Adam Drozd

According to our database1, Adam Drozd authored at least 16 papers between 2000 and 2007.

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Bibliography

2007
The Cooperative Work of Gaming: Orchestrating a Mobile SMS Game.
Comput. Support. Cooperative Work., 2007

MobiMissions: the game of missions for mobile phones.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007

Addressing Mobile Phone Diversity in Ubicomp Experience Development.
Proceedings of the UbiComp 2007: Ubiquitous Computing, 9th International Conference, 2007

2006
Can you see me now?
ACM Trans. Comput. Hum. Interact., 2006

Hitchers: Designing for Cellular Positioning.
Proceedings of the UbiComp 2006: Ubiquitous Computing, 2006

Designing for the opportunities and risks of staging digital experiences in public settings.
Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006

2005
The multimedia challenges raised by pervasive games.
Proceedings of the 13th ACM International Conference on Multimedia, 2005

Life on the edge: supporting collaboration in location-based experiences.
Proceedings of the 2005 Conference on Human Factors in Computing Systems, 2005

2004
Extracting and visualising scenes from within recordings of CVEs.
PhD thesis, 2004

Orchestrating a mixed reality game 'on the ground'.
Proceedings of the 2004 Conference on Human Factors in Computing Systems, 2004

2003
Coping with Uncertainty in a Location-Based Game.
IEEE Pervasive Comput., 2003

Uncle Roy all around you: mixing games and theatre on the city streets.
Proceedings of the Digital Games Research Conference 2003, 2003

2002
Staging and evaluating public performances as an approach to CVE research.
Proceedings of the 4th International Conference on Collaborative Virtual Environments 2002, Bonn, Germany, September 30, 2002

2001
Collaboratively improvising magic: An approach to managing participation in an on-line drama.
Proceedings of the Seventh European Conference on Computer Supported Cooperative Work, 2001

Exploiting interactivity, influence, space and time to explore non-linear drama in virtual worlds.
Proceedings of the CHI 2001 Conference on Human Factors in Computing Systems, Seattle, WA, USA, March 31, 2001

2000
Temporal links: recording and replaying virtual environments.
Proceedings of the 8th ACM International Conference on Multimedia 2000, Los Angeles, CA, USA, October 30, 2000


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