Acey Kreisler Boyce

According to our database1, Acey Kreisler Boyce authored at least 12 papers between 2010 and 2013.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2013
Augmenting introductory computer science classes with GameMaker and mobile apps (abstract only).
Proceedings of the 44th ACM Technical Symposium on Computer Science Education, 2013

Effective practices in game tutorial systems.
Proceedings of the 8th International Conference on the Foundations of Digital Games, 2013

Exploring player behavior with visual analytics.
Proceedings of the 8th International Conference on the Foundations of Digital Games, 2013

BeadLoom Game.
Proceedings of the 8th International Conference on the Foundations of Digital Games, 2013

2012
Outreach for improved student performance: a game design and development curriculum.
Proceedings of the Annual Conference on Innovation and Technology in Computer Science Education, 2012

Maximizing learning and guiding behavior in free play user generated content environments.
Proceedings of the Annual Conference on Innovation and Technology in Computer Science Education, 2012

Creation of a game-based digital layer for increased museum engagement among digital natives.
Proceedings of the Second International Workshop on Games and Software Engineering: Realizing User Engagement with Game Engineering Techniques, 2012

2011
Experimental evaluation of BeadLoom game: how adding game elements to an educational tool improves motivation and learning.
Proceedings of the 16th Annual SIGCSE Conference on Innovation and Technology in Computer Science Education, 2011

BeadLoom Game: adding competitive, user generated, and social features to increase motivation.
Proceedings of the Foundations of Digital Games, 2011

Social user generated content's effect on creativity in educational games.
Proceedings of the 8th Conference on Creativity & Cognition, 2011

2010
Reaching out with game design.
Proceedings of the International Conference on the Foundations of Digital Games, 2010

BeadLoom Game: using game elements to increase motivation and learning.
Proceedings of the International Conference on the Foundations of Digital Games, 2010


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