Abraham G. Campbell

Orcid: 0000-0001-6702-9148

Affiliations:
  • University College Dublin, School of Computer Science, Dublin, Ireland


According to our database1, Abraham G. Campbell authored at least 65 papers between 2005 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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Article 
PhD thesis 
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Online presence:

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Bibliography

2024
Current state of the art and future directions: Augmented reality data visualization to support decision-making.
Vis. Informatics, 2024

RenderKernel: High-level programming for real-time rendering systems.
Vis. Informatics, 2024

The Possibilities of AI and Augmented Reality in Education.
Proceedings of the IEEE International Conference on Consumer Electronics, 2024

2023
Real-time hand interaction and self-directed machine learning agents in immersive learning environments.
Comput. Educ. X Real., December, 2023

A systematic review of the experimental studies on the effectiveness of mixed reality in higher education between 2017 and 2021.
Comput. Educ. X Real., December, 2023

Adopting smart glasses responsibly: potential benefits, ethical, and privacy concerns with Ray-Ban stories.
AI Ethics, February, 2023

Metaverse as Tech for Good: Current Progress and Emerging Opportunities.
Virtual Worlds, 2023

Collaborative Co-located Mixed Reality in Teaching Veterinary Radiation Safety Rules: a Preliminary Evaluation.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023

VirtualVoxel: Real-Time Large Scale Scene Visualization and Modification.
Proceedings of the ACM SIGGRAPH 2023 Posters, 2023

User Experience of Collaborative Co-located Mixed Reality: a User Study in Teaching Veterinary Radiation Safety Rules.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2023

Digital Preservation of Experiences in Virtual Worlds: Using Metaverse Worlds to Preserve VR Research Worlds.
Proceedings of the IEEE Gaming, Entertainment, and Media Conference, 2023

Implementation of Adapting Gamification Framework in a Mixed Reality Application.
Proceedings of the IEEE Gaming, Entertainment, and Media Conference, 2023

Climate Crisis in Virtual Environments: Exploration and Evaluation of Virtual Reality and Mixed Reality for Climate Change Education in Sea Level Rise Simulation.
Proceedings of the Future Technologies Conference, 2023

The Design and Development of Gamified Mixed Reality for Education with a Focus on the Implementation of Dental Morphology Application.
Proceedings of the Future Technologies Conference, 2023

2022
Current Challenges and Future Research Directions in Augmented Reality for Education.
Multimodal Technol. Interact., 2022

Evaluating the Reliability of Air Temperature From ERA5 Reanalysis Data.
IEEE Geosci. Remote. Sens. Lett., 2022

STARE: Augmented Reality Data Visualization for Explainable Decision Support in Smart Environments.
IEEE Access, 2022

STARE: Semantic Augmented Reality Decision Support in Smart Environments.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

Augmented Reality In-Field Observation Creation and Visualization in Underperforming Areas.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

Augmenting Feature Importance Analysis: How Color and Size Can Affect Context-Aware AR Explanation Visualizations?
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2022

Using HMD-based Hand Tracking Virtual Reality in Canine Anatomy Summative Assessment: a User Study.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2022

How can the Additional Motion Parallax along the y and z-axis Affect Viewer's 3D Perception?: A Generic Approach and Evaluation.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2022

An Explore of Virtual Reality for Awareness of the Climate Change Crisis: A Simulation of Sea Level Rise.
Proceedings of the 8th International Conference of the Immersive Learning Research Network, 2022

Doctoral Colloquium - The Potential of Mixed-Reality Technology for Motivating Dentistry Students in Higher Education.
Proceedings of the 8th International Conference of the Immersive Learning Research Network, 2022

Work-in-Progress - Design of Mixed Reality Educational Applications Using Enhanced ARCS+G Model for Motivation.
Proceedings of the 8th International Conference of the Immersive Learning Research Network, 2022

Co-located Mixed Reality for Teaching Equine Radiology Techniques to Veterinary Students.
Proceedings of the IEEE Games, Entertainment, Media Conference, 2022

On the Use of a Semantic Segmentation Micro-Service in AR Devices for UI Placement.
Proceedings of the IEEE Games, Entertainment, Media Conference, 2022

2021
Covid-19 and challenges for learning-technology adoption in Pakistan.
Interactions, 2021

HMD-Based Virtual and Augmented Reality in Medical Education: A Systematic Review.
Frontiers Virtual Real., 2021

3D Displays: Their Evolution, Inherent Challenges & Future Perspectives.
CoRR, 2021

Knowing Your Student: Targeted Teaching Decision Support Through Asymmetric Mixed Reality Collaborative Learning.
IEEE Access, 2021

Touchless Hand Interaction and Machine Learning Agents to Support Kinesthetic Learning in Augmented Reality.
Proceedings of the SIGCSE '21: The 52nd ACM Technical Symposium on Computer Science Education, 2021

Investigating Challenges and Opportunities of the Touchless Hand Interaction and Machine Learning Agents to Support Kinesthetic Learning in Augmented Reality.
Proceedings of the IUI '21: 26th International Conference on Intelligent User Interfaces, 2021

METAL: Explorations into Sharing 3D Educational Content across Augmented Reality Headsets and Light Field Displays.
Proceedings of the 7th International Conference of the Immersive Learning Research Network, 2021

Exploring the Real-Time Touchless Hand Interaction and Intelligent Agents in Augmented Reality Learning Applications.
Proceedings of the 7th International Conference of the Immersive Learning Research Network, 2021

2020
The emerging need for touchless interaction technologies.
Interactions, 2020

ARLS: An asymmetrical remote learning system for sharing anatomy between an HMD and a light field display.
Proceedings of the VRST '20: 26th ACM Symposium on Virtual Reality Software and Technology, 2020

An Adaptive Low-cost Approach to Display Different Scenes to Multi-users for the Light Field Display.
Proceedings of the VRST '20: 26th ACM Symposium on Virtual Reality Software and Technology, 2020

Variable Rate Ray Tracing for Virtual Reality.
Proceedings of the SIGGRAPH Asia 2020 Posters, 2020

Doctoral Colloquium - A Snapshot of the Future: Virtual and Augmented Reality Training for Radiology.
Proceedings of the 6th International Conference of the Immersive Learning Research Network, 2020

Work-in-Progress - Adapting a Virtual Reality Anatomy Teaching Tool for Mobility: Pilot Study.
Proceedings of the 6th International Conference of the Immersive Learning Research Network, 2020

2019
Exploration of using face tracking to reduce GPU rendering on current and future auto-stereoscopic displays.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2019

Location-Based Augmented Reality In-situ Visualization Applied for Agricultural Fieldwork Navigation.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2019

Exploring the Use of Augmented Reality in a Kinesthetic Learning Application Integrated with an Intelligent Virtual Embodied Agent.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2019

Wikipedia in Virtual Reality and HowText-based Media can be Explore in Virtual Reality.
Proceedings of the 2019 International Conference on Artificial Intelligence and Advanced Manufacturing, 2019

2018
[Poster] Using an Industry-Ready AR HMD on a Real Maintenance Task: AR Benefits Performance on Certain Task Steps More Than Others.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2018

Delaying When all Dogs to go to Heaven: Virtual Reality Canine Anatomy Education Pilot Study.
Proceedings of the IEEE Games, Entertainment, Media Conference, 2018

Words Worth Learning - Augmented Literacy Content for ADHD Students.
Proceedings of the IEEE Games, Entertainment, Media Conference, 2018

Scenic Spheres - An AR/VR Educational Game.
Proceedings of the IEEE Games, Entertainment, Media Conference, 2018

2017
Development of a cybercrime investigation simulator for immersive virtual reality.
Proceedings of the 23rd International Conference on Virtual System & Multimedia, 2017

Oculus Rift Application for Training Drone Pilots.
Proceedings of the 10th EAI International Conference on Simulation Tools and Techniques, 2017

3D Stereo-lithographic models placed in Virtual Reality to assist in pre-operative planning.
Proceedings of the 10th EAI International Conference on Simulation Tools and Techniques, 2017

3D modeling for augmented reality systems in novel vascular models.
Proceedings of the 10th EAI International Conference on Simulation Tools and Techniques, 2017

Immersive Virtual Reality Training Tool for IoT Device Placement.
Proceedings of the 10th EAI International Conference on Simulation Tools and Techniques, 2017

Augmented reality EVAR training in mixed reality educational space.
Proceedings of the 2017 IEEE Global Engineering Education Conference, 2017

2014
Why, when and how to use augmented reality agents (AuRAs).
Virtual Real., 2014

2013
Giving mobile devices a SIXTH sense: Introducing the SIXTH middleware for Augmented Reality applications.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2013

SIXTH middleware for sensor web enabled AR applications.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2013

Enabling a Mobile, Dynamic and Heterogeneous Discovery Service in a Sensor Web by Using AndroSIXTH.
Proceedings of the Ambient Intelligence - 4th International Joint Conference, 2013

2012
Freegaming: Mobile, collaborative, adaptive and augmented exergaming.
Mob. Inf. Syst., 2012

Immersive human-robot interaction.
Proceedings of the International Conference on Human-Robot Interaction, 2012

2011
MiRA - Mixed Reality Agents.
Int. J. Hum. Comput. Stud., 2011

2009
The LAIR: Lightweight Affordable Immersion Room.
Presence Teleoperators Virtual Environ., 2009

2005
NeXuS: Delivering Perceptions to Situated Embodied Agents.
Proceedings of the Intelligent Virtual Agents, 5th International Working Conference, 2005

NeXuS: delivering behavioural realism through intentional agents.
Proceedings of the 2005 International Conference on Active Media Technology, 2005


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