Adam M. Smith
Orcid: 0000-0002-4519-8423Affiliations:
- University of California, Santa Cruz, Design Reasoning Lab, CA, USA
- University of Washington, Center for Game Science, Seattle, WA, USA
According to our database1,
Adam M. Smith
authored at least 65 papers
between 2008 and 2024.
Collaborative distances:
Collaborative distances:
Timeline
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Bibliography
2024
Comprehensive and Instantly Responsive Player Assistance using Binary Decision Diagrams.
Proceedings of the 19th International Conference on the Foundations of Digital Games, 2024
Proceedings of the 19th International Conference on the Foundations of Digital Games, 2024
Proceedings of the 19th International Conference on the Foundations of Digital Games, 2024
2023
Proceedings of the 18th International Conference on the Foundations of Digital Games, 2023
Proceedings of the 18th International Conference on the Foundations of Digital Games, 2023
Better Resemblance without Bigger Patterns: Making Context-sensitive Decisions in WFC.
Proceedings of the 18th International Conference on the Foundations of Digital Games, 2023
Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2023
2022
WaveFunctionCollapse: Content Generation via Constraint Solving and Machine Learning.
IEEE Trans. Games, 2022
Proceedings of the FDG '22: Proceedings of the 17th International Conference on the Foundations of Digital Games, 2022
2021
Proceedings of the FDG'21: The 16th International Conference on the Foundations of Digital Games 2021, 2021
Proceedings of the FDG'21: The 16th International Conference on the Foundations of Digital Games 2021, 2021
Proceedings of the 2021 IEEE Conference on Games (CoG), 2021
Proceedings of the 2021 IEEE Conference on Games (CoG), 2021
Proceedings of the Seventeenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2021
The Undergraduate Games Corpus: A Dataset for Machine Perception of Interactive Media.
Proceedings of the Thirty-Fifth AAAI Conference on Artificial Intelligence, 2021
2020
Proceedings of the FDG '20: International Conference on the Foundations of Digital Games, 2020
Proceedings of the Sixteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2020
Your Buddy, the Grandmaster: Repurposing the Game-Playing AI Surplus for Inclusivity.
Proceedings of the Sixteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2020
Proceedings of the Joint Proceedings of the AIIDE 2020 Workshops co-located with 16th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2020), 2020
Proceedings of the Thirty-Fourth AAAI Conference on Artificial Intelligence, 2020
2019
Formalizing Visualization Design Knowledge as Constraints: Actionable and Extensible Models in Draco.
IEEE Trans. Vis. Comput. Graph., 2019
Proceedings of the 14th International Conference on the Foundations of Digital Games, 2019
Proceedings of the 14th International Conference on the Foundations of Digital Games, 2019
Proceedings of the 14th International Conference on the Foundations of Digital Games, 2019
Proceedings of the IEEE Conference on Games, 2019
Reveal-More: Amplifying Human Effort in Quality Assurance Testing Using Automated Exploration.
Proceedings of the IEEE Conference on Games, 2019
Proceedings of the 2nd Workshop on Knowledge Extraction from Games co-located with 33rd AAAI Conference on Artificial Intelligence, 2019
2018
Evolving mario levels in the latent space of a deep convolutional generative adversarial network.
Proceedings of the Genetic and Evolutionary Computation Conference, 2018
Proceedings of the 13th International Conference on the Foundations of Digital Games, 2018
Proceedings of the 2018 IEEE Conference on Computational Intelligence and Games, 2018
Proceedings of the Fourteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2018
Proceedings of the Workshops of the The Thirty-Second AAAI Conference on Artificial Intelligence, 2018
2017
Proceedings of the International Conference on the Foundations of Digital Games, 2017
Proceedings of the Thirteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE-17), 2017
Proceedings of the Workshops of the Thirteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2017
2015
Proceedings of the Twenty-Fourth International Joint Conference on Artificial Intelligence, 2015
Proceedings of the 10th International Conference on the Foundations of Digital Games, 2015
Proceedings of the 10th International Conference on the Foundations of Digital Games, 2015
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015
2014
Workshops Held at the Ninth Annual AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE): A Report.
AI Mag., 2014
2013
Proceedings of the 26th Annual ACM Symposium on User Interface Software and Technology, 2013
Proceedings of the 8th International Conference on the Foundations of Digital Games, 2013
Proceedings of the Artificial Intelligencein the Game Design Process 2, 2013
Proceedings of the Artificial Intelligencein the Game Design Process 2, 2013
2012
Tiny Trans. Comput. Sci., 2012
Reports on the Fourth Artificial Intelligence for Interactive Digital Entertainment Conference Workshops.
AI Mag., 2012
Proceedings of the Non-Cochlear Sound: Proceedings of the 38th International Computer Music Conference, 2012
A case study of expressively constrainable level design automation tools for a puzzle game.
Proceedings of the International Conference on the Foundations of Digital Games, 2012
Proceedings of the The third workshop on Procedural Content Generation in Games, 2012
2011
IEEE Trans. Comput. Intell. AI Games, 2011
Proceedings of the Second International Conference on Computational Creativity, 2011
Proceedings of the Second International Conference on Computational Creativity, 2011
Proceedings of the Foundations of Digital Games, 2011
Proceedings of the 2nd International Workshop on Procedural Content Generation in Games, 2011
Proceedings of the Artificial Intelligence in the Game Design Process, 2011
2010
Proceedings of the Intelligent Narrative Technologies III Workshop, 2010
Proceedings of the International Conference on the Foundations of Digital Games, 2010
Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games, 2010
Variations Forever: Flexibly generating rulesets from a sculptable design space of mini-games.
Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games, 2010
2009
Proceedings of the Fifth Artificial Intelligence and Interactive Digital Entertainment Conference, 2009
Proceedings of the Fifth Artificial Intelligence and Interactive Digital Entertainment Conference, 2009
2008
Living with tableau machine: a longitudinal investigation of a curious domestic intelligence.
Proceedings of the UbiComp 2008: Ubiquitous Computing, 10th International Conference, 2008
Proceedings of the 21st Annual Conference on Learning Theory, 2008
Proceedings of the Creative Intelligent Systems, 2008