Adam Dubrowski
Orcid: 0000-0002-2074-0933
According to our database1,
Adam Dubrowski
authored at least 80 papers
between 2007 and 2024.
Collaborative distances:
Collaborative distances:
Timeline
Legend:
Book In proceedings Article PhD thesis Dataset OtherLinks
On csauthors.net:
Bibliography
2024
Testing AREduX with HCPs and Caregivers of People Living with Dementia: A Work in Progress.
Proceedings of the IEEE Gaming, Entertainment, and Media Conference, 2024
Designing a Virtual Learning Environment Authoring Platform: Determining Educator Requirements.
Proceedings of the IEEE Gaming, Entertainment, and Media Conference, 2024
Work-in-Progress: An Authoring Platform for a Virtual Reality Simulation for Dementia Caregivers Skills Training.
Proceedings of the IEEE Global Engineering Education Conference, 2024
2023
Development of a data-driven digital phenotype profile of distress experience of healthcare workers during COVID-19 pandemic.
Comput. Methods Programs Biomed., October, 2023
Correction to: Understanding virtual drilling perception using sound, and kinesthetic cues obtained with a mouse and keyboard.
J. Multimodal User Interfaces, September, 2023
Understanding virtual drilling perception using sound, and kinesthetic cues obtained with a mouse and keyboard.
J. Multimodal User Interfaces, September, 2023
Development of an Intelligent Chatbot for an Intraosseous Access Serious Game (WIP Paper).
Proceedings of the 14th International Conference on Information, 2023
Digital Interventions to Reduce Distress Among Frontline Health Care Providers: Analysis of Self-Perceived Stress.
Proceedings of the 45th Annual International Conference of the IEEE Engineering in Medicine & Biology Society, 2023
2022
Proceedings of the 13th International Conference on Information, 2022
Communicating with Humans and Robots: A Motion Tracking Data Glove for Enhanced Support of Deafblind.
Proceedings of the 55th Hawaii International Conference on System Sciences, 2022
Prototyping a Spatial Skills AR Authoring Tool for Partially Sighted, Blind, and Sighted Individuals.
Proceedings of the IEEE Games, Entertainment, Media Conference, 2022
Proceedings of the IEEE Games, Entertainment, Media Conference, 2022
Proceedings of the IEEE Games, Entertainment, Media Conference, 2022
2021
FlowMesher: An automatic unstructured mesh generation algorithm with applications from finite element analysis to medical simulations.
CoRR, 2021
Rethinking Audio-Haptic Perceptual Immersion from In-Person to Remote Testing During COVID-19.
Proceedings of the New Realities, Mobile Systems and Applications, 2021
Work-in-Progress- - A Preliminary Eye Tracking and HMD Orientation Comparison to Determine Focus on a Cardiac Auscultation Training Environment.
Proceedings of the 7th International Conference of the Immersive Learning Research Network, 2021
A Scenario Editor to Create and Modify Virtual Simulations and Serious Games for Mental Health Education.
Proceedings of the 12th International Conference on Information, 2021
Proceedings of the IEEE Global Engineering Education Conference, 2021
Proceedings of the IEEE 45th Annual Computers, Software, and Applications Conference, 2021
Proceedings of the IEEE 45th Annual Computers, Software, and Applications Conference, 2021
An Innovative Virtual Learning Environment to Enhance Age-Friendly Cultural Competencies.
Proceedings of the IEEE 45th Annual Computers, Software, and Applications Conference, 2021
2020
The Anesthesia Crisis Scenario Builder for Authoring Anesthesia Crisis-Based Simulations.
IEEE Trans. Games, 2020
Prototyping Virtual Reality Interactions in Medical Simulation Employing Speech Recognition.
Proceedings of the 22nd Symposium on Virtual and Augmented Reality, 2020
2019
Proceedings of the Encyclopedia of Computer Graphics and Games., 2019
Intell. Decis. Technol., 2019
Proceedings of the Internet of Things, Infrastructures and Mobile Applications - Proceedings of the 13th IMCL Conference, Thessaloniki, Greece, 31 October, 2019
2018
Using a Social Educational Network to Facilitate Peer-Feedback for a Virtual Simulation.
Comput. Entertain., 2018
Development of a Mobile Tele-Simulation Unit Prototype for Training of Rural and Remote Emergency Health Care Providers.
Proceedings of the 51st Hawaii International Conference on System Sciences, 2018
2017
The effects of stereoscopic 3D on knowledge retention within a serious gaming environment.
Multim. Tools Appl., 2017
2016
Proceedings of the Medicine Meets Virtual Reality 22 - NextMed, 2016
Improving the Acquisition of Basic Technical Surgical Skills with VR-Based Simulation Coupled with Computer-Based Video Instruction.
Proceedings of the Medicine Meets Virtual Reality 22 - NextMed, 2016
2015
Vis. Comput., 2015
The serious gaming surgical cognitive education and training framework and SKY script scripting language.
Proceedings of the 8th International Conference on Simulation Tools and Techniques, 2015
The effect of sound on visual realism perception and task completion time in a cel-shaded serious gaming virtual environment.
Proceedings of the Seventh International Workshop on Quality of Multimedia Experience, 2015
Feasibility of a semi-automated approach to grading point of care ultrasound image generation skills.
Proceedings of the 2015 International Conference on Image and Vision Computing New Zealand, 2015
Interprofessional critical care training: Interactive virtual learning environments and simulations.
Proceedings of the 6th International Conference on Information, 2015
2014
An Overview of Virtual Simulation and Serious Gaming for Surgical Education and Training.
Proceedings of the Technologies of Inclusive Well-Being, 2014
The Impact of Secondary-Task Type on the Sensitivity of Reaction-Time Based Measurement of Cognitive Load for Novices Learning Surgical Skills Using Simulation.
Proceedings of the Medicine Meets Virtual Reality 21 - NextMed, 2014
Proceedings of the Medicine Meets Virtual Reality 21 - NextMed, 2014
Proceedings of the Medicine Meets Virtual Reality 21 - NextMed, 2014
Proceedings of the IEEE 14th International Conference on Advanced Learning Technologies, 2014
Proceedings of the IEEE 14th International Conference on Advanced Learning Technologies, 2014
Proceedings of the 2014 IEEE Games Media Entertainment, 2014
2013
IEEE Trans. Cybern., 2013
What skills should simulation training in arthroscopy teach residents? A focus on resident input.
Int. J. Comput. Assist. Radiol. Surg., 2013
Proceedings of the Medicine Meets Virtual Reality 20 - NextMed, 2013
Perceptions of the Roles of Social Networking in Simulation Augmented Medical Education and Training.
Proceedings of the Medicine Meets Virtual Reality 20 - NextMed, 2013
Web-Based Learning and Computer Supported Collaborative Learning for Psychomotor Skill Acquisition: Perspectives of Medical Undergraduate Students.
Proceedings of the Medicine Meets Virtual Reality 20 - NextMed, 2013
The Use of Web-Based Learning for Simulation-Based Education and Training of Central Venous Catheterization in Novice Learners.
Proceedings of the Medicine Meets Virtual Reality 20 - NextMed, 2013
Proceedings of the First International Conference on Gameful Design, 2013
Proceedings of the 2013 IEEE International Games Innovation Conference, 2013
2012
The Benefits of Fundamentals of Laparoscopic Surgery (FLS) Training on Simulated Arthroscopy Performance.
Proceedings of the Medicine Meets Virtual Reality 19 - NextMed, 2012
Developing Effective Serious Games: The Effect of Background Sound on Visual Fidelity Perception with Varying Texture Resolution.
Proceedings of the Medicine Meets Virtual Reality 19 - NextMed, 2012
An Online Practice and Educational Networking System for Technical Skills: Learning Experience in Expert Facilitated vs. Independent Learning Communities.
Proceedings of the Medicine Meets Virtual Reality 19 - NextMed, 2012
Proceedings of the Medicine Meets Virtual Reality 19 - NextMed, 2012
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012
2011
The Influence of Exposure Amount on the Persistence of Short-Term, Haptically Acquired Sensorimotor Memorial Representations.
IEEE Trans. Haptics, 2011
Virtual simulations and serious games in a laptop-based university: Gauging faculty and student perceptions.
Interact. Technol. Smart Educ., 2011
The Validation of an Instrumented Simulator for the Assessment of Performance and Outcome of Knot Tying Skill: A Pilot Study.
Proceedings of the Medicine Meets Virtual Reality 18 - NextMed, 2011
Proceedings of the Medicine Meets Virtual Reality 18 - NextMed, 2011
Bench Model Surgical Skill Training Improves Novice Ability to Multitask: A Randomized Controlled Study.
Proceedings of the Medicine Meets Virtual Reality 18 - NextMed, 2011
Proceedings of the Medicine Meets Virtual Reality 18 - NextMed, 2011
Proceedings of the Medicine Meets Virtual Reality 18 - NextMed, 2011
Acquisition of Technical Skills in Ultrasound-Guided Regional Anesthesia Using a High-Fidelity Simulator.
Proceedings of the Medicine Meets Virtual Reality 18 - NextMed, 2011
Anesthesia Residents' Preference for Learning Interscalene Brachial Plexus Block (ISBPB): Traditional Winnie's Technique vs. Ultrasound-Guided Technique.
Proceedings of the Medicine Meets Virtual Reality 18 - NextMed, 2011
Proceedings of the 2011 IEEE International Games Innovation Conference, 2011
Proceedings of the 2011 IEEE International Games Innovation Conference, 2011
Collaborative Design Process of a Rich Interactive Web-based Interprofessional Pain Education Resource.
Proceedings of the 9th International Conference on Computer Supported Collaborative Learning, 2011
2010
Proceedings of the International Academic Conference on the Future of Game Design and Technology, Vancouver, BC, Canada, May 06, 2010
2009
2008
NeuroImage, 2008
Int. J. Comput. Assist. Radiol. Surg., 2008
Effects of Expertise, Practice and Contextual Interference on Adaptations to Visuo-Motor Misalignment.
Proceedings of the Medicine Meets Virtual Reality 16, 2008
Trocar Insertion: The Neglected Task of VR Simulation.
Proceedings of the Medicine Meets Virtual Reality 16, 2008
Proceedings of the 2008 Conference on Future Play: Research, Play, Share, 2008
2007
Visual Field Magnification and Touch Perception When Exploring Surfaces With the Index Finger and a Rigid Instrument.
Hum. Factors, 2007
Low fidelity simulation of temporal bone drilling leads to improved but suboptimal outcomes.
Proceedings of the Medicine Meets Virtual Reality 15, 2007
A User-friendly Interface for Surgeons to Create Haptic Effects in Medical Simulation.
Proceedings of the Medicine Meets Virtual Reality 15, 2007
Proceedings of the Medicine Meets Virtual Reality 15, 2007