Aaron Isaksen

Orcid: 0000-0001-7659-2987

According to our database1, Aaron Isaksen authored at least 13 papers between 2000 and 2018.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2018
Procedural Content Generation via Machine Learning (PCGML).
IEEE Trans. Games, 2018

Exploring Game Space of Minimal Action Games via Parameter Tuning and Survival Analysis.
IEEE Trans. Games, 2018

Drawing without replacement as a game mechanic.
Proceedings of the 13th International Conference on the Foundations of Digital Games, 2018

2017
Reports of the Workshops of the Thirty-First AAAI Conference on Artificial Intelligence.
AI Mag., 2017

Simulating strategy and dexterity for puzzle games.
Proceedings of the IEEE Conference on Computational Intelligence and Games, 2017

Depth in Strategic Games.
Proceedings of the Workshops of the The Thirty-First AAAI Conference on Artificial Intelligence, 2017

2016
Modifying MCTS for Human-Like General Video Game Playing.
Proceedings of the Twenty-Fifth International Joint Conference on Artificial Intelligence, 2016

Computer-Aided Game Design: Doctoral Consortium Research Abstract.
Proceedings of the Twenty-Fifth International Joint Conference on Artificial Intelligence, 2016

A Statistical Analysis of Player Improvement and Single-Player High Scores.
Proceedings of the First Joint International Conference of Digital Games Research Association and Foundation of Digital Games, 2016

Generating heuristics for novice players.
Proceedings of the IEEE Conference on Computational Intelligence and Games, 2016

Playing Games Across the Superintelligence Divide.
Proceedings of the AI, 2016

2015
Exploring Game Space Using Survival Analysis.
Proceedings of the 10th International Conference on the Foundations of Digital Games, 2015

2000
Dynamically reparameterized light fields.
Proceedings of the 27th Annual Conference on Computer Graphics and Interactive Techniques, 2000


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