatic Construction of Coarse, High-Quality Tetrahedralizations that Enclose and Approximate Surfaces for Animation.
Proceedings of the Motion in Games, 2013

Dynamic Sprites.
Proceedings of the Motion in Games, 2013

Enhancements to Model-reduced Fluid Simulation.
Proceedings of the Motion in Games, 2013

2012
Guest Editor's Introduction: Special Section on the ACM SIGGRAPH/Eurographics Symposium on Computer Animation (SCA).
IEEE Trans. Vis. Comput. Graph., 2012

2011
Physics-inspired upsampling for cloth simulation in games.
ACM Trans. Graph., 2011

Least Squares Vertex Baking.
Comput. Graph. Forum, 2011

2009
A point-based method for animating incompressible flow.
Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2009

A point-based method for animating elastoplastic solids.
Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2009

2007
A finite element method for animating large viscoplastic flow.
ACM Trans. Graph., 2007

A method for cartoon-style rendering of liquid animations.
Proceedings of the Graphics Interface 2007 Conference, May 28-30, 2007, Montreal, Canada, 2007

2006
A semi-Lagrangian contouring method for fluid simulation.
ACM Trans. Graph., 2006

A texture synthesis method for liquid animations.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

2005
A semi-Lagrangian contouring method for fluid simulation.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

2004
A method for animating viscoelastic fluids.
ACM Trans. Graph., 2004

2002
Graphical modeling and animation of ductile fracture.
ACM Trans. Graph., 2002

2001
Quantifying Network Denial of Service: A Location Service Case Study.
Proceedings of the Information and Communications Security, Third International Conference, 2001


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