Adam Drogemuller

Orcid: 0000-0002-9433-0259

According to our database1, Adam Drogemuller authored at least 17 papers between 2018 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2024
Once Upon a Data Story: A Preliminary Design Space for Immersive Data Storytelling.
Proceedings of the Companion Proceedings of the 2024 Conference on Interactive Surfaces and Spaces, 2024

That's Rough! Encoding Data into Roughness for Physicalization.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024

2023
Aesthetics and comprehension of curved 3D graphs in Virtual Reality.
J. Comput. Lang., 2023

Envisioning Paramersive Design: An Immersive Approach to Architectural Design and Review.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2023

Volumetric X-ray Vision Using Illustrative Visual Effects.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2023

ProxSituated Visualization: An Extended Model of Situated Visualization using Proxies for Physical Referents.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
Augmented Scale Models: Presenting Multivariate Data Around Physical Scale Models in Augmented Reality.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2022

CADET: A Collaborative Agile Data Exploration Tool for Mixed Reality.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022

Immersive Analytics 2.0: Spatial and Embodied Sensemaking.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
Turning everyday objects into passive tangible controllers.
Proceedings of the TEI '21: Fifteenth International Conference on Tangible, 2021

Haptic and Visual Comprehension of a 2D Graph Layout Through Physicalisation.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
Examining virtual reality navigation techniques for 3D network visualisations.
J. Comput. Lang., 2020

2019
Towards Robot Arm Training in Virtual Reality Using Partial Least Squares Regression.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Remapping a Third Arm in Virtual Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Real Time Remapping of a Third Arm in Virtual Reality.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2019

2018
<i>Levity</i>: A Virtual Reality System that Responds to Cognitive Load.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Evaluating Navigation Techniques for 3D Graph Visualizations in Virtual Reality.
Proceedings of the 2018 International Symposium on Big Data Visual and Immersive Analytics, 2018


  Loading...