Adam T. Lake

According to our database1, Adam T. Lake authored at least 11 papers between 1995 and 2016.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
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Links

On csauthors.net:

Bibliography

2016
OpenCL™ FFT Optimizations for Intel® Processor Graphics.
Proceedings of the 4th International Workshop on OpenCL, 2016

2015
Khronos™ group.
Proceedings of the 3rd International Workshop on OpenCL, 2015

2014
AdaPT: Real-time adaptive pedestrian tracking for crowded scenes.
Proceedings of the 2014 IEEE International Conference on Robotics and Automation, 2014

2013
FasTC: accelerated fixed-rate texture encoding.
Proceedings of the Symposium on Interactive 3D Graphics and Games, 2013

2009
Larrabee: A Many-Core x86 Architecture for Visual Computing.
IEEE Micro, 2009

2006
Rigid body collision detection on the GPU.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

2000
Stylized rendering techniques for scalable real-time 3D animation.
Proceedings of the 1st International Symposium on Non-Photorealistic Animation and Rendering, 2000

1998
The Office of the Future: A Unified Approach to Image-based Modeling and Spatially Immersive Displays.
Proceedings of the 25th Annual Conference on Computer Graphics and Interactive Techniques, 1998

1997
Computer graphics: introduction.
XRDS, 1997

1995
Direct democracy: is the United States prepared?
XRDS, 1995

Conference report: conferences offer insifhts into how computers may affect our future.
XRDS, 1995


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