Byungmoon Kim

This page is a disambiguation page, it actually contains mutiple papers from persons of the same or a similar name.

Bibliography

2020
Proximal Policy Gradient: PPO with Policy Gradient.
CoRR, 2020

Simulation of Dendritic Painting.
Comput. Graph. Forum, 2020

Evaluating Automatic Parameter Control Methods for Locomotion in Multiscale Virtual Environments.
Proceedings of the VRST '20: 26th ACM Symposium on Virtual Reality Software and Technology, 2020

2019
Lattice-Boltzmann and Eulerian Hybrid for Solid Burning Simulation.
Symmetry, 2019

Amphitheater Layout with Egocentric Distance-Based Item Sizing and Landmarks for Browsing in Virtual Reality.
Int. J. Hum. Comput. Interact., 2019

LPaintB: Learning to Paint from Self-SupervisionLPaintB: Learning to Paint from Self-Supervision.
CoRR, 2019

PaintBot: A Reinforcement Learning Approach for Natural Media Painting.
CoRR, 2019

HairBrush for Immersive Data-Driven Hair Modeling.
Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology, 2019

LPaintB: Learning to Paint from Self-Supervision.
Proceedings of the 27th Pacific Conference on Computer Graphics and Applications, 2019

Spherical Layout with Proximity-Based Multimodal Feedback for Eyes-Free Target Acquisition in Virtual Reality.
Proceedings of the Virtual, Augmented and Mixed Reality. Multimodal Interaction, 2019

New Three-Chemical Polynomial Reaction-Diffusion Equations.
Proceedings of the Advances in Computer Graphics, 2019

2018
Learning to Sketch with Deep Q Networks and Demonstrated Strokes.
CoRR, 2018

Dynamic Deep Octree for High-resolution Volumetric Painting in Virtual Reality.
Comput. Graph. Forum, 2018

Multiplanes: Assisted Freehand VR Sketching.
Proceedings of the Symposium on Spatial User Interaction, 2018

Learning to Doodle with Stroke Demonstrations and Deep Q-Networks.
Proceedings of the British Machine Vision Conference 2018, 2018

Artificial Landmarks to Facilitate Spatial Learning and Recalling for Curved Visual Wall Layout in Virtual Reality.
Proceedings of the 2018 IEEE International Conference on Big Data and Smart Computing, 2018

2017
Robust upright adjustment of 360 spherical panoramas.
Vis. Comput., 2017

CanvoX: High-resolution VR Painting in Large Volumetric Canvas.
CoRR, 2017

Upright adjustment of 360 spherical panoramas.
Proceedings of the 2017 IEEE Virtual Reality, 2017

Multiplanes: Assisted Freehand VR Drawing.
Proceedings of the Adjunct Publication of the 30th Annual ACM Symposium on User Interface Software and Technology, 2017

2016
Exploring the Front Touch Interface for Virtual Reality Headsets.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

2015
Interpolation and parallel adjustment of center-sampled trees with new balancing constraints.
Vis. Comput., 2015

Wetbrush: GPU-based 3D painting simulation at the bristle level.
ACM Trans. Graph., 2015

A new incompressibility discretization for a hybrid particle MAC grid representation with surface tension.
J. Comput. Phys., 2015

2013
A new grid structure for domain extension.
ACM Trans. Graph., 2013

Still-Frame Simulation for Fire Effects of Images.
Comput. Graph. Forum, 2013

Computational Simulation of Alternative Photographic Processes.
Comput. Graph. Forum, 2013

2010
Multi-phase fluid simulations using regional level sets.
ACM Trans. Graph., 2010

2008
An Unconditionally Stable MacCormack Method.
J. Sci. Comput., 2008

A Shadow-Volume Algorithm for Opaque and Transparent Nonmanifold Casters.
J. Graph. Tools, 2008

2007
Advections with Significantly Reduced Dissipation and Diffusion.
IEEE Trans. Vis. Comput. Graph., 2007

Simulation of bubbles in foam with the volume control method.
ACM Trans. Graph., 2007

2005
GeoFilter: Geometric Selection of Mesh Filter Parameters.
Comput. Graph. Forum, 2005

FlowFixer: Using BFECC for Fluid Simulation.
Proceedings of the Eurographics Workshop on Natural Phenomena, 2005

Video-based nonphotorealistic and expressive illustration of motion.
Proceedings of the Computer Graphics International 2005, 2005

2003
Twister: a space-warp operator for the two-handed editing of 3D shapes.
ACM Trans. Graph., 2003

Collision Prediction.
J. Comput. Inf. Sci. Eng., 2003

Finger Sculpting with Digital Clay: 3D Shape Input and Output through a Computer-Controlled Real Surfac.
Proceedings of the 2003 International Conference on Shape Modeling and Applications (SMI 2003), 2003

Collision prediction for polyhedra under screw motions.
Proceedings of the Eighth ACM Symposium on Solid Modeling and Applications 2003, 2003

2002
Controllers for unicycle-type wheeled robots: Theoretical results and experimental validation.
IEEE Trans. Robotics Autom., 2002


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